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    T Viral Istanbul 21112006 - Presentation Transcript

    1. Digital Marketing - The Future is Now! Istanbul, November 21, 2006 Casper M øller, CEO
      • INDEX SLIDE INSERTED HERE!!!
      • INDEX
      • Introduction
      • What is Digital Marketing?
      • The Opportunity
      • Why Use Digital Marketing?
      • How Can You Use Digital Marketing?
      • Digital Marketing Strategy
    2. Introduction
    3.  
    4. BRAND
    5. HOW CAN YOU STAND OUT?
    6. BRAND COMMUNICATION Who can shout the loudest?
    7. Noise! This is what the consumers hear…
    8. HOW DO YOU PLAN ON STANDING OUT?
      • THE WORLD
      • IS CHANGING
      … WHETHER WE LIKE IT OR NOT
    9. “ If you don’t like change, you’re going to like irrelevance even less.” General Eric Shinseki, Chief of Staff, U.S. Army
    10. Female Fever Eco-ecosystem Post-consumerism Modernism Generation C Transumerism Innovation Hypertasking LIFE CACHING MASSCLUSIVITY PLANNED SPONTANEITY CONFUSION Too many trends, and not a lot you can do about them Gravanity FLORIDASATION 5*STAR*LIVING Counter-Googling Dormandise EARLY BIRDING Diaspora Management HOME TROTTING IT-ISM MATURIALISM NOUVEAU NICHE POP-UP RETAIL SNOBMODDITIES SYMPVERTISING TRYVERTISING YOUNIVERSAL BRANDING VIRTUAL ANTHROPOLOGY BEING SPACES
    11. IT’S NOT ABOUT TRENDS… CHANGE
    12. IT’S ABOUT FUNDAMENTAL CHANGES CHANGE
    13. ELVIS HAS LEFT THE BUILDING The marketing rule book has been torn up and thrown out the window
      • Supplier/customer relationships have changed:
      • Customers are less loyal to brands and companies than ever
      • Customers’ perceived and real needs are changing faster than ever
      • Some customers represent significantly higher LTV in comparison to “Mr. Average”
      RELATIONSHIPS
      • Hyperreality
      • Fragmentation
      • Consumer power
      • Experience economy
      • “ Opposite”-ism
      FUNDAMENTAL CHANGES The new reality
    14. People live their lives across multiple or alternative existences HYPERREALITY It’s one big virtual Disneyland out there!
    15. HYPERREALITY “ The World”, Dubai, United Arab Emirates
    16. HYPERREALITY Las Vegas
    17. HYPERREALITY Virtual, rather than real, communication Young people are scorning social interaction for virtual relationships.
    18. HYPERREALITY MySpace has 120 million members
    19. HYPERREALITY A sample MySpace profile
    20. HYPERREALITY “ Anika” was created by MTV and T-Viral for a marketing campaign IMPRESSIVE NUMBERS … ESPECIALLY CONSIDERING SHE DOESN’T EXIST!
    21. Proliferation of media and consumption choices has meant that the rulebook gets thrown out the window FRAGMENTATION
    22. 300 FRAGMENTATION In the UK alone there are more than 300 TV channels
    23. Demographics are no longer enough FRAGMENTATION
    24. ONE “SIZE” NO LONGER FITS ALL
    25. Product and media consumption proliferates ONE “SIZE” NO LONGER FITS ALL
    26. Consumers have got a VOICE… and can make or break a brand CONSUMER POWER
    27. EXPERIENCE ECONOMY Luxury consumption has shifted
    28. THE OLD VALUE CHAIN
      • Resources
      Goods/services Solutions EXPERIENCES THE NEW VALUE CHAIN
      • EXPERIENCES
      • =
      • KNOWLEDGE!
    29. “ OPPOSITE”-ISM =
    30. STIMULI ORGANISM RESPONSE WHITE NOISE ??? INDIFFERENCE THE COMMUNICATION MODEL The old model is now officially dead!
    31. TRADITIONAL COMMUNICATION Above the Line: One to many communication BRAND X CUSTOMERS
    32. Perceived, rather than real, customer feedback AUTO-COMMUNICATION
    33. BRAND COMMUNICATION + CUSTOMERS = RESPONSE APATHY or DO YOU GET A RESPONSE? Do your customers care about what you try to tell.. and SELL?
