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  • 1. + Learners Using Web 2.0 Tools ANIMOTOSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10eISBN 0132099853 All rights reserved.
  • 2. + Connecting Learners Using Web 2.0 Tools  OBJECTIVE  Students will be able to define Web 2.0 tools in order to use them in the classroom to facilitate and extend learningSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-2ISBN 0132099853 All rights reserved.
  • 3. + ISTE STANDARDS ISTE NETS-T: #2 : Design and Develop Digital Age Learning Experiences #4: Engage in Professional Growth and Leadership ISTE NETS-S #1: Creativity and Innovation #5: Critical Thinking, Problem Solving and Decision MakingSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-3ISBN 0132099853 All rights reserved.
  • 4. + IntroductionSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-4ISBN 0132099853 All rights reserved.
  • 5. + Review – Intro to Web 2.0 1. Define the Difference Between Web 1.0 and Web 2.0.  Define Web 1.0  Define Web 2.0Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-5ISBN 0132099853 All rights reserved.
  • 6. + Web 1.0 vs. 2.0 Web 1.0 is one way communication •Example: Website with no comment area Web 2.0 • Two or more way communication on the Internet • User created material • Examples: You Tube, FacebookSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-6ISBN 0132099853 All rights reserved.
  • 7. + Review – Intro to Web 2.0 2. Define the three (3) main characteristics of Web 2.0 a. b. c.Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-7ISBN 0132099853 All rights reserved.
  • 8. + Review – Intro to Web 2.0 2. Define the three (3) main characteristics of Web 2.0 a. Interactive b. Accessible c. CollaborativeSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-8ISBN 0132099853 All rights reserved.
  • 9. + Review – Intro to Web 2.0 3. List the 7 reasons why Web 2.0 Tools are important in a classroom 1. 2. 3. 4. 5. 6. 7.Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-9ISBN 0132099853 All rights reserved.
  • 10. + Review – Intro to Web 2.0 3. List the 7 reasons why Web 2.0 Tools are important in a classroom 1. Life Long Learning 2. Extend Learning 3. Engagement 4. Differentiation 5. Critical Thinking 6. New Capabilities 7.Alernative Learning EnviornmentSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-10ISBN 0132099853 All rights reserved.
  • 11. + Review – Intro to Web 2.0 4. Name 6 categories of Web 2.0 tools 1. 2. 3. 4. 5. 6.Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-11ISBN 0132099853 All rights reserved.
  • 12. + Review – Intro to Web 2.0 4. Name 6 categories of Web 2.0 tools 1. Presentation 2. Video Tools 3.Mobile 4.Image Tools 5.Community Tools 6.Best of the RestSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-12ISBN 0132099853 All rights reserved.
  • 13. + Review – Intro to Web 2.0 4. What do you do when Web 2.0 tools go away?Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-13ISBN 0132099853 All rights reserved.
  • 14. +http://Cooltoolsforschools.wikispaces.comSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-14ISBN 0132099853 All rights reserved.
  • 15. + Cool Tools for Schoolshttp://Cooltoolsforschools.wikispaces.com Name four (4) additional Categories of Web 2.0 ToolsSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-15ISBN 0132099853 All rights reserved.
  • 16. + Cool Tools for Schoolshttp://Cooltoolsforschools.wikispaces.com Name four (4) additional Categories of Web 2.0 Tools Collaborative Tools Organizing Tools Research Tools Converting Tools Slideshow Tools Mapping Tools Audio Tools Graphing Tools Writing Tools Music ToolsSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-16ISBN 0132099853 All rights reserved.
  • 17. + Chapter 6 1. Define Cyberlearning and provide an example of a classroom application.Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-17ISBN 0132099853 All rights reserved.
  • 18. + Cyberlearning Defined by http://www.wordnick.com “Learning by means of a computer, especially over the Internet” Defined by Text p. 126 “…use of Web 2.0 networked computing and communication technology to support learning”Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-18ISBN 0132099853 All rights reserved.
  • 19. + Chapter 6 2. Describe cyberlearning literacy and discuss how it may be used in the classroomSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-19ISBN 0132099853 All rights reserved.
  • 20. + Cyberlearning Literacy- The knowledge and skills needed for successful use of Web 2.0 tools. Using Web 2.0 in Instructional Settings •Formal and Organized •Informal, surfing •Internet Connections in and out of School •Homes, library, mobile phonesSmaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10e 6-20 02/25/13ISBN 0132099853
  • 21. + Chapter 6 3. Identify three (3) web 2.0 resources and demonstrate an example of how they might assist learning.Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-21ISBN 0132099853 All rights reserved.
