Second Life, Accessibility, and Universal Design: Appearances and Function
Principles of Universal Design <ul><li>Equitable use  </li></ul><ul><li>Flexibility in use  </li></ul><ul><li>Simple and i...
Second Life Considerations <ul><li>Individual’s perception of their disability </li></ul><ul><li>Individual’s perception o...
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Second Life, Accessibility, And Universal Design

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This is from a panel discussion done 2/28/08 on Healthinfo Island.

Published in: Technology, Design
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Second Life, Accessibility, And Universal Design

  1. 1. Second Life, Accessibility, and Universal Design: Appearances and Function
  2. 2. Principles of Universal Design <ul><li>Equitable use </li></ul><ul><li>Flexibility in use </li></ul><ul><li>Simple and intuitive </li></ul><ul><li>Perceptible information </li></ul><ul><li>Tolerance for error </li></ul><ul><li>Low physical effort </li></ul><ul><li>Size and space for approach and use </li></ul>
  3. 3. Second Life Considerations <ul><li>Individual’s perception of their disability </li></ul><ul><li>Individual’s perception of their Second Life experience </li></ul><ul><li>Individual’s need for adaptations, technological or otherwise, to use the Second Life interface </li></ul><ul><li>Activities and places in Second Life and how individual is able to interact. </li></ul>

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