Digital Marketing

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  • + TTarantino TTarantino 1 week ago
    somebody very very smart had something very very relevant to say. nicely done.
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Digital Marketing - Presentation Transcript

  1. Digital Marketing - The Future is Now! Sao Paulo, May, 2007 Casper M øller, CEO
    • INDEX SLIDE INSERTED HERE!!!
    • INDEX
    • Introduction
    • What is Digital Marketing?
    • The Opportunity
    • Why Use Digital Marketing?
    • How Can You Use Digital Marketing?
    • Digital Marketing Strategy
  2. Introduction
  3. BRAND
  4. HOW CAN YOU STAND OUT?
  5. BRAND COMMUNICATION Who can shout the loudest?
  6. Noise! This is what the consumers hear…
  7. HOW DO YOU PLAN ON STANDING OUT?
    • THE WORLD
    • IS CHANGING
    … WHETHER WE LIKE IT OR NOT
  8. “ If you don’t like change, you’re going to like irrelevance even less.” General Eric Shinseki, Former Chief of Staff, U.S. Army
  9. Female Fever Eco-ecosystem Post-consumerism Modernism Generation C Transumerism Innovation Hypertasking LIFE CACHING MASSCLUSIVITY PLANNED SPONTANEITY CONFUSION Too many trends, and not a lot you can do about them Gravanity FLORIDASATION 5*STAR*LIVING Counter-Googling Dormandise EARLY BIRDING Diaspora Management HOME TROTTING IT-ISM MATURIALISM NOUVEAU NICHE POP-UP RETAIL SNOBMODDITIES SYMPVERTISING TRYVERTISING YOUNIVERSAL BRANDING VIRTUAL ANTHROPOLOGY BEING SPACES
  10. IT’S NOT ABOUT TRENDS… CHANGE
  11. IT’S ABOUT FUNDAMENTAL CHANGES CHANGE
  12. ELVIS HAS LEFT THE BUILDING The marketing rule book has been torn up and thrown out the window
  13. HYPERREALITY “ The World”, Dubai, United Arab Emirates
  14. HYPERREALITY Las Vegas
  15. HYPERREALITY Virtual, rather than real, communication Young people are scorning social interaction for virtual relationships.
  16. HYPERREALITY MySpace has 120 million members
  17. HYPERREALITY A sample MySpace profile
  18. Proliferation of media and consumption choices has meant that the rulebook gets thrown out the window FRAGMENTATION
  19. 300 FRAGMENTATION In the UK alone there are more than 300 TV channels
  20. Demographics are no longer enough FRAGMENTATION
  21. ONE “SIZE” NO LONGER FITS ALL
  22. Product and media consumption proliferates ONE “SIZE” NO LONGER FITS ALL
  23. Consumers have got a VOICE… and can make or break a brand CONSUMER POWER
  24. EXPERIENCE ECONOMY Luxury consumption has shifted
  25. THE OLD VALUE CHAIN Resources Goods/services Solutions
    • Resources
    Goods/services Solutions EXPERIENCES THE NEW VALUE CHAIN
    • EXPERIENCES
    • =
    • KNOWLEDGE!
  26. “ OPPOSITE”-ISM =
  27. STIMULI ORGANISM RESPONSE WHITE NOISE ??? INDIFFERENCE THE COMMUNICATION MODEL The old model is now officially dead!
  28. TRADITIONAL COMMUNICATION Above the Line: One to many communication BRAND X CUSTOMERS
  29. Perceived, rather than real, customer feedback AUTO-COMMUNICATION
  30. BRAND COMMUNICATION + CUSTOMERS = RESPONSE APATHY or DO YOU GET A RESPONSE? Do your customers care about what you try to tell.. and SELL?
  31. EVOLVED COMMUNICATION BRAND X THE CUSTOMER One-to-one communication: a TRUE dialogue. BTL at its best.
  32. THE NEW MARKETING PARADIGM The power of digital channels CUSTOMERS CUSTOMERS
    • BRANDS
    • ARE NO LONGER
    • IN CONTROL
  33. IT’S MORE IMPORTANT THAN EVER…
    • To know your customers
    • To know how to communicate WITH your customers
    • To deliver what THEY want… when they want it
  34. ARE THESE PEOPLE YOUR CUSTOMERS?
  35. … OR ARE THESE YOUR CUSTOMERS?