  • 22. + Chapter 6 4. Explain why social networking issues are important for the classroomSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-22ISBN 0132099853 All rights reserved.
  • 23. + Chapter 6 4. Explain why social networking issues are important for the classroom  Students are familiar with Social Networks – Facebook, Twitter, Instagram  Use them for educational purposes, teach students how to do this  Capitalize on the popularity of their useSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-23ISBN 0132099853 All rights reserved.
  • 24. + Chapter 6 5. Identify four (4)social-ethical issues and why they are important in working with students.Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-24ISBN 0132099853 All rights reserved.
  • 25. + Chapter 6 5. Identify four (4)social-ethical issues and why they are important in working with students.  Security – personal information  Student Interaction – positive behavior  Cyberbullying  Using Proper English and not “Text Talk”Smaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10eISBN 0132099853 6-25 Copyright © 2012 by Pearson Education, Inc. All rights reserved.
  • 26. + Chapter 6 6. Define:  Cloud Computing  Open Source  Podcast  Vidcast  Blogs  Wikis  Social Networking  Data MashupsSmaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10e 6-26 Copyright © 2012 by Pearson Education, Inc.ISBN 0132099853 All rights reserved.
  • 27. + Chapter 6 6. Define:  Cloud ComputingSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-27ISBN 0132099853 All rights reserved.
  • 28. + Chapter 6 6. Define:  Cloud Computing Files available in the “cloud” means that they are available through the Internet and being saved on a server at a remote locationSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-28ISBN 0132099853 All rights reserved.
  • 29. + Chapter 6 6. Define:  Open SourceSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-29ISBN 0132099853 All rights reserved.
  • 30. + Chapter 6 6. Define:  Open Source  Free, unrestricted, anyone can use and change  Groups create software and tools together  Moodle is Open SourceSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-30ISBN 0132099853 All rights reserved.
  • 31. + Chapter 6 6. Define:  PodcastSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-31ISBN 0132099853 All rights reserved.
  • 32. + Chapter 6 6. Define:  Podcast Podcast is an audio file that can be downloaded to a personal listening device such as an iPod, cell phone, MP3 http://mps.mpsomaha.org/willow/radio/s hows/Willowcast38.htmlSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-32ISBN 0132099853 All rights reserved.
  • 33. + Chapter 6 6. Define:  VidcastSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-33ISBN 0132099853 All rights reserved.
  • 34. + Chapter 6 6. Define:  Vidcast  Video + Audio for learning  Animoto, PhotoPeach, VoiceThread  Publish on You Tube, Teacher Tube  http://www.photopeach.comSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-34ISBN 0132099853 All rights reserved.
  • 35. +Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-35ISBN 0132099853 All rights reserved.
  • 36. + Chapter 6 6. Define: BlogsSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-36ISBN 0132099853 All rights reserved.
  • 37. + Chapter 6 6. Define: BLOGS  Can have text, images, video  Similar to a website, but personal comments and reflections can be added by viewers  http://kidblog.org/home/Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-37ISBN 0132099853 All rights reserved.
  • 38. + Chapter 6 6. Define: WikisSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-38ISBN 0132099853 All rights reserved.
  • 39. + Chapter 6 6. Define: Wikis A wiki is a webpage that permits users to interact and add text and images to the webpage http://enhancingscience.wikispaces.com /Home www.wikispaces.comSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-39ISBN 0132099853 All rights reserved.
  • 40. + Chapter 6 Define – Social NetworkingSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-40ISBN 0132099853 All rights reserved.
  • 41. + Chapter 6 Define – Social Networking  Twitter Facebook  Instagram  Fake Facebook EdmodoSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-41ISBN 0132099853 All rights reserved.
  • 42. + Chapter 6 Define – Data Mashup  Broader Term: Mashups  Taking video, sound, animation, original and acquired and combine to make new multimediaSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-42ISBN 0132099853 All rights reserved.
  • 43. + Web 2.0 Tools- Encourage author access and design rather than static information.Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-43ISBN 0132099853 All rights reserved.
  • 44. + Using Web 2.0 Tools in the Classroom Advantages Limitations  Portable  Require sophisticated hardware  Easy to produce  Quality of messages  Authentic audience  Credibility  Connectedness  Safety issues  Social awareness  FreeSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-44ISBN 0132099853 All rights reserved.