Using Variables in Lectora to Collect                        Information from Your Learners  E-LEARNING & TECHNOLOGY SHOWC...
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
See Handout #1© 2012 Alliant Quality Partners Interactivity with a Purpose
See Handout #2© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
See Handout #3   Example 1© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
See Handout #3   Example 2© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
See Handout #4© 2012 Alliant Quality Partners Interactivity with a Purpose
See Handout #5© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
© 2012 Alliant Quality Partners Interactivity with a Purpose
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CETS 2012, Christine O'Malley, slides for Using Variables in Lectora to Collect Information from Your Learners

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  • CETS 2012, Christine O'Malley, slides for Using Variables in Lectora to Collect Information from Your Learners

    1. 1. Using Variables in Lectora to Collect Information from Your Learners E-LEARNING & TECHNOLOGY SHOWCASE PRESENTATION Christine O’Malley Alliant Quality Partners, Inc. August 16, 2012© 2012 Alliant Quality Partners Interactivity with a Purpose
    2. 2. © 2012 Alliant Quality Partners Interactivity with a Purpose
    3. 3. © 2012 Alliant Quality Partners Interactivity with a Purpose
    4. 4. © 2012 Alliant Quality Partners Interactivity with a Purpose
    5. 5. © 2012 Alliant Quality Partners Interactivity with a Purpose
    6. 6. © 2012 Alliant Quality Partners Interactivity with a Purpose
    7. 7. © 2012 Alliant Quality Partners Interactivity with a Purpose
    8. 8. © 2012 Alliant Quality Partners Interactivity with a Purpose
    9. 9. © 2012 Alliant Quality Partners Interactivity with a Purpose
    10. 10. © 2012 Alliant Quality Partners Interactivity with a Purpose
    11. 11. © 2012 Alliant Quality Partners Interactivity with a Purpose
    12. 12. © 2012 Alliant Quality Partners Interactivity with a Purpose
    13. 13. © 2012 Alliant Quality Partners Interactivity with a Purpose
    14. 14. © 2012 Alliant Quality Partners Interactivity with a Purpose
    15. 15. © 2012 Alliant Quality Partners Interactivity with a Purpose
    16. 16. © 2012 Alliant Quality Partners Interactivity with a Purpose
    17. 17. See Handout #1© 2012 Alliant Quality Partners Interactivity with a Purpose
    18. 18. See Handout #2© 2012 Alliant Quality Partners Interactivity with a Purpose
    19. 19. © 2012 Alliant Quality Partners Interactivity with a Purpose
    20. 20. © 2012 Alliant Quality Partners Interactivity with a Purpose
    21. 21. © 2012 Alliant Quality Partners Interactivity with a Purpose
    22. 22. © 2012 Alliant Quality Partners Interactivity with a Purpose
    23. 23. © 2012 Alliant Quality Partners Interactivity with a Purpose
    24. 24. © 2012 Alliant Quality Partners Interactivity with a Purpose
    25. 25. See Handout #3 Example 1© 2012 Alliant Quality Partners Interactivity with a Purpose
    26. 26. © 2012 Alliant Quality Partners Interactivity with a Purpose
    27. 27. See Handout #3 Example 2© 2012 Alliant Quality Partners Interactivity with a Purpose
    28. 28. © 2012 Alliant Quality Partners Interactivity with a Purpose
    29. 29. See Handout #4© 2012 Alliant Quality Partners Interactivity with a Purpose
    30. 30. See Handout #5© 2012 Alliant Quality Partners Interactivity with a Purpose
    31. 31. © 2012 Alliant Quality Partners Interactivity with a Purpose
    32. 32. © 2012 Alliant Quality Partners Interactivity with a Purpose
    33. 33. © 2012 Alliant Quality Partners Interactivity with a Purpose
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