AmbientSocial TV<br />Drawing People into a SharedExperience<br />Gunnar Harboe,CrystaMetcalf,Frank Bentley,<br />Joe Tull...
Social Television<br /><ul><li>Remotely shared TV-watching experience
“Like watching TV together”
Presence + communication (+ sharing content)</li></li></ul><li>Motorola Labs’Social TV Project<br />
Social TV 1<br />1<br />2<br />Investigated live voice sessions<br />Provided social and practical benefits<br />Some indi...
Social TV 2<br />Investigate naturally occurring instances of interaction, not-pre arranged sessions<br />Investigate beha...
Social TV 2<br />Test an experience without freeform communication (no voice, just presence)<br />Primarily a research pro...
System Description<br />
System Components<br />
Ambient Devices<br />Ambient Orb (Ambient Devices, Inc.)<br />Virtual Orb (Chumby) (www.chumby.com)<br />
Ambient Devices<br />Social Awareness (even when TV off)<br />Changing colors<br />(Pulsing)<br />Number of buddies watchi...
Presence<br />Buddy list<br />
Presence<br />	Buddy list<br />Channel banner<br />
Presence<br />	Buddy list	Channel banner<br />Pop-ups<br />
Communication<br />Suggestions<br />
Communication<br />	Suggestions<br />Emoticons<br />
Communication<br />	Suggestions	Emoticons<br />Canned text messages<br />
Study Description<br />
Participants<br />Group A<br />Female (+families)<br />26-33<br />4 married, 1 engaged<br />3 with (small) children<br />F...
Usage<br />
Reported Use<br />“Every time I walked back and forth, I’d see [the orb]”(B3)<br />“Every time I passed by, a thousand tim...
Use-Cases<br />	“The first thing I’ll do is I’ll look at the orb. […] Then I’ll turn on the TV.” (A2)<br />Ambient Social ...
Use-Cases<br />	“I’ll quickly turn it on and see who’s on and what they’re watching.”(A1)<br />
Use-Cases<br />“Something they were watching might grab my attention more than what I thought I was going to watch.” (A3)<...
Use-Cases<br />	“I’ll see what they are watching and I’ll usually send out shout-outs based on what they are watching, or ...
Use-Cases<br />	“I do thumbs up [or] thumbs down, wait to see if there’s a reaction, and if there is I’ll send a message.”...
Findings<br />
Ambient Awareness<br />Ambient orbs provided peripheral social awareness while not watching<br />	“Since I had [the Chumby...
Feeling Connected<br />This social awareness inspired a feeling of togetherness<br />	“I liked coming into the house and s...
Motivation to Turn On<br />Ambient orbs provided reasons to turn on the TV<br />	“The orb was purple, so I thought, ‘Wow, ...
Providing Context<br />Situating the ambient displays within a larger system enriched the ambient information<br />	“There...
Increasing Engagement<br />
Reactions<br />“A stupid toy” (B1)<br />“Just kinda boring”(B5b)<br />“I wouldn’t buy it”(A4)<br />“It’s just no use”(B4)<...
Conclusion<br />
thinking Everyday Object <br />大眾的觀看行為<br />互動模式 : 周邊意識到共同參與<br />Object 被動->主動<br />Object 周邊行為<br />
Upcoming SlideShare
Loading in …5
×

Ambient Social TV: Drawing People into a Shared Experience

2,123 views

Published on

PAPER READING
ABSTRACT
We examine how ambient displays can augment social
television. Social TV 2 is an interactive television solution
that incorporates two ambient displays to convey to
participants an aggregate view of their friends’ current TVwatching
status. Social TV 2 also allows users to see which
television shows friends and family are watching and send
lightweight messages from within the TV-viewing
experience. Through a two-week field study we found the
ambient displays to be an integral part of the experience.
We present the results of our field study with a discussion
of the implications for future social systems in the home.

1 Comment
3 Likes
Statistics
Notes
  • ohhhhhhhhhhhhhhhhhh very nice tv ohhhhhhhh
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
No Downloads
Views
Total views
2,123
On SlideShare
0
From Embeds
0
Number of Embeds
14
Actions
Shares
0
Downloads
86
Comments
1
Likes
3
Embeds 0
No embeds