  36. From auto communication… CLARITY
  37. CLARITY To true INTERACTION, CUSTOMER DIALOGUE & PURCHASES
  38. BRAVE NEW WORLD Are you ready for it?
  39. What is Digital Marketing?
  40. Email on the move TECHNOLOGY IS CHANGING
  41. UMPC – Ultra-mobile PC. Laptop power in the size of a PDA TECHNOLOGY IS CHANGING
  42. Get content anywhere TECHNOLOGY IS CHANGING
  43. View content anywhere TECHNOLOGY IS CHANGING
  44. The Media Center PC – the new heart of the home? TECHNOLOGY IS CHANGING
  45. Watch your TV away from home TECHNOLOGY IS CHANGING
  46. CONTENT VS. MEDIA Not necessarily all life-changing… + ?
  47. DIGITAL CHANNELS DIGITAL CHANNELS PODCASTS GAMES E-MAIL MOBILE PHONES VIRAL ELEMENTS VIDEO INSTANT MESSAGING BLOGS WEB SITES SEM BANNERS Some examples of digital channels
  48. WEB
      • Sell products and services online
  49. WEB
      • Increase brand awareness
  50. WEB
      • Build your own car… and DRIVE it!
  51. WEB
      • Online origami from BMW
  52. Source: IAB 2006 MTV Starzine – Creative Showcase winner, September 2005 WEB – EXCITING AD FORMATS
      • Rich media, video banners, tenancies, micro sites, sponsorships, email
  53. User makes a search Contact A company presents itself in the search engine WEB - SEM
      • Search Engine Optimisation
  54. WEB - ADVERTAINMENT
      • Increase brand awareness
  55. WEB - ADVERTAINMENT
  56. 34% WEB - ADVERTAINMENT
      • … and drive conversions
  57. WEB - ADVERTAINMENT
      • Even serious companies can do advertainment and viral marketing
  58. BLOGS
      • Social media marketing spend is becoming big business
  59. PODCASTS
      • Users actively choose to engage with social media
  60. EMAIL
      • Product focused email
  61. VIRAL MARKETING
      • Viral videos
  62. VIRAL MARKETING
      • Viral videos
  63. INSTANT MESSAGING
      • Channel extension and engagement
  64. DESKTOP APPLICATIONS
      • Useful tools for the user to have on their desktops…
  65. DESKTOP APPLICATIONS
      • And a great way to increase brand awareness
  66. Estimated cost to build: $80,000 Confirmed revenues: $20 million + DING… $ $ $
  67. INTERACTIVE POSTERS What looks like an ordinary street poster
  68. INTERACTIVE POSTERS Allows you to interact and download your own ring tone
  69. INTERACTIVE POSTERS Or how about printing your own?
  70. INTERACTIVE MIRRORS
  71. HOLOGRAPHIC PROJECTIONS Just about any product can be re-produced in a 3D hologram
  72. The Opportunity
  73. Global, extensive reach More than 1 billion Internet users in the world 250 million have broadband Source: eMarketer, May 2006 THE NUMBERS
  74. 62% of UK population is now online & 71% are using broadband Source: IAB 2005 Broadband users are far more active online, spending twice as long online as narrowband users and viewing 3.5 times as many web pages * UPTAKE HAS BEEN FAST
  75. It is currently a relatively small market… In Turkey: 16 million Internet users 2.5 million broadband users – 1.72 end of 2005 Source: CIA World Factbook, 2005 Source: wi-fitechnology.com & Quantum-Web TURKEY
  76. But one that is growing fast!! In 2015: 24 million broadband users in Turkey CAGR: 31%! Source: Quantum-Web TURKEY
  77. Phones: 20 million fixed lines in Turkey 48.7 million mobile phone users Source: Turkcell, Telecommunications Authority, 2006 TURKEY
    • 26% of people’s
    • media time is
    • spent online
    • on an average
    • weekday
    • Source: BMRB Internet Monitor 2005
    MEDIA CONSUMPTION
  78. Q: If you had to live on a deserted island and could take only one of the following with you, which would you take? Base = 1,000 online households Source: Ipsos U.S. Express, August 2004 CHANGING MEDIA CONSUMPTION Consumers can’t live without the Internet INTERNET Newspaper subscription 1 % Cell phone 4 % Radio 6 % TV 6 % Large supply of books 18 % Computer with Internet access 64 %
    • Have these
    • changes had
    • an impact
    • on advertising?
    MEDIA CONSUMPTION
  79. GLOBAL ADVERTISING SPEND
    • Internet ad spending will account for 7.0 percent of global ad spend in 2008
    • Online advertising spend is expected to reach
      • $23.9 billion in 2006
      • $28.6 billion in 2007
      • $32.5 billion in 2008
      • = an increase of 75% from the $18.5 billion in 2005
    Sources: ZenithOptimedia report, ClickZ
    • So where does
    • this money go?
