Waves of Mutilation: the changing philosophy of video game design

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I articulate and pose 7 ways of approaching video game design. Part of a proposal in the "Design for this Century" course at Parsons, the New School for Design for a design project.

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Waves of Mutilation: the changing philosophy of video game design

  1. this is Robert Yang's proposal for... Wave(s) of Mutilation: A Playable Primer to the Philosophy of Game Design
  2. VIDEO GAMES + DESIGN + PHILOSOPHY = THIS PROJECT.
  3. Video games have changed... … especially how we design them.
  4. How do you talk about video games? MONOGRAPH? YOUTUBE? ESSAY? BLOG? … MAKE A GAME.
  5. My primary audience:
  6. My primary audience: … but also:
  7. 7 WAY(VE)S OF PRACTICING VIDEO GAME DESIGN.
  8. DESIGN GAMES as... 1) Sport 2) Education 3) Science 4) Politics 5) Art / Narrative 6) Satire 7) Rhetoric
  9. GAMES as SPORT excellence, eudaimonia, skill mastery,“Greeks” “Classical”, competition
  10. DESIGN GAMES as... 1) Sport 2) Education 3) Science 4) Politics 5) Art / Narrative 6) Satire 7) Rhetoric
  11. GAMES as EDUCATION learning,“how”you play, “Neoclassical,”skill-building, don't stress out players!
  12. DESIGN GAMES as... 1) Sport 2) Education 3) Science 4) Politics 5) Art / Narrative 6) Satire 7) Rhetoric
  13. GAMES as SCIENCE accessibility, player stats, heat maps, quantified data, “Enlightenment”, testing
  14. DESIGN GAMES as... 1) Sport 2) Education 3) Science 4) Politics 5) Art / Narrative 6) Satire 7) Rhetoric
  15. GAMES as POLITICS player democracy, polls, EVE Council, communities, social,“Enlightenment”too
  16. DESIGN GAMES as... 1) Sport 2) Education 3) Science 4) Politics 5) Art / Narrative 6) Satire 7) Rhetoric
  17. GAMES as ART & STORY aesthetics, beauty, Art! “sublime”, fulfillment “Enlightenment”as well
  18. DESIGN GAMES as... 1) Sport 2) Education 3) Science 4) Politics 5) Art / Narrative 6) Satire 7) Rhetoric
  19. GAMES as SATIRE real-world problems, relevance, social realism, critical activism, “Marxist”critical theory, Politicized video games
  20. DESIGN GAMES as... 1) Sport 2) Education 3) Science 4) Politics 5) Art / Narrative 6) Satire 7) Rhetoric
  21. GAMES as RHETORIC “meta”, structures, arguments, games about games (i.e. this), deconstruct,“Postmodernism”
  22. SO WHAT? - Hyper-relevant to kids today. - Game design needs a soul to counter“evil”games. - Hidden assumptions in contemporary game design.
  23. SO, THE ACTUAL GAME... - First Person Shooter - One (1) level that “morphs”seven (7) ways. - Free. December 2010.
  24. FIN.

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