crowdsourcing cubrik project cubrik experimentation gwaps human computation fp7 game design technology sketchness performance algorithms diversification deliberation multimedia multimedia retrieval multimedia search framework community research open source component human factors socialmedia analytics sentiment analysis youtube educaion entertainment qoe game testing game play human tasks machine jobs social tasks open box approach interactions relationships task role reputation trust social networks video processing min-wise hashing random sampling diversity efficiency image segmentation gameswith a purpose game mechanics validation play search taxonomy human enhancements platforms hci semantic geospatial dataset user generated content(ugc); collective intelligen user/machine systems; database management systems models and principles pipelines german language bpmn games social semantics face detection graph-based recognition appearance patterns classification privacy image analysis duplicate detection digital libraries optimization active learning machine learning swarm intelligence measurement recommender systems matrix factorization pso collaborative filtering design top-k scoring aggregation ranking collective awareness social innovation processes cooperation process collaboration explicit feedback likelines viewer interactions web video player implicit feedback triadic elicitation near-duplicates perceived similarity mechanical turk formal representation object descriptor timecode user interaction social media sohuman acm sigmm marco tagliasacchi summer school euromm croudsourcing alessandro bozzon smila query users logo detection logo crowd crowdsearch open social business ecosystem crowd sourcing search engine human
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