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Introduction to IMAGINE project - Games Based Learning
Introduction to IMAGINE project - Games Based Learning
Introduction to IMAGINE project - Games Based Learning
Introduction to IMAGINE project - Games Based Learning
Introduction to IMAGINE project - Games Based Learning
Introduction to IMAGINE project - Games Based Learning
Introduction to IMAGINE project - Games Based Learning
Introduction to IMAGINE project - Games Based Learning
Introduction to IMAGINE project - Games Based Learning
Introduction to IMAGINE project - Games Based Learning
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Introduction to IMAGINE project - Games Based Learning

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Presentation by Carol Usher, MDR Partners …

Presentation by Carol Usher, MDR Partners
IMAGINE Roundtable, European Conference on Games Based Learningof Graz, Austria.
12 to October 13, 2009

Published in: Education, Technology
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  • 1. IMAGINEIncreasing Mainstreaming of Games In Learning Policies
    Carol Usher
    MDR Partners
    With the support of the Lifelong Learning Programme of the European Union
  • 2. IMAGINE aims to gather together evidence to support the use of games in learning and help develop key skills and competences:
    strategic thinking
    planning; communication
    application of numbers
    negotiating skills
    group decision-making
    data-handling
    eye-hand coordination
    About IMAGINE
  • 3. The 'core' aims and objectives of the project are to:
    Draw together and valorise the results of previous Game Based Learning initiatives and projects across the school, adult and vocational learning. sectors.
    Use this evidence to influence policy makers' perceptions and actions to support a marked increase in piloting and mainstreaming of GBL.
    Have a significant impact on validating new learning paradigms and strategic thinking on curriculum reform.
    Aims and Objectives
  • 4. There are 6 Partners in the Project:
    MDR Partners - UK
    Cross Czech – Czech Republic
    European Schoolnet (EUN) - Europe
    FH JOANNEUM - University of Applied Sciences - Austria
    Süleyman Demirel University - Turkey
    University of Ljubljana - Slovenia
    Project Partners
  • 5. Resources and results will be available on the IMAGINE website
    IMAGINE Website
  • 6. Examples of good practice case studies spread across three education levels.
    • For the school education sector (Comenius)
    • 7. For the adult/lifelong learning sector (Grundtvig)
    • 8. For the vocational learning sector (Leonardo)
    A selection of representatives from the leading case study projects will be invited to attend the sectoral roundtable meetingsand the Final Conference.
    Case Studies
  • 9. The Games Directory will provide an extensive list of GBL products and services available throughout Europe.
    Features
    games categories
    fully searchable
    each game to be linked to an associated forum topic
    facility to rate games from 1 to 5 and to add a comment to support the rating
    sorting by rating, published date and most viewed
    Games Directory
  • 10. The result of desk based research, this report identifies Game Based Learning projects within the European community and provides a description of good practice case studies spread across all levels of education.
    Compiled by Maja and Paul Pivec
    FH JOANNEUM University of Applied Sciences
    Final Report
  • 11. IMAGINE will produce a series of recommendations to policy makers on the use of GBL.
    The recommendations will cover multiple dimensions of the policy making issues concerning the introduction of games in education including:
    education systems;
    individual institutions;
    the uses of technology;
    economic and financial issues;
    cultural and linguistic issues.
    Translated versions of the Recommendations will be available.
    Recommendations
  • 12. We look forward to your visit to IMAGINE
    Thinking outside the box
    Visit Us!

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