    34. EVOLVED COMMUNICATION BRAND X THE CUSTOMER One-to-one communication: a TRUE dialogue. BTL at its best.
    35. THE NEW MARKETING PARADIGM The power of digital channels CUSTOMERS CUSTOMERS
      • BRANDS
      • ARE NO LONGER
      • IN CONTROL
    36. IT’S MORE IMPORTANT THAN EVER…
      • To know your customers
      • To know how to communicate WITH your customers
      • To deliver what THEY want… when they want it
    37. ARE THESE PEOPLE YOUR CUSTOMERS?
    38. … OR ARE THESE YOUR CUSTOMERS?
    39. From auto communication… CLARITY
    40. CLARITY To true INTERACTION, CUSTOMER DIALOGUE & PURCHASES
    41. BRAVE NEW WORLD Are you ready for it?
    42. What is Digital Marketing?
    43. Email on the move TECHNOLOGY IS CHANGING
    44. UMPC – Ultra-mobile PC. Laptop power in the size of a PDA TECHNOLOGY IS CHANGING
    45. Get content anywhere TECHNOLOGY IS CHANGING
    46. View content anywhere TECHNOLOGY IS CHANGING
    47. The Media Center PC – the new heart of the home? TECHNOLOGY IS CHANGING
    48. Watch your TV away from home TECHNOLOGY IS CHANGING
    49. CONTENT VS. MEDIA Not necessarily all life-changing… + ?
    50. DIGITAL CHANNELS DIGITAL CHANNELS PODCASTS GAMES E-MAIL MOBILE PHONES VIRAL ELEMENTS VIDEO INSTANT MESSAGING BLOGS WEB SITES SEM BANNERS Some examples of digital channels
    51. WEB
        • Sell products and services online
    52. WEB
        • Increase brand awareness
    53. WEB
        • Bring your brand to life
    54. WEB
        • Build your own car… and DRIVE it!
    55. WEB
        • Online origami from BMW
    56. Source: IAB 2006 MTV Starzine – Creative Showcase winner, September 2005 WEB – EXCITING AD FORMATS
        • Rich media, video banners, tenancies, micro sites, sponsorships, email
    57. User makes a search Contact A company presents itself in the search engine WEB - SEM
        • Search Engine Optimisation
    58. WEB - ADVERTAINMENT
        • Increase brand awareness
    59. WEB - ADVERTAINMENT
    60. 34% WEB - ADVERTAINMENT
        • … and drive conversions
    61. WEB - ADVERTAINMENT
        • Even serious companies can do advertainment and viral marketing
    62. BLOGS
        • Social media marketing spend is becoming big business
    63. PODCASTS
        • Users actively choose to engage with social media
    64. EMAIL
        • Product focused email
    65. EMAIL
        • Loyalty focused email
    66. VIRAL MARKETING
        • Viral videos
    67. VIRAL MARKETING
        • Viral videos
    68. INSTANT MESSAGING
        • Channel extension and engagement
    69. DESKTOP APPLICATIONS
        • Useful tools for the user to have on their desktops…
    70. DESKTOP APPLICATIONS
        • And a great way to increase brand awareness
    71. Estimated cost to build: $80,000 Confirmed revenues: $20 million + DING… $ $ $
    72. INTERACTIVE POSTERS What looks like an ordinary street poster
    73. INTERACTIVE POSTERS Allows you to interact and download your own ring tone
    74. INTERACTIVE POSTERS Or how about printing your own?
    75. INTERACTIVE MIRRORS
    76. HOLOGRAPHIC PROJECTIONS Just about any product can be re-produced in a 3D hologram
    77. The Opportunity
    78. Global, extensive reach More than 1 billion Internet users in the world 250 million have broadband Source: eMarketer, May 2006 THE NUMBERS
    79. 62% of UK population is now online & 71% are using broadband Source: IAB 2005 Broadband users are far more active online, spending twice as long online as narrowband users and viewing 3.5 times as many web pages * UPTAKE HAS BEEN FAST
    80. It is currently a relatively small market… In Turkey: 16 million Internet users 2.5 million broadband users – 1.72 end of 2005 Source: CIA World Factbook, 2005 Source: wi-fitechnology.com & Quantum-Web TURKEY
    81. But one that is growing fast!! In 2015: 24 million broadband users in Turkey CAGR: 31%! Source: Quantum-Web TURKEY
    82. Phones: 20 million fixed lines in Turkey 48.7 million mobile phone users Source: Turkcell, Telecommunications Authority, 2006 TURKEY
      • 26% of people’s
      • media time is
      • spent online
      • on an average
      • weekday
      • Source: BMRB Internet Monitor 2005
      MEDIA CONSUMPTION
    83. Q: If you had to live on a deserted island and could take only one of the following with you, which would you take? Base = 1,000 online households Source: Ipsos U.S. Express, August 2004 CHANGING MEDIA CONSUMPTION Consumers can’t live without the Internet INTERNET Newspaper subscription 1 % Cell phone 4 % Radio 6 % TV 6 % Large supply of books 18 % Computer with Internet access 64 %
      • Have these
      • changes had
      • an impact
      • on advertising?