No notes for slide

Ambient Social TV: Drawing People into a Shared Experience

  1. 1. AmbientSocial TV<br />Drawing People into a SharedExperience<br />Gunnar Harboe,CrystaMetcalf,Frank Bentley,<br />Joe Tullio,NoelMassey,Guy Romano<br />
  2. 2. Social Television<br /><ul><li>Remotely shared TV-watching experience
  3. 3. “Like watching TV together”
  4. 4. Presence + communication (+ sharing content)</li></li></ul><li>Motorola Labs’Social TV Project<br />
  5. 5. Social TV 1<br />1<br />2<br />Investigated live voice sessions<br />Provided social and practical benefits<br />Some indications of potential problems<br />3<br />4<br />Harboe et al. (2008)“The Uses of Social Television”in ACM Computers in Entertainment<br />
  6. 6. Social TV 2<br />Investigate naturally occurring instances of interaction, not-pre arranged sessions<br />Investigate behaviors leading up to a communication session<br />Introduce ambient displays as extension of presence<br />
  7. 7. Social TV 2<br />Test an experience without freeform communication (no voice, just presence)<br />Primarily a research probe: design priority to gather data, not provide the best possible experience<br />
  8. 8. System Description<br />
  9. 9. System Components<br />
  10. 10. Ambient Devices<br />Ambient Orb (Ambient Devices, Inc.)<br />Virtual Orb (Chumby) (www.chumby.com)<br />
  11. 11. Ambient Devices<br />Social Awareness (even when TV off)<br />Changing colors<br />(Pulsing)<br />Number of buddies watching Social TV:<br /> None One Multiple<br />
  12. 12. Presence<br />Buddy list<br />
  13. 13. Presence<br /> Buddy list<br />Channel banner<br />
  14. 14. Presence<br /> Buddy list Channel banner<br />Pop-ups<br />
  15. 15. Communication<br />Suggestions<br />
  16. 16. Communication<br /> Suggestions<br />Emoticons<br />
  17. 17. Communication<br /> Suggestions Emoticons<br />Canned text messages<br />
  18. 18. Study Description<br />
  19. 19. Participants<br />Group A<br />Female (+families)<br />26-33<br />4 married, 1 engaged<br />3 with (small) children<br />Friends and family members<br />Group B<br />Female (+families)<br />46-53<br />4 married, 1 divorced<br />All with teenagers<br />Friends and family members<br />
  20. 20. Usage<br />
  21. 21. Reported Use<br />“Every time I walked back and forth, I’d see [the orb]”(B3)<br />“Every time I passed by, a thousand times a day, I would look to see what color it was.”(B1)<br />“Just about every time I turned it on, if I saw someone was on, I called their house.”(B1)<br />
  22. 22. Use-Cases<br /> “The first thing I’ll do is I’ll look at the orb. […] Then I’ll turn on the TV.” (A2)<br />Ambient Social TV: Usage<br />
  23. 23. Use-Cases<br /> “I’ll quickly turn it on and see who’s on and what they’re watching.”(A1)<br />
  24. 24. Use-Cases<br />“Something they were watching might grab my attention more than what I thought I was going to watch.” (A3)<br />
  25. 25. Use-Cases<br /> “I’ll see what they are watching and I’ll usually send out shout-outs based on what they are watching, or the thumbs down or whatever.”(A2)<br />
  26. 26. Use-Cases<br /> “I do thumbs up [or] thumbs down, wait to see if there’s a reaction, and if there is I’ll send a message.”(B3)<br />
  27. 27. Findings<br />
  28. 28. Ambient Awareness<br />Ambient orbs provided peripheral social awareness while not watching<br /> “Since I had [the Chumby] in the kitchen, it was just while I was cooking… it was like, ‘Oh, I wonder who’s on.’”(A1)<br /> “I notice when the color’s on, whether it’s purple or blue; I know that someone else is actually on the system.” (B3)<br />
  29. 29. Feeling Connected<br />This social awareness inspired a feeling of togetherness<br /> “I liked coming into the house and saying, ‘Oh, someone’s home watching TV too now.’ […] It was like a friendly feeling; like, ‘Someone else is home and I’m not the only one home tonight.’”(B1)<br />
  30. 30. Motivation to Turn On<br />Ambient orbs provided reasons to turn on the TV<br /> “The orb was purple, so I thought, ‘Wow, that’s a lot of people on!’ and so I turned it on.” (B1)<br />
  31. 31. Providing Context<br />Situating the ambient displays within a larger system enriched the ambient information<br /> “There’d be no reason to have an orb [if] I can’t turn it on and see who it’s connected to.” (B1)<br /> “As the two weeks progressed, I kinda had a feel [about who might be on].” (A1)<br />
  32. 32. Increasing Engagement<br />
  33. 33. Reactions<br />“A stupid toy” (B1)<br />“Just kinda boring”(B5b)<br />“I wouldn’t buy it”(A4)<br />“It’s just no use”(B4)<br />“So unnecessary”(B3b)<br />“[Not] something that I would use”(A3)<br />“I love the orb” (A2, B5)<br />“We liked the orb”(B1)<br />“The coolest part” (A3)<br />“Cool”(A2, A4)<br />“That was neat”(A1b)<br />“The orb is the interesting thing”(B4)<br />
  34. 34. Conclusion<br />
  35. 35. thinking Everyday Object <br />大眾的觀看行為<br />互動模式 : 周邊意識到共同參與<br />Object 被動->主動<br />Object 周邊行為<br />
  36. 36. THANK YOU<br />

×