What's in a game

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A follow on from 'The 3D Imperative'. This presentation describes the design of 'serious games'. It takes the view that the core component of a serious game, is infact, simulative. Game mechanics can then be used to enhance learning further, however, it must be based upon a simulation core.

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What's in a game

  1. 1. What’s in a simulation game?<br />
  2. 2. Immersive Simulation Improves Performance<br />
  3. 3. Learning through mental practice<br />
  4. 4. Cortical output maps for finger flexors<br />Fmri Piano Playing / Imagining<br />In the brain, Mental Practice & Real task Practice are 90% the same<br />
  5. 5. Technology Supported Mental Practice<br />
  6. 6. Games are bad!<br />
  7. 7. Chocolate covered learning?<br />
  8. 8. Learning transfer?<br />
  9. 9. Learning transfer?<br />
  10. 10. Rubbish in =<br />Content<br />Cognitive tools<br />Repetition<br />Reflection<br />Mentoring<br />Diagnostics<br />Time<br />It’s ALWAYS about good learning design<br />
  11. 11. Games are good!<br />
  12. 12. Engagement & motivation<br />
  13. 13. This could be good<br />
  14. 14. This was bad, but very good<br />
  15. 15. Failure – it is crucial for learning<br />
  16. 16. Safe failure<br />
  17. 17. Build scenarios<br />
  18. 18. Stories enable human’s to quickly learn complex information<br />
  19. 19. Game narrative<br />
  20. 20. Scoring and diagnostics<br />
  21. 21. Scoring and diagnostics<br />
  22. 22. See another perspective<br />
  23. 23. See another perspective<br />
  24. 24. What’s in a simulation game?<br />

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