      MEDIA CONSUMPTION
    84. GLOBAL ADVERTISING SPEND
      • Internet ad spending will account for 7.0 percent of global ad spend in 2008
      • Online advertising spend is expected to reach
        • $23.9 billion in 2006
        • $28.6 billion in 2007
        • $32.5 billion in 2008
        • = an increase of 75% from the $18.5 billion in 2005
      Sources: ZenithOptimedia report, ClickZ
    85. GLOBAL INTERNET ADVERTISING $24.1bn An increase by 30 per cent this year. A predicted increase by 84 per cent to 2008. Source: ZenithOptimedia report, Financial Times, 01/10/2006 2005 - 2008
    86. US ONLINE ADVERTISING Source: 2004 AAF Survey of Industry Leaders on Advertising Trends 8.5% 15% 17% 2007 17.5% 10% 8.35% 2004 25% 2% 5.25% 2001 % Reporting “ Zero” Median Budget Allocated To Online Ads Year Percentage of Media Budget Allocated to Online Ads (average of all respondents)
    87. UK ADVERTISING Source: ZenithOptimedia report, Financial Times, 01/10/2006 The Internet’s share of UK advertising is forecasted at 12.9% for 2006
    88. £1,366.4m market in 2005 UK ONLINE ADVERTISING Source: IAB Equivalent to $2.587 billion USD
    89. 65.6% increase 2005 vs. 2004 UK ONLINE ADVERTISING Source: IAB
      • So where does
      • this money go?
      ONLINE ADVERTISING
    90. EMERGING MARKETING TECHNIQUES Source: CMO Magazine, April 2005
    91. ONLINE ADVERTISING SPEND Source: ZenithOptimedia report, Financial Times, 01/10/2006 Search engine marketing is believed to account for more than half of all Internet advertising spend.
      • Who is spending it?
      ONLINE ADVERTISING
    92. GLOBAL ADVERTISING SPEND Source: ZenithOptimedia report, MediaPost 2005 Biggest sectors in online ad spend $ 700 million Automobile $1.3 billion Retailers $1.5 billion Telecommunications $1.6 billion Financial services
    93. Why Use Digital Marketing?
    94. WHY USE DIGITAL MARKETING? “ Catch the next wave before it catches you”
    95. WHY?
    96. BECAUSE IT WORKS!
    97. Source: NMA Oct 2005, Brand Republic 2006 IT WORKS! Information now readily available to advertisers about online effectiveness
    98. THE CONSUMER PROCESS Digital, unlike all other, channels offer a return path Brand awareness measuring the level of familiarity with the brand Message association measuring how messages are linked to brand Brand favourability see if respondents have positive opinions to brand Purchase consideration likelihood of consumer purchasing the brand Actual purchase
    99. Online advertising spend INTEGRATED CAMPAIGNS WORK Brand awareness lift - TV: 17% - TV & online: 45% Source: Dynamic Logic Europe Online works well with other media
    100. ADVERTISING EXPOSURE
      • Additional ad exposure increases brand awareness
      • Awareness is 2.5 X higher among those with 10 exposures versus those with 1 exposure
      • Diminishing effectiveness after three exposures
      Exposure Frequency Point Change Effective Frequency For Brand Awareness Effective frequency
    101. Branding effect Marketing spend Television Internet DIMINISHING RETURNS Synergy Pattern TV & Online
    102. COST DRIVERS vs. ROI AWP % $/AWP % Ca. 20 % Internet TV COST/BENEFIT Source: MINDSHARE Using the Internet is the most cost-efficient way to create your first 20% awareness
    103. COST/BENEFIT Driving low cost awareness
    104. Source: Dynamic Logic MarketNorms MarketNorms data through June 30, 2004; N=199 European campaigns, n=163,262 respondents Percent Online Ad Effectiveness, European Averages ONLINE BUILDS BRANDS +5.4%
      • Which of the following [brands, products] have you heard of before?”
