Introduction to IMAGINE project - Games Based Learning

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    Introduction to IMAGINE project - Games Based Learning - Presentation Transcript

    1. IMAGINEIncreasing Mainstreaming of Games In Learning Policies
      Carol Usher
      MDR Partners
      With the support of the Lifelong Learning Programme of the European Union
    2. IMAGINE aims to gather together evidence to support the use of games in learning and help develop key skills and competences:
      strategic thinking
      planning; communication
      application of numbers
      negotiating skills
      group decision-making
      data-handling
      eye-hand coordination
      About IMAGINE
    3. The 'core' aims and objectives of the project are to:
      Draw together and valorise the results of previous Game Based Learning initiatives and projects across the school, adult and vocational learning. sectors.
      Use this evidence to influence policy makers' perceptions and actions to support a marked increase in piloting and mainstreaming of GBL.
      Have a significant impact on validating new learning paradigms and strategic thinking on curriculum reform.
      Aims and Objectives
    4. There are 6 Partners in the Project:
      MDR Partners - UK
      Cross Czech – Czech Republic
      European Schoolnet (EUN) - Europe
      FH JOANNEUM - University of Applied Sciences - Austria
      Süleyman Demirel University - Turkey
      University of Ljubljana - Slovenia
      Project Partners
    5. Resources and results will be available on the IMAGINE website
      IMAGINE Website
    6. Examples of good practice case studies spread across three education levels.
      • For the school education sector (Comenius)
      • For the adult/lifelong learning sector (Grundtvig)
      • For the vocational learning sector (Leonardo)
      A selection of representatives from the leading case study projects will be invited to attend the sectoral roundtable meetingsand the Final Conference.
      Case Studies
    7. The Games Directory will provide an extensive list of GBL products and services available throughout Europe.
      Features
      games categories
      fully searchable
      each game to be linked to an associated forum topic
      facility to rate games from 1 to 5 and to add a comment to support the rating
      sorting by rating, published date and most viewed
      Games Directory
    8. The result of desk based research, this report identifies Game Based Learning projects within the European community and provides a description of good practice case studies spread across all levels of education.
      Compiled by Maja and Paul Pivec
      FH JOANNEUM University of Applied Sciences
      Final Report
    9. IMAGINE will produce a series of recommendations to policy makers on the use of GBL.
      The recommendations will cover multiple dimensions of the policy making issues concerning the introduction of games in education including:
      education systems;
      individual institutions;
      the uses of technology;
      economic and financial issues;
      cultural and linguistic issues.
      Translated versions of the Recommendations will be available.
      Recommendations
    10. We look forward to your visit to IMAGINE
      Thinking outside the box
      Visit Us!

    + MDR PartnersMDR Partners, 1 month ago

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    Presentation by Carol Usher, MDR Partners
    IMAGINE more

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