Transcript of "CETS 2011, Jenny Massoni & Sue Weller, handout for 20 Really Easy, Really Cheap Ways to Add Interactivity to Your eLearning"
20 Really Easy, Really Cheap Ways to Add Interactivity to Your Elearning Action PlanDirections:1. Match the interactivity names from Table A to the pre-printed definition (from the slides) in Table B.2. Then, after learning more about each interactivity, complete the last column, thinking about where you might be able to use the interactivity described.Table A:Types of InteractivitiesExploring a Complex Process Multiple-Choice Question The Teach Back Find the Mismatched/Stand- Out ItemsStory-Based Questions Acronyms or Alphabet Fill-Ins Simple Game-Based Interactive Timelines InteractionHot Spot The Mini Mystery Pop-Up Challenge and ResponseMyth or Fact Scenario-Based Learning The Virtual Coach OrderingA Customer’s Perspective Scavenger Hunt Read, Watch and Reflect Start With a QuestionCategorization 1
Table B:Action Plan# Interactivity Name Definition (from slides) Where Might This Work For Me? Learners click on a link to see a1. Pop-Up definition or to obtain more information on the topic. Learners click on an image to2. Hot Spot take them to a different page or additional content. A form of assessment in which3. Multiple-Choice Question learners are asked to select the best possible answer (or answers) out of the choices from a list. The learner is asked to answer4. Start With a Question a question before content is presented. The learner puts steps of a5. Ordering process or procedure into the correct order. The learner is presented with a6. Myth or Fact series of statements and must determine whether they are accurate or not. 2
7. Categorization The learner is presented with a series of statements and must group them together by like characteristics. A visual representation of a8. Interactive Timelines sequence of events, whereby the learner clicks on a specific date or year, events and/or content relevant to that date appears.9. Acronyms or Alphabet Fill-Ins The learner determines descriptive words to describe content that stats with the first letter(s) of a key phrase or using letter(s) of the alphabet. The learner is presented with10. Find the Mismatched/Stand- several images of items related Out Items to the learning content and must choose an item or items that don’t belong. The learner is presented with a11. Scavenger Hunt problem that requires them to use various assigned resources to answer the questions. 3
The learner is shown a diagram12. Exploring a Complex Process of a process or procedure and can explore by moving their mouse over the different parts. The learner is presented with a13. Story-Based Questions story and must answer questions based on real-world scenarios. The learner solves carefully14. Scenario-Based Learning constructed, authentic job tasks or problems. The learner is tested on factual15. Simple Game-Based Interaction knowledge through the use of something like Jeopardy, a crossword puzzle or flip cards. The learner is given a set of16. The Mini Mystery clues, a content-related “crime”, and they must deduce the likely outcome. The learner works through a17. A Customer’s Perspective situation from the viewpoint of the customer. 4
The learner is put in a scenario18. The Teach Back where they must prepare training for a new member of their team. The learner partners with an19. The Virtual Coach avatar-like creation that helps guide the learner throughout the course. The learner reads a passage,20. Read, Watch and Reflect watches a video or sees a series of pictures and is then presented with an open field to reflect. The learner is presented with a21. Challenge and Response simulated interview or scenario where the learner is being questioned or challenged by another individual. 5
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