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What You Need To Know Before Gamifying Your Library
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What You Need To Know Before Gamifying Your Library



Slides from a panel presentation on gamification at the 2013 ALA Annual Conference.

Slides from a panel presentation on gamification at the 2013 ALA Annual Conference.



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  • We ’ ve been analysing library usage (and non-usage) data for nearly a decade
  • Glad to say this sign has gone!

What You Need To Know Before Gamifying Your Library What You Need To Know Before Gamifying Your Library Presentation Transcript

  • What You Need To KnowBefore Gamifying Your LibraryBohyun Kim, Laurie Golden, Nicole Pagowsky,Carli Spina, Dave Pattern, Kyle Felker, YoungLee, Annie Pho, Breanne Kirsch
  • Gamification in Libraries:OverviewBohyun KimDigital Access LibrarianFlorida International University Medical Library@bohyunkimhttp://bohyunkim.net
  • Gamification in Libraries - Overview• What is gamification?• Why do librarians need to care about it?• Examples outside and inside libraries• Potential pitfalls
  • Connect Your SummerLaurie GoldenDepartment Head Community RelationsCanton Public Library@goldenlaurie or @cantonlibrary
  • LeaderboardPrizesSerendipitous RewardsSharing
  • Anchoring the Badge:Setting Standards for Game-BasedLearning in Library InstructionNicole PagowskyInstructional Services LibrarianUniversity of Arizona Libraries@pumpedlibrarian
  • Gamification of ProfessionalDevelopmentCarli SpinaEmerging Technologies and Research LibrarianHarvard Law School Library@CarliSpina
  • Gamifying the Libraryat theUniversity of Huddersfield, UKDave PatternLibrary Systems ManagerUniversity of Huddersfield, UK@daveyp
  • Gamifying the Library at theUniversity of Huddersfield, UKDave PatternLibrary Systems ManagerUniversity of Huddersfieldd.c.pattern@hud.ac.uk
  • 17There are known knowns.There are known knowns.These are things weThese are things weknow that we know...know that we know...
  • 18...there is a statistically...there is a statisticallysignificant link betweensignificant link betweenuse of the library anduse of the library andfinal attainmentfinal attainment
  • 19Library Impact Data Project2010/11 + 2011/12 graduatesaverage number of differente-resource platforms accessedin final year of studiesfinal grade 
  • 20Library Impact Data Project2010/11 + 2011/12 graduatesaverage number of hoursspent accessinge-resources in final year of studiesfinal grade 
  • 21Library Impact Data Project2010/11 + 2011/12 graduatesaverage number of itemsborrowed overentire coursefinal grade 
  • 22...and we believe we...and we believe we’’vevefound statistically significantfound statistically significantevidence of a causality!evidence of a causality!
  • 23Non & Low-Usage Project...however, a lot of students...however, a lot of studentseither never use the libraryeither never use the libraryor they underutilize itor they underutilize it
  • 24NO! NO! NO!NO! NO! NO!Xavier University of Louisiana Library, New Orleans, USA
  • 25NO! NO! NO!NO! NO! NO!University of Huddersfield Library, UK
  • 26libraries should be fun!libraries should be fun!Saltire Centre, Glasgow Caledonian University, Scotland
  • 27libraries should be fun!libraries should be fun!“Making Visible the Invisible”, Seattle Public Library, USA
  • 28libraries should be fun!libraries should be fun!Delft Public Library, Holland
  • 29www.librarygame.co.ukwww.librarygame.co.uk
  • www.librarygame.co.ukwww.librarygame.co.uk
  • 31
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  • Social Networks
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  • • Over 2,000 players• Over 150,000 library events tracked• When surveyed, 60% said they felt it hadincreased their usage of the library and85% felt gamification was an appropriatetool within the context of educationHas it been successful?
  • 39
  • That’s all...Thank you for listening!• http://library.hud.ac.uk/lidp• http://library.hud.ac.uk/lemontree• email: d.c.pattern@hud.ac.uk40
  • Quests in Library GamesKyle FelkerDigital Initiatives LibrarianGrand Valley State University@gwydion9
  • Chocolate Cake for Breakfast:A New Recipe for Legal ResourceOrientationsYoung LeeReference & Electronic Resources LibrarianUniversity of La Verne Law Library@leebrarian
  • The Other Side ofGamification:Funding and Other Tech ConsiderationsAnnie PhoResident LibrarianUniversity of Illinois at Chicago@catladylib
  • Breanne Kirsch, Public Services LibrarianUniversity of South Carolina Upstate@breezyalli
  • About the Interest Group• Mission: To discuss and promote gamemaking within the LITA community.– Established in 2012.• Current Chair: Breanne Kirsch• Current Vice-Chair: Cody Hanson
  • Group’s Web Presence• Wiki– http://gamemakinginterestgroup.wikispaces.com/• ALA Connect Page– http://connect.ala.org/node/167042• LITA’s IG Page– http://www.ala.org/lita/about/igs/game/lit-iggame
  • Game Making Information• Incorporating games into instruction.• Game making best practices.• Library game examples.• Suggested readings.
  • Meeting at ALA Annual• Sunday, June 30- 8:30am-10:00am– McCormick Place Convention Center N133– See http://ala13.ala.org/node/11062 fordetails.
  • Games in Libraries Books• Gee, James Paul. What Video Games Have to Teach Us AboutLearning and Literacy. New York, NY: Palgrave Macmillan, 2007.• Kirsch, Breanne (Ed.). Games in Libraries: Essays on Using Play toConnect and Instruct. Jefferson, NC: McFarland & Company,Available December 7, 2013.• McGonigal, Jane. Reality is Broken: Why Games Make Us Betterand How They Can Change the World. New York: The PenguinPress, 2011.• Nicholson, Scott. Everyone Plays at the Library: Creating GreatGaming Experiences for All Ages. Medford, NJ: Information Today,2010.• Werbach, Kevin, and Dan Hunter. For the Win: How Game ThinkingCan Revolutionize Your Business. Philadelphia: Wharton DigitalPress, 2012.
  • Gamification MOOC• Kevin Werbach, University of Pennsylvania– Free course through Coursera.• https://www.coursera.org/course/gamification– About the course: “This course examines themechanisms of gamification and provides anunderstanding of its effective use.”
  • GameRT Programs• Saturday, June 29– 1:00pm - 3:00pm- Now Showing @ ALA: ReturningFire: Interventions in Video Game Culture- S503a– 3:00pm - 4:00pm- Creating Game-BasedMakerspaces (GameRT Forum)- S106a• Monday, July 1– 1:00pm - 2:30pm - With Great Power Comes GreatResponsibility-IRRT Chairs Program- S404a
  • Contact Information• Breanne Kirsch-– bkirsch@uscupstate.edu– 864-503-5613– @breezyalli• Questions???
  • Resources LibGuidehttp://guides.library.harvard.edu/gamification