Affective roles of ubiquitous learning in Malaysia Dr Koo Ah Choo (MMU)

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Affective roles of ubiquitous learning in Malaysia Dr Koo Ah Choo (MMU)

  1. 1. http://www.mmu.edu.my http://creative.mmu.edu.my
  2. 2. : Vision To be a Top 100 University in Asia with Global Recognition by 2022 : Vision TO BE THE EPICENTRE OF CREATIVITY AND INQUIRY FOR ENRICHMENT OF HUMAN LIVING
  3. 3. : Mission To bring together talent for Inquiry, Inspiration and Innovation (I3) : Mission 1.To inspire and generate innovative ideas and content for local and global creative multimedia industries; 2.To spearhead consistent collaborations with related industry players and academic institutions
  4. 4. UCOE 4/25
  5. 5. UCOE Recent - Research and Development Projects (Funding Agencies) • • • • • • • • • • • • • • • 5/25 Development of Malaysian Culture and Heritage Digital Bank (MCHDB) (TMR&D) e-Warisan SENIBINA project (MOSTI) Interactive Aesthetic Media and Archiving in Digital Space (TMR&D) Smart Home Sub-Project (TMR&D ) MAGICCA Funding Projects (Three projects, funded by Malaysian Communications and Multimedia Commission, MCMC) Ministry of Higher Education (MOHE) Funded Projects: • Modeling Human Emotions Using Facial Expression Analysis for Mobile Games in Malaysia • An exploratory study of digital literacy among youths to enhance human capital development • Affective Roles of Ubiquitous Learning in a 'Patient Centred Health Care Model' for Malaysian Hospitals • Exploring Believable Character Animation based on Principles of Animation and Acting • Developing a Three-Dimensional Documentation Protocol and Prototyping Framework of The Mah Meri Cultural Heritage • Affective Design Criteria for Digital Galleries Active Ageing and Mobile Technologies (SSHRC) Visual Classroom for Language Learning (TMR&D) m-PSLE: Creating A Multimedia Problem-Solving Learning Environment MICE: Developing A Framework for Multimedia-Mediated Cooperative Learning Human Computer Interaction Evaluation The future Development Prospects of Malaysian Local Content Research (Malaysian Communications and Multimedia Commission, MCMC) Tangible Interactive Media for TM Museum – TANGIBLE (TMR&D) An Interactive Virtual Space Integrated With Multi - Sensory Design for TM Museum (TMR&D) University Internal Funded Projects - 22 projects in 2012 and 12 projects in 2013
  6. 6. u·biq·ui·tous / yo͞oˈbikwətəs/ Adjective: Present, appearing, or found everywhere. Synonyms: Omnipresent • Technology, media and contents/message are ubiquitous; • An idea of advancing communication, human understanding, delivery of knowledge, skills, motivation and values. • Ubiquitous applications have created impact (economy, health, culture, social value, education, or even politic) 6/32
  7. 7. To conduct research on human development and learning through ubiquitous means, for advancing their quality of life. 7/32
  8. 8. Presentation at Mobile Learning Workshop 20 Nov 2013 CRN/MLEF/AMI at USQ R113 A research project funded by Ministry of Higher Education (FRGS) July 2012- June 2014
  9. 9. Koo Ah-Choo, Chin Weng Ping (Lydia), Ang Kok Yew (Simon), Lim Yan Peng (Forest), Tengku Putri Norishah Shariman, Peter Woods, Yuen May-Chan* Faculty of Creative Multimedia, Multimedia University. *University Tunku Abdul Rahman (UTAR). Contact: ackoo@mmu.edu.my Tel: +603-8312-5544/+6013-630-3183 Funded by Ministry of Higher Education 9/32
  10. 10.   Anywhere, anytime, omnipresence Ubiquitous / Seamless Learning – bridging informal and formal learning Virtual and physical space, different context, individual to social. 10/32 Figure 1: Seamless Learning Theory (Looi et al., 2010, p.161)
  11. 11.              11/32 Networked learning, connectivism E-Learning Informal Life long learning MOOC Flipped learning Open, Open Source Online, Network Community, collaborative, social presence Individual learning, self determination Independent learning Ubiquitous computing Internet of Things (IoT)