      • Of those who had not seen the online ad, 68.9% were aware of the brand
      • Of those who had seen the online ad, 72.6% were aware of the brand
      • So, the ad caused a 5.4% increase in awareness
    105. Percent Source: Dynamic Logic MarketNorms ONLINE BUILDS BRANDS Online Ad Effectiveness, European Averages +5.4% +45.3% +21.6% +5.6% +5.0%
    106. IMPACT ON BRAND ATTRIBUTES % Lift Source: NFO/Infratest Study Both media impact key brand attributes separately yet are more powerful together
    107. As a result of using the Internet 42% 74% 76% 42 77% Changed their mind about a brand they were going to buy and switched to a different brand Have personally researched and looked for information about a product or service before making a purchase Felt that the internet helps them make a more informed purchase decision Agreed that if they saw a negative review on the internet about a product or brand they would think twice about buying it Source: AOL Brand World Research 2005 PERCEPTION AND BEHAVIOUR Changing perceptions and behaviours through online
    108. Source: IAB 2005
        • Lots of case studies, research and data showing that online advertising improves brand metrics such as awareness and favourability
      IT IS EFFECTIVE
    109. Source: 2004 AAF Survey of Industry Leaders on Advertising Trends THE BENEFITS There are several benefits to using digital and online marketing
    110. Source: 2004 AAF Survey of Industry Leaders on Advertising Trends THE BENEFITS Measurable ROI
    111. Source: 2004 AAF Survey of Industry Leaders on Advertising Trends THE BENEFITS Geographic, demographic and psychographic targeting
    112. Source: 2004 AAF Survey of Industry Leaders on Advertising Trends THE BENEFITS Can massively increase effectiveness of traditional advertising
      • Integrated campaigns offer more bang for the buck!
      KEY LESSON
      • 10 – 15%
      Online advertising spend RECOMMENDED DIGITAL SPEND Optimal media mix includes 10 – 15% spend on digital
      • US: 6%
      • UK: 7.8%
      Online advertising spend CURRENT DIGITAL MEDIA SPEND As a percentage of total advertising spend
    113. Source: NMR, Top 20 advertiser’s spend in 2005 UK TOP 20 ADVERTISERS Total spend Internet spend % spent online % spend on all other media Top 20 advertisers 1,757,128,753 30,683,912 1.75 98.25 Unilever UK Ltd 217,374,235 467,782 0.22 99.78 Procter & Gamble Ltd 183,764,561 531,664 0.29 99.71 COI Communications 168,949,805 1,536,482 0.91 99.09 BSkyB Ltd 104,769,013 9,832,258 9.38 90.62 L'Oreal Golden Ltd 103,712,826 171,439 0.17 99.83 DFS Furniture 93,461,848 0 0.00 100.00 Masterfoods 79,091,280 381,082 0.48 99.52 Orange Plc 77,778,373 5,842,074 7.51 92.49 BT Ltd 76,469,097 1,494,089 1.95 98.05 Nestle 68,510,585 283,873 0.41 99.59 Reckitt Benckiser Ltd 67,473,880 10,324 0.02 99.98 Vauxhall Motors Ltd 63,460,028 497,881 0.78 99.22 Tescos Plc 62,885,215 197,954 0.31 99.69 Ford Motor Company Ltd 62,807,418 867,839 1.38 98.62 Renault Uk Ltd 60,126,322 709,243 1.18 98.82 Kellogg Company 58,840,448 0 0.00 100.00 Lloyds TSB Plc 56,139,386 161,677 0.29 99.71 Sainsbury's 52,925,167 80,653 0.15 99.85 Vodafone Ltd 50,572,728 300,328 0.59 99.41 Capital One 48,016,538 7,317,270 15.24 84.76