    ONLINE ADVERTISING
  80. EMERGING MARKETING TECHNIQUES Source: CMO Magazine, April 2005
  81. ONLINE ADVERTISING SPEND Source: ZenithOptimedia report, Financial Times, 01/10/2006 Search engine marketing is believed to account for more than half of all Internet advertising spend.
    • Who is spending it?
    ONLINE ADVERTISING
  82. GLOBAL ADVERTISING SPEND Source: ZenithOptimedia report, MediaPost 2005 Biggest sectors in online ad spend Financial services $1.6 billion Telecommunications $1.5 billion Retailers $1.3 billion Automobile $ 700 million
  83. Why Use Digital Marketing?
  84. WHY USE DIGITAL MARKETING? “ Catch the next wave before it catches you”
  85. WHY?
  86. BECAUSE IT WORKS!
  87. Source: NMA Oct 2005, Brand Republic 2006 IT WORKS! Information now readily available to advertisers about online effectiveness
  88. THE CONSUMER PROCESS Digital, unlike all other, channels offer a return path Brand awareness measuring the level of familiarity with the brand Message association measuring how messages are linked to brand Brand favourability see if respondents have positive opinions to brand Purchase consideration likelihood of consumer purchasing the brand Actual purchase
  89. Online advertising spend INTEGRATED CAMPAIGNS WORK Brand awareness lift - TV: 17% - TV & online: 45% Source: Dynamic Logic Europe Online works well with other media
  90. ADVERTISING EXPOSURE
    • Additional ad exposure increases brand awareness
    • Awareness is 2.5 X higher among those with 10 exposures versus those with 1 exposure
    • Diminishing effectiveness after three exposures
    Exposure Frequency Point Change Effective Frequency For Brand Awareness Effective frequency
  91. Branding effect Marketing spend Television Internet DIMINISHING RETURNS Synergy Pattern TV & Online
  92. COST DRIVERS vs. ROI AWP % $/AWP % Ca. 20 % Internet TV COST/BENEFIT Source: MINDSHARE Using the Internet is the most cost-efficient way to create your first 20% awareness
  93. COST/BENEFIT Driving low cost awareness
  94. Source: Dynamic Logic MarketNorms MarketNorms data through June 30, 2004; N=199 European campaigns, n=163,262 respondents Percent Online Ad Effectiveness, European Averages ONLINE BUILDS BRANDS +5.4%
    • Which of the following [brands, products] have you heard of before?”
    • Of those who had not seen the online ad, 68.9% were aware of the brand
    • Of those who had seen the online ad, 72.6% were aware of the brand
    • So, the ad caused a 5.4% increase in awareness
  95. Percent Source: Dynamic Logic MarketNorms ONLINE BUILDS BRANDS Online Ad Effectiveness, European Averages +5.4% +45.3% +21.6% +5.6% +5.0%
  96. IMPACT ON BRAND ATTRIBUTES % Lift Source: NFO/Infratest Study Both media impact key brand attributes separately yet are more powerful together
  97. As a result of using the Internet 42% 74% 76% 42 77% Changed their mind about a brand they were going to buy and switched to a different brand Have personally researched and looked for information about a product or service before making a purchase Felt that the internet helps them make a more informed purchase decision Agreed that if they saw a negative review on the internet about a product or brand they would think twice about buying it Source: AOL Brand World Research 2005 PERCEPTION AND BEHAVIOUR Changing perceptions and behaviours through online
  98. Source: IAB 2005
      • Lots of case studies, research and data showing that online advertising improves brand metrics such as awareness and favourability
    IT IS EFFECTIVE
  99. Source: 2004 AAF Survey of Industry Leaders on Advertising Trends THE BENEFITS There are several benefits to using digital and online marketing
  100. Source: 2004 AAF Survey of Industry Leaders on Advertising Trends THE BENEFITS Measurable ROI
  101. Source: 2004 AAF Survey of Industry Leaders on Advertising Trends THE BENEFITS Geographic, demographic and psychographic targeting
  102. Source: 2004 AAF Survey of Industry Leaders on Advertising Trends THE BENEFITS Can massively increase effectiveness of traditional advertising
    • Integrated campaigns offer more bang for the buck!