  12. 12.  12/32 A slide presented in ICON3 Launching for ONLINE & MOBILE CONTENT DEVELOPERS by MDeC - 25 July 2013, KLCC Convention Centre
  13. 13. http://www.skmm.gov.my/skmmgovmy/media/General/pdf/SKMM_Q2_Eng.pdf    13/32 Incentive for broadband subscriptions MCMC - Digital Lifestyle ICON 1, 2, 3 = training programmes by MDeC in every year for mobile developers. Incentive given but recipients are required to publish their apps in stores (commercialize)
  14. 14.  Health – “Health is a state of complete  So much to learn and practice physical, mental and social well-being and not merely the absence of disease or infirmity” (WHO, 1946, 1948) ◦ Health  Quality of Life; Well-being   14/32 Inside & Outside hospitals Formal & Informal Learning about health
  15. 15.  Obesity – Malaysian are the fattest in Southeast Asia (ASEAN)  ”According to statistics from the National Health and Morbidity Surveys, 15.1 per cent of Malaysians aged 18 and above were suffering from obesity. More than 35 per cent are either obese or overweight with a body-mass index of more than 25” (Maierbrugger, 2013) ◦ Also causing diabetes, high blood pressure      15/32 Non-Communicable Diseases (NCD), eg. cancer, etc - on the rise Multi-factorial issues, including environment, and food safety issue Lifestyle Issue -> Change of behavior Individual Issue -> Self-determination Community Empowerment
  16. 16.   This study addresses the fundamental issue of identifying the affective roles in ubiquitous learning for improving patient-centred health care system. Key concepts: ◦ 1) Affective Roles– defined as the role or function of awareness as a result of change of emotion, feeling and attitude. Change of behaviour due to the feeling of fondness and motivation (inner / affect). ◦ 2) Ubiquitious Learning –learning anywhere and anytime; when needed (on-demand), can be by intentional and unintentional; usually supported by ubiquitous technology 16/32
  17. 17. continue…  17/32 3) ‘Patient-Centred Health Care’ ◦ Commonly embraced by many hospitals – locally and worldwide ◦ Required teamwork  Place high quality of health care and safety to patients  Patients’ needs as the priority. ◦ Patients well-being, and their families too
  18. 18.  Cancer patients and their care givers ◦ Learning and coping with cancer  Informal setting, outside hospital, at a support group level (National Cancer Society Malaysia (NCSM) through the Wellness and Resource Centre http://www.cancer.org.my/index.php)  18/32 Focus on affective learning of persons with cancer, and their caregivers
  19. 19.  Some statistics of Cancer ◦ Total of 18,219 new cancer cases were diagnosed in 2007 and registered at the National Cancer Registry. ◦ It comprises of 8,123 (44.6%) males and 10,096 (55.4%) females (Ministry Of Health Malaysia, 2007).   19/32 Global cancer rates could increase by 50% to 15million by 2020 (T. Aloysius,2012) Dispel the myths, whole-of-society approach to fight with cancer
  20. 20.     20/32 The exponential growth of the Internet for health information supports the rise of empowered, informed patients who seek to be active participants in their health care (Laurent and Vickers, 2009). However, current models of health care are not designed to support the empowered patient or encourage new modes of patient-provider interactions (Crossen, 2009). Health care management, especially on affective aspects, to promote affective learning and control. In health care, affective learning (learning for the improvement of feeling, motivation, and maintaining positive attitude on health issue) is important but often neglected.
  21. 21. Researchers in seamless learning believe many activities are inherently self-learnt, independent, and also seamlessly supported by ubiquitous technologies, within informal, and non-formal learning environments. Health care Provider / Health care Support Community Patient Support Ubiquitous / Seamless Learning Model for Patient-Centre Care Caregiver & Support (Adapted from Looi, et al. (2010)) Space 21/32 Time Affective Learning (tools and materials) Cognitive Learning (Basis) Artefacts