• Over 2,000 players• Over 150,000 library events tracked• When surveyed, 60% said they felt it hadincreased their usage of the library and85% felt gamification was an appropriatetool within the context of educationHas it been successful?
That’s all...Thank you for listening!• http://library.hud.ac.uk/lidp• http://library.hud.ac.uk/lemontree• email: firstname.lastname@example.org
Quests in Library GamesKyle FelkerDigital Initiatives LibrarianGrand Valley State University@gwydion9
Chocolate Cake for Breakfast:A New Recipe for Legal ResourceOrientationsYoung LeeReference & Electronic Resources LibrarianUniversity of La Verne Law Library@leebrarian
The Other Side ofGamification:Funding and Other Tech ConsiderationsAnnie PhoResident LibrarianUniversity of Illinois at Chicago@catladylib
Breanne Kirsch, Public Services LibrarianUniversity of South Carolina Upstate@breezyalli
About the Interest Group• Mission: To discuss and promote gamemaking within the LITA community.– Established in 2012.• Current Chair: Breanne Kirsch• Current Vice-Chair: Cody Hanson
Group’s Web Presence• Wiki– http://gamemakinginterestgroup.wikispaces.com/• ALA Connect Page– http://connect.ala.org/node/167042• LITA’s IG Page– http://www.ala.org/lita/about/igs/game/lit-iggame
Game Making Information• Incorporating games into instruction.• Game making best practices.• Library game examples.• Suggested readings.
Meeting at ALA Annual• Sunday, June 30- 8:30am-10:00am– McCormick Place Convention Center N133– See http://ala13.ala.org/node/11062 fordetails.
Games in Libraries Books• Gee, James Paul. What Video Games Have to Teach Us AboutLearning and Literacy. New York, NY: Palgrave Macmillan, 2007.• Kirsch, Breanne (Ed.). Games in Libraries: Essays on Using Play toConnect and Instruct. Jefferson, NC: McFarland & Company,Available December 7, 2013.• McGonigal, Jane. Reality is Broken: Why Games Make Us Betterand How They Can Change the World. New York: The PenguinPress, 2011.• Nicholson, Scott. Everyone Plays at the Library: Creating GreatGaming Experiences for All Ages. Medford, NJ: Information Today,2010.• Werbach, Kevin, and Dan Hunter. For the Win: How Game ThinkingCan Revolutionize Your Business. Philadelphia: Wharton DigitalPress, 2012.
Gamification MOOC• Kevin Werbach, University of Pennsylvania– Free course through Coursera.• https://www.coursera.org/course/gamification– About the course: “This course examines themechanisms of gamification and provides anunderstanding of its effective use.”
GameRT Programs• Saturday, June 29– 1:00pm - 3:00pm- Now Showing @ ALA: ReturningFire: Interventions in Video Game Culture- S503a– 3:00pm - 4:00pm- Creating Game-BasedMakerspaces (GameRT Forum)- S106a• Monday, July 1– 1:00pm - 2:30pm - With Great Power Comes GreatResponsibility-IRRT Chairs Program- S404a