The 3D Imperative - How and Why of Immersive Training

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How Immersive Learning Simulations help people to learn more effectively. Where they can be used and key design considerations.

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The 3D Imperative - How and Why of Immersive Training

  1. 1. The 3D Imperative<br />Keeping it Real<br />
  2. 2. Ultimately, its ALL in our mind<br />
  3. 3. Learning through real task practice <br />
  4. 4. Learning through mental practice<br />
  5. 5. Learning by imagining<br />Mental practice proven to improve skills, change behaviours & attitudes <br />
  6. 6. Why?<br />
  7. 7. Cortical output maps for finger flexors<br />Fmri Piano Playing / Imagining<br />In the brain, Mental Practice & Real task Practice are 90% the same<br />
  8. 8. Improving Mental Practice - how to make it real? <br />
  9. 9. Technology Supported Mental Practice<br />
  10. 10. Making it real<br />
  11. 11. Perceptual Detail<br />Creates more vivid memories, even false ones<br />
  12. 12. 3D depth and object interactivity <br />Information<br />Richness<br />Increases salience; improves performance from mental practice<br />
  13. 13. Presence<br />Psychological feeling of ‘being there’ improves transfer<br />
  14. 14. Presence<br />Realism, control, interactivity, multi modality<br />
  15. 15. Avatar – its YOUR learning experience<br />
  16. 16. 3D depth and object interactivity <br />Information<br />Richness<br />3D Immersive <br />Simulations <br />Create ‘reality like’ memories <br />
  17. 17. Design elements<br />
  18. 18. Presence<br />Not good for this<br />
  19. 19. 10<br />Presence<br />Key facts about………<br />Or, this<br />
  20. 20. Actions<br />Goals<br />Ball?<br />Senses<br />Settings<br />Feelings<br />Learning is always situated and action oriented<br />
  21. 21. Build scenarios<br />
  22. 22. Stories enable human’s to quickly learn complex information<br />
  23. 23. Failure – it is crucial for learning<br />
  24. 24. Make it personal<br />
  25. 25. Give it some emotion<br />
  26. 26. See another perspective<br />
  27. 27. Choices, variety, depth<br />
  28. 28. The 3D Imperative<br />Keeping it Real<br />
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