TCC Academy: Martin de Ronde

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Gaming als communicatietool

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TCC Academy: Martin de Ronde

  1. 1. TCC Academy – April 7th 2011
  2. 2. ACHTERGROND
  3. 3. ACHTERGROND
  4. 4. ACHTERGROND
  5. 5. ACHTERGROND
  6. 6. VerdienmodellenEntertainment Games Serious Games B2B: Advance on royalties B2B: Work for hire B2B: Work for hire Advergaming B2C: Self-publishing B2B: Work for hire Premium In-game advertising Freemium B2B: Dynamic B2B: Static
  7. 7. Online revolutie
  8. 8. Online revolutie
  9. 9. Online revolutie
  10. 10. Online revolutie Facebook aantallen
  11. 11. Online revolutie Freemium
  12. 12. Games & advertising: the issues
  13. 13. Conventies
  14. 14. Genre /Relevantie
  15. 15. Productie
  16. 16. Context
  17. 17. Kwaliteit
  18. 18. Zichtbaarheid
  19. 19. TCC Academy – April 7th 2011

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