CCI Symposium 14: Henry Li + Wen Wen


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CCI in Retrospect and Prospect is an in-depth exploration of CCI's influence, impact and contributions since 2005, as well as its ongoing agenda.

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CCI Symposium 14: Henry Li + Wen Wen

  1. 1. 1 Future-forming Creative Industries For All –– People, Purpose, Planet –– John Hartley, Wen Wen, Henry Siling Li Curtin University and Cardiff University; Shenzhen University; Curtin University L: Globe Theatre Shop, London England. R: Phone box with ad for Hwawei (quoting Y111ueMinjun), Cardiff Wales. Sage Publications, London © 2014 the authors
  2. 2. Future Forming • We regard the creative industries as an emergent phenomenon, not a spent force. • We adopt a systems approach to communication, culture and therefore of creativity, rather than an individualist or behavioural one • We explore where creativity comes from, how it connects people, and what it is used for 2
  3. 3. Whose Creative Industries? 3
  4. 4. Technology – From the Expert to “Everyone” Economy – From Sector to “All of It” Geography – From Advanced to “Everywhere” 4 Our Argument
  5. 5. Technology:Everyone Creativity is generated • in culture • by Everyone (system), not individual • through Co-production, not lone creators • enabled by connected social learning 5
  6. 6. 6 Two Cases: Jiaoshou
  7. 7. Case Study: Corndog 7
  8. 8. Connected Social Learning 8
  9. 9. • What is creativity in economic terms? - Maker Movement - Scenes 9 A billboard of Silicon Valley © Dave Jenson 2011 Colour run in Shenzhen Source: Economy – “All of It”
  10. 10. Maker Movement • 2013: Year of 100 Maker Faire - “celebrate your right to tweak, hack and bend any technology to your will” Source: • 2014: Year of the Maker 10
  11. 11. Maker Movement • Makers - Groups of people using Internet and the newest industrial technology to make individual manufacturing (Anderson, 2012) - Tinkers, hobbyists, enthusiasts, amateurs - Not all inventors: focus on spreading the existing technology and encourage new applications • Mission: to promote a wide participation of innovation 11
  12. 12. Maker Movement • Makerspaces/hackerspaces - Gym membership: group training, working-out partners. E.g. Tech Shop - Incubators/accelerators: seed funding, tutoring. E.g. HAXLR8R - Provide access to knowledge - Encourage cross-boundary cooperation - Crowd-sourcing. E.g. Kickstarter, Pozible, Indiegogo,, dragon innovation etc. 12 Image from Kickstarter website
  13. 13. Maker Movement • Made in China 2.0 "The world centre of maker culture right now, other than the [San Francisco] Bay Area, is Shenzhen." - Tom Grec, Dim Sum Labs member - Shanzhai (copycat) VS innovation - Open source VS copyright 13 www. Source:phonesonline
  14. 14. Maker Movement • Long-tail (Shirky, 2003; Anderson 2006) of innovation - Corporations - Governments • democratization of design, engineering, fabrication and education “It is more about encouraging empowerment, that is, skill over money, building over buying and creation over consumption.” - Adrianne Jeffries “The Web generation creating physical things rather than just pixels on screens.” - Chris Anderson 14 Source:
  15. 15. Scenes - From paintings to galleries - From theatres to pubs • Currid (2007) Formal and informal institutions and social events as consumption sites  nodes of creative exchange  social production system  creative scenes form in diverse, open, amenity rich neighbourhood  cultural economy (symbiosis). • Straw (2001) “Webs of microeconomic activity that foster sociality and link this to the city’s ongoing self-reproduction” 15
  16. 16. Scenes • Urban semiosis - CI-4 Creative Cities: Complexity (and clash) definition ﹒ Sites for social meeting and mixture as well as friction: connecting culture and economy, diversity, tolerance, civility ﹒ Coordination of economic value (GDP; jobs) and cultural value (meaningfulness, identity, relationships, boundaries) 16
  17. 17. • What is creativity in economic terms? • Our answer - It is the production of newness in complex adaptive systems (organized by network) ; - new knowledge and innovation that allow systems to renew and change, for themselves, endogenously. 17
  18. 18. Thank You! 18
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