Rancho Cucamonga Training March 2014

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Young Children, New Media & Libraries training for the Rancho Cucamonga Library Digital Literacy Evaluations Project by Cen Campbell & Carisa Kluver

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Rancho Cucamonga Training March 2014

  1. 1. Rancho Cucamonga LittleeLit Training March 26, 2014
  2. 2. New Media in Storytime Cen Campbell LittleeLit.com & Bookboard.com Carisa Kluver Digital-Storytime.com & DigitalMediaDiet.com
  3. 3. Goals for the workshop 1. Confidence to begin (or continue!) using new media in storytime 2. Evaluate Apps & eBooks (appvisory) 3. Traditional storytelling in the digital age 4. Model positive media behaviors
  4. 4. Day 1 ● Introductions & Expectations ● What is new media? ● New media and kids- concerns ● What is screen time? ● The role of librarians in the new media conversation
  5. 5. Day 2 ● Media and device demos (E-books, Book Apps, Game/Activity Apps, etc) ● Access, Content & Engagement ● Evaluating apps and other digital media ● App reviews- where do you find them? ● Positive media behaviors
  6. 6. Introductions 1. Name 2. Position 3. Experience or Interest in New Media & Young Children
  7. 7. Expectations 1. Share Your Experience 2. Share Your Concerns & Ideas 3. Listen & Engage 4. Share your learning goals ...
  8. 8. Parking Lot Post your thoughts, questions, comments during breaks.
  9. 9. A Little about LittleeLit Young Children, New Media & Libraries ● Promising practices for the incorporation of new media into library collections, services & programs for children 0-5
  10. 10. Stretch
  11. 11. What is new media? ● Not just tablets & apps! ● Any Emergent Ed Tech ● Content creation via camera, video, microphone & writing/drawing + book creation tools, etc. ● Multimedia/Transmedia ● Wearable Tech & New, NEW Media!
  12. 12. New media is ... ● manipulated ● networkable ● dense ● compressible ● interactive
  13. 13. New Media is Evolving …
  14. 14. What are some concerns about new media & young children? ● Commercial messages ● Displacement of time doing other things ● Eye/Neck/Body/Brain strain ● Less creative and open-ended play ● Less time running around outside ● Sleep disruptions ● Age inappropriate content ● Under 2s (AAP)
  15. 15. These concerns are all valid. How can children’s librarians provide guidance for the use of new formats given that we have no long term research on the effects of mobile media with young children?
  16. 16. Apps & eBooks Example & Demo: Sandra Boynton
  17. 17. “The Sock Puppet Video”
  18. 18. Stretch!
  19. 19. Screen Time Poll How much screen time is appropriate per day for the following age groups: 1. 0-2 year olds 2. 3 year olds 3. 4 year olds 4. 5 year olds
  20. 20. What’s happening now? What are the current controversies? What have your heard or read about lately? What’s brewing at LittleeLit ...
  21. 21. Model for Young Children, New Media & Libraries is a combination of... Pediatrics Pedagogy
  22. 22. American Academy of Pediatrics
  23. 23. Parent Recommendations from the AAP Guidelines ● Limit “entertainment” screen time to <1-2 hours a day ● Discourage screen media for children <2 ● Keep screen media out of child’s bedroom ● Monitor media usage ● Coview ● Establish family media plan
  24. 24. National Association for the Education of Young Children & Fred Rogers Center
  25. 25. Guidelines for Educators ● Select, use, integrate & evaluate media in intentional & age-appropriate ways ● Balance of tech & non-tech ● Prohibit use of passive media ● Limit use for <2 year olds ● Consider recommendations from health orgs ● Equitable access to technology
  26. 26. Brazelton Touchpoints
  27. 27. Guiding Principles
  28. 28. Guiding Principles to Focus on ● Focus on the parent-child relationship ● Recognize what you bring to the interaction ● Be willing to discuss matters that go beyond your traditional role