    114. Source: NMR, Top 20 advertiser’s spend in 2005 UK TOP 20 ADVERTISERS Total spend Internet spend % spent online % spend on all other media Top 20 advertisers 1,757,128,753 30,683,912 1.75 98.25 Unilever UK Ltd 217,374,235 467,782 0.22 99.78 Procter & Gamble Ltd 183,764,561 531,664 0.29 99.71 COI Communications 168,949,805 1,536,482 0.91 99.09 BSkyB Ltd 104,769,013 9,832,258 9.38 90.62 L'Oreal Golden Ltd 103,712,826 171,439 0.17 99.83 DFS Furniture 93,461,848 0 0.00 100.00 Masterfoods 79,091,280 381,082 0.48 99.52 Orange Plc 77,778,373 5,842,074 7.51 92.49 BT Ltd 76,469,097 1,494,089 1.95 98.05 Nestle 68,510,585 283,873 0.41 99.59 Reckitt Benckiser Ltd 67,473,880 10,324 0.02 99.98 Vauxhall Motors Ltd 63,460,028 497,881 0.78 99.22 Tescos Plc 62,885,215 197,954 0.31 99.69 Ford Motor Company Ltd 62,807,418 867,839 1.38 98.62 Renault Uk Ltd 60,126,322 709,243 1.18 98.82 Kellogg Company 58,840,448 0 0.00 100.00 Lloyds TSB Plc 56,139,386 161,677 0.29 99.71 Sainsbury's 52,925,167 80,653 0.15 99.85 Vodafone Ltd 50,572,728 300,328 0.59 99.41 Capital One 48,016,538 7,317,270 15.24 84.76
    115. Source: NMR, Top 20 advertisers’ spend in 2005 TOP 20 ADVERTISERS SPEND BY MEDIA UK data 2005 TV 50 % Radio 6 % Outdoor 9 % Newspaper 13 % Magazines 8 % Direct mail 9 % Cinema 3 % Internet 2 %
    116. BUT There is ONE major problem afflicting traditional advertising…
      • Falling
      • marginal
      • advertising
      • EFFECTIVENESS!
    117. IN THE GOOD OLD DAYS… It was all about selling an image
    118. Then it all became about telling a story IN THE GOOD OLD DAYS…
    119. Then it all became about telling a story IN THE GOOD OLD DAYS…
      • THESE DAYS…
      Online advertising spend
      • CONSUMERS
      • ARE TIRED
      • OF
      • LISTENING!
    120. … Unless your story is very compelling to them or it has been promoted by a trusted third party consumer
    121. INSTEAD OF TELLING YOUR STORY…
    122. LET CONSUMERS TELL THEIRS!
    123. GIVE THEM A PLATFORM Coke was initially slow to react Do you know what can be done with a bottle of Diet Coke and a handful of Mentos ? These guys do!
    124. GIVE THEM A PLATFORM But has now wholeheartedly embraced the phenomenon
    125. Instead of TELLING A STORY … Create the TOOLS to allow a story to be told
    126. CO-CREATION THE NAME OF THE GAME
    127. Are not just about CONSUMPTION It’s as much about PARTICIPATION CONSUMERS…
    128. THE PARTICIPATION ARENA
    129. We’ve all heard about Generation X And then came Generation Y
    130. Now it is all about… GENERATION C
    131. GENERATION C(ONTENT) Self-broadcast
    132. GENERATION C(ONTENT) Self-publish
    133. GENERATION C(ONTENT) Self-publish
    134. Generation C changes the rules of consumption
    135. CURATED CONSUMPTION Bill
    136. CURATED CONSUMPTION CURATED CONSUMPTION Josh
    137. CURATED CONSUMPTION And Josh II
    138. THIS IS A CHALLENGE … and it has dangers
    139. DANGERS DANGERS EVERYBODY can create content these days
    140. DANGERS DANGERS Don’t try to fool your customers!
    141. DANGERS DANGERS Great reach… shame about the target market BIG AD
    142. How Can You Use Digital Marketing?
      • Branding
      • Acquisition / Lead Generation
      • Direct Response / Promotions
      • CRM
      DANGERS WHAT IT IS USED FOR?