    KEY LESSON
    • 10 – 15%
    Online advertising spend RECOMMENDED DIGITAL SPEND Optimal media mix includes 10 – 15% spend on digital
    • US: 6%
    • UK: 7.8%
    Online advertising spend CURRENT DIGITAL MEDIA SPEND As a percentage of total advertising spend
  103. Source: NMR, Top 20 advertiser’s spend in 2005 UK TOP 20 ADVERTISERS Total spend Internet spend % spent online % spend on all other media Top 20 advertisers 1,757,128,753 30,683,912 1.75 98.25 Unilever UK Ltd 217,374,235 467,782 0.22 99.78 Procter & Gamble Ltd 183,764,561 531,664 0.29 99.71 COI Communications 168,949,805 1,536,482 0.91 99.09 BSkyB Ltd 104,769,013 9,832,258 9.38 90.62 L'Oreal Golden Ltd 103,712,826 171,439 0.17 99.83 DFS Furniture 93,461,848 0 0.00 100.00 Masterfoods 79,091,280 381,082 0.48 99.52 Orange Plc 77,778,373 5,842,074 7.51 92.49 BT Ltd 76,469,097 1,494,089 1.95 98.05 Nestle 68,510,585 283,873 0.41 99.59 Reckitt Benckiser Ltd 67,473,880 10,324 0.02 99.98 Vauxhall Motors Ltd 63,460,028 497,881 0.78 99.22 Tescos Plc 62,885,215 197,954 0.31 99.69 Ford Motor Company Ltd 62,807,418 867,839 1.38 98.62 Renault Uk Ltd 60,126,322 709,243 1.18 98.82 Kellogg Company 58,840,448 0 0.00 100.00 Lloyds TSB Plc 56,139,386 161,677 0.29 99.71 Sainsbury's 52,925,167 80,653 0.15 99.85 Vodafone Ltd 50,572,728 300,328 0.59 99.41 Capital One 48,016,538 7,317,270 15.24 84.76
  104. Source: NMR, Top 20 advertiser’s spend in 2005 UK TOP 20 ADVERTISERS Total spend Internet spend % spent online % spend on all other media Top 20 advertisers 1,757,128,753 30,683,912 1.75 98.25 Unilever UK Ltd 217,374,235 467,782 0.22 99.78 Procter & Gamble Ltd 183,764,561 531,664 0.29 99.71 COI Communications 168,949,805 1,536,482 0.91 99.09 BSkyB Ltd 104,769,013 9,832,258 9.38 90.62 L'Oreal Golden Ltd 103,712,826 171,439 0.17 99.83 DFS Furniture 93,461,848 0 0.00 100.00 Masterfoods 79,091,280 381,082 0.48 99.52 Orange Plc 77,778,373 5,842,074 7.51 92.49 BT Ltd 76,469,097 1,494,089 1.95 98.05 Nestle 68,510,585 283,873 0.41 99.59 Reckitt Benckiser Ltd 67,473,880 10,324 0.02 99.98 Vauxhall Motors Ltd 63,460,028 497,881 0.78 99.22 Tescos Plc 62,885,215 197,954 0.31 99.69 Ford Motor Company Ltd 62,807,418 867,839 1.38 98.62 Renault Uk Ltd 60,126,322 709,243 1.18 98.82 Kellogg Company 58,840,448 0 0.00 100.00 Lloyds TSB Plc 56,139,386 161,677 0.29 99.71 Sainsbury's 52,925,167 80,653 0.15 99.85 Vodafone Ltd 50,572,728 300,328 0.59 99.41 Capital One 48,016,538 7,317,270 15.24 84.76
  105. Source: NMR, Top 20 advertisers’ spend in 2005 TOP 20 ADVERTISERS SPEND BY MEDIA UK data 2005 TV 50 % Radio 6 % Outdoor 9 % Newspaper 13 % Magazines 8 % Direct mail 9 % Cinema 3 % Internet 2 %
  106. BUT There is ONE major problem afflicting traditional advertising…
    • Falling
    • marginal
    • advertising
    • EFFECTIVENESS!
  107. IN THE GOOD OLD DAYS… It was all about selling an image
  108. Then it all became about telling a story IN THE GOOD OLD DAYS…
  109. Then it all became about telling a story IN THE GOOD OLD DAYS…
    • THESE DAYS…
    Online advertising spend
    • CONSUMERS
    • ARE TIRED
    • OF
    • LISTENING!
  110. … Unless your story is very compelling to them or it has been promoted by a trusted third party consumer
  111. INSTEAD OF TELLING YOUR STORY…
  112. LET CONSUMERS TELL THEIRS!
  113. GIVE THEM A PLATFORM Coke was initially slow to react Do you know what can be done with a bottle of Diet Coke and a handful of Mentos ? These guys do!