  29. 29. Children’s Librarians Must Engage with New Media for Young Children ● Ubiquity of tablet technology ● Whether it’s good for kids or not, parents are handing the devices over ● Access to content (multilingual, diverse, high quality) ● Societal need for Media Mentorship ● Potential to increase the overall quality of content
  30. 30. Stretch!
  31. 31. Day 2 ● Recap from yesterday ● Settings & Tech ● New media tools ● Access, Content & Engagement ● Talking to Families ● App reviews- finding them, evaluating evaluators, low cost/free apps?
  32. 32. Thoughts from yesterday?
  33. 33. Pioneering Literacy
  34. 34. Every Child Ready to Read 2(.0) Practices (ECRR2) Talk, Sing, Read, Write, Play Skills (ECRR) Print Awareness, Letter Knowledge, Phonological Awareness, Vocabulary, Narrative Skills, Print Motivation
  35. 35. Settings ● Guided Access ● Individual app settings ● Device settings ● WiFi/Network
  36. 36. Technological Set Up ● AppleTV ● iPad ● TV ● WiFi ● Plan B
  37. 37. Felt Board
  38. 38. Felt Board Activity ● Choose a song, story or rhyme you know ● Depict your song, story or rhyme using the Felt Board app ● Explain how this activity supports one or more of the early learning practices (talk, sing, read, write,play)
  39. 39. Stretch!
  40. 40. What Does it Look Like?
  41. 41. Demo: Wee Sing ABC
  42. 42. 3 Cs of Screen Time by Lisa Guernsey ● Content ● Context ● Individual Child
  43. 43. Mother Goose on the Loose ● Musical program for children 3 & under ● Children learn through routine & repetition in a nurturing environment ● Support parents to be their child’s first & best teacher ● Rhymes, music, felt board pieces, 80%/20%
  44. 44. MGOL Technology Use Statement Technology handled with careful consideration, in moderation; in ways that fit in with the program’s intent and don’t overwhelm, that enhance but don’t replace, and that encourage parent/child interaction is appropriate for use in a Mother Goose on the Loose program.
  45. 45. LittleeLit Guidelines for New Media in Storytime ● Access: Act as media mentor to your community & support equitable access to information ● Content: Content should be high quality & age appropriate ● Engagement: Any technology use should support the development of relationships
  46. 46. Talking Points Activity ● Engagement: Focus on the parent-child relationship ● Resources/Research ● Technology as a tool (not a replacement) ● Not all screens are created equal
  47. 47. The Best App For Young Children... ...is one that supports the development of a relationship with another human being.
  48. 48. Healthy Screen Time
  49. 49. Digital-Storytime.com
  50. 50. App Treasure Hunt What did you learn? What was easy to find? Hard to find? Impossible???
  51. 51. Review Sources ● Children’s Technology Review ● Common Sense Media ● Digital-Storytime.com ● Horn Book ● Kirkus Reviews ● Little eLit (suggested uses) ● School Library Journal and your personal network….
  52. 52. Evaluating and Choosing Digital Media ● Make intentional decisions ● Explore newly downloaded apps on your own and then with children ● Look for media that help adults and children write, read, play, sing and talk TOGETHER ● Consider the 3 C’s: Context, Content, Child
  53. 53. Good Book Apps Have... ● Meaningful interactive elements that add to the story and are not only for inter-activity’s sake ● A great story with high quality images ● Plain, highly-readable font ● Read-to-me and read-to-myself options ● Settings for turning on/off music and other sound effects
  54. 54. Good Game/Activity Apps... ● Are fun to play over and over again ● Offer open-ended play ● Encourage creativity ● Strengthen one or more of the early literacy practices ● Are age appropriate ● Have Intuitive way-finding ● Use a clean, uncluttered display
  55. 55. Free Apps & Apps for Free What’s the difference? ● Free Apps ● Free with in-app purchases, ads, & links to full versions ● Free and it’s just a teaser ● Free temporarily ● Promo Codes (Little eLit’s promo code fairy) More information: How to Find Apps for Free
  56. 56. A world of people
  57. 57. Final Demo & Evaluation

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