    143. CORPORATE TOUCHPOINTS Allowing companies to communicate with stakeholders 24/7
    144. CORPORATE TOUCHPOINTS Allowing companies to communicate with stakeholders 24/7
    145. PUBLIC SERVICES Allowing governments to communicate with citizens 24/7
    146. CROSS-MEDIA INTEGRATION “ Anders & Henriette” financial services webisode
    147. CONTENT EXTENSION Big Brother in Second Life
    148. COUNTRY BRANDING From Germany…
    149. COUNTRY BRANDING … to Singapore
    150. … and anywhere in between! COUNTRY BRANDING
    151. COUNTRY BRANDING … even Turkey
    152. COUNTRY BRANDING But… Is this REALLY the image Turkey wants to show the world?
    153. COUNTRY BRANDING Particularly when you’ve got so much to offer?
    154. COUNTRY BRANDING Denmark shows the way
    155. COUNTRY BRANDING Denmark shows the way
    156. Integrated clothing and technology PRODUCT DEVELOPMENT
    157. NEW PRODUCT DEVELOPMENT PRODUCT DEVELOPMENT
    158. PRODUCT DEVELOPMENT
    159. PRODUCT DEVELOPMENT What will they think of next, eh?
    160. EXAMPLE
    161. BRITISH AIRWAYS British Airways web site
    162. BRITISH AIRWAYS Executive Club
    163. BRITISH AIRWAYS Executive Club
    164. BRITISH AIRWAYS On Business – the business loyalty programme
    165. BRITISH AIRWAYS E-mail newsletters
    166. BRITISH AIRWAYS Banner advertising
    167. BRITISH AIRWAYS Content sponsorships
    168. BRITISH AIRWAYS B2B advertainment
    169. EXAMPLE NIKE FOOTBALL
    170. NIKE FOOTBALL Web sites and viral videos
    171. NIKE FOOTBALL Branded games
    172. Instant messaging applications NIKE FOOTBALL
    173. NIKE ID Customise and buy your own football boots
    174. EXAMPLE
    175. EXAMPLE NISSAN
    176. NISSAN NOTE – ICE AGE 2 Cross-channel campaign integration
    177. NISSAN NOTE – ICE AGE 2 Cross-channel campaign integration
    178. NISSAN NOTE – ICE AGE 2 Cross-channel campaign integration
    179. NISSAN NOTE – ICE AGE 2 Cross-channel campaign integration
    180. NISSAN NOTE – ICE AGE 2 Cross-channel campaign integration
    181. EXAMPLE
    182. Digital Marketing Strategy
      • Vision
      • New business concepts
        • New products, services, experiences
      • Marketing, advertising, PR
      APPLYING THE KNOWLEDGE
      • Branding
      • Acquisition/Direct Response
      • Dynamic/Interactive
      • Measurable/Accountable
      THE STRENGTHS
    183. THE PROCESS
    184. Traditional marketing view Traditional on- and off-line communication Traditional on- and off-line communication Below the line Above the line TTL TTL DIGITAL MARKETING BRAND DIGITAL MARKETING
    185. Marketing View Below the line Above the line CRM Digital New on- and off-line communication New on- and off-line communication BRAND DIGITAL MARKETING The new marketing view
      • Identify ideal scenario
      • Measure current position
      • Determine waypoints
      • Plan process
      DIGITAL STRATEGY
    186. STRATEGIC DIRECTION The shortest way is not always the right way
    187. STRATEGIC CHOICES You may find your strategy changes along the way
    188. STRATEGIC PROCESS Constant goal setting, project planning and alignment
    189. Where, why and how search visit info action Information requested Buy online (direct/retailer) Buy in store Information sent SEO PPC Sponsorship Partner Viral Advertising Etc. Campaign Product Service Brand Company INTEGRATION A simplified explanation of the process from usage to purchase
    190. STRATEGY CONCEPT DESIGN PRODUCTION EXECUTION Channel independent Channel dependent THE DIGITAL PROCESS Similarities, differences and media agencies
      • What do the users really need?
      • A process of identifying and matching the user’s particular needs to the company’s relevant products, services and online offerings
      • This process shapes each user’s individual experience at the digital touchpoints
      USER NEEDS
    191. THE PAST Quaint… and ineffective
    192. To the point – and sole reason why! THE FUTURE › Everything that’s already in the world when you’re born is just normal.‹ Douglas Adams, Author of The Hitchhiker's Guide to the Galaxy
    193. We help brands connect with their audiences! We help brands establish trust! We help brands interact with their customers!
    194.  
    195. Casper M ø ller CEO, T-Viral E: [email_address] T: +44 (0)20 7231 1320 42 Pump House Close London SE16 7HS United Kingdom I: www.t-viral.com

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