  114. GIVE THEM A PLATFORM But has now wholeheartedly embraced the phenomenon
  115. Instead of TELLING A STORY … Create the TOOLS to allow a story to be told
  116. CO-CREATION THE NAME OF THE GAME
  117. Are not just about CONSUMPTION It’s as much about PARTICIPATION CONSUMERS…
  118. THE PARTICIPATION ARENA
  119. We’ve all heard about Generation X And then came Generation Y
  120. Now it is all about… GENERATION C
  121. GENERATION C(ONTENT) Self-broadcast
  122. GENERATION C(ONTENT) Self-publish
  123. GENERATION C(ONTENT) Self-publish
  124. Generation C changes the rules of consumption
  125. CURATED CONSUMPTION Bill
  126. CURATED CONSUMPTION CURATED CONSUMPTION Josh
  127. CURATED CONSUMPTION And Josh II
  128. DANGERS DANGERS Great reach… shame about the target market BIG AD
  129. How Can You Use Digital Marketing?
    • Branding
    • Acquisition / Lead Generation
    • Direct Response / Promotions
    • CRM
    DANGERS WHAT IT IS USED FOR?
  130. CORPORATE TOUCHPOINTS Allowing companies to communicate with stakeholders 24/7
  131. CORPORATE TOUCHPOINTS Allowing companies to communicate with stakeholders 24/7
  132. PUBLIC SERVICES Allowing governments to communicate with citizens 24/7
  133. CROSS-MEDIA INTEGRATION “ Anders & Henriette” financial services webisode
  134. CONTENT EXTENSION Big Brother in Second Life
  135. Integrated clothing and technology PRODUCT DEVELOPMENT
  136. NEW PRODUCT DEVELOPMENT PRODUCT DEVELOPMENT
  137. PRODUCT DEVELOPMENT
  138. PRODUCT DEVELOPMENT What will they think of next, eh?
  139. EXAMPLE
  140. BRITISH AIRWAYS British Airways web site
  141. BRITISH AIRWAYS Executive Club
  142. BRITISH AIRWAYS Executive Club
  143. BRITISH AIRWAYS On Business – the business loyalty programme
  144. BRITISH AIRWAYS E-mail newsletters
  145. BRITISH AIRWAYS Banner advertising
  146. BRITISH AIRWAYS Content sponsorships
  147. BRITISH AIRWAYS B2B advertainment
  148. EXAMPLE NIKE FOOTBALL
  149. NIKE FOOTBALL Web sites and viral videos
  150. NIKE FOOTBALL Branded games
  151. Instant messaging applications NIKE FOOTBALL
  152. NIKE ID Customise and buy your own football boots
  153. EXAMPLE
  154. EXAMPLE
  155. Digital Marketing Strategy
    • Vision
    • New business concepts
      • New products, services, experiences
    • Marketing, advertising, PR
    APPLYING THE KNOWLEDGE
    • Branding
    • Acquisition/Direct Response
    • Dynamic/Interactive
    • Measurable/Accountable
    THE STRENGTHS
  156. THE PROCESS
  157. Traditional marketing view Traditional on- and off-line communication Traditional on- and off-line communication Below the line Above the line TTL TTL DIGITAL MARKETING BRAND DIGITAL MARKETING
  158. Marketing View Below the line Above the line CRM Digital New on- and off-line communication New on- and off-line communication BRAND DIGITAL MARKETING The new marketing view
    • Identify ideal scenario
    • Measure current position
    • Determine waypoints
    • Plan process
    DIGITAL STRATEGY
  159. STRATEGIC DIRECTION The shortest way is not always the right way
  160. STRATEGIC CHOICES You may find your strategy changes along the way
  161. STRATEGIC PROCESS Constant goal setting, project planning and alignment
  162. Where, why and how search visit info action Information requested Buy online (direct/retailer) Buy in store Information sent SEO PPC Sponsorship Partner Viral Advertising Etc. Campaign Product Service Brand Company INTEGRATION A simplified explanation of the process from usage to purchase
  163. STRATEGY CONCEPT DESIGN PRODUCTION EXECUTION Channel independent Channel dependent THE DIGITAL PROCESS Similarities, differences and media agencies
    • What do the users really need?
    • A process of identifying and matching the user’s particular needs to the company’s relevant products, services and online offerings
    • This process shapes each user’s individual experience at the digital touchpoints
    USER NEEDS
  164. THE PAST Quaint… and ineffective
  165. To the point – and sole reason why! THE FUTURE › Everything that ’ s already in the world when you ’ re born is just normal. ‹ Douglas Adams, Author of The Hitchhiker's Guide to the Galaxy
  166. We help brands connect with their audiences! We help brands establish trust! We help brands interact with their customers!
  167.  
  168. Casper M ø ller CEO, T-Viral E: [email_address] T: +44 (0)20 7231 1320 42 Pump House Close London SE16 7HS United Kingdom I: www.t-viral.com

+ Casper MollerCasper Moller, 2 years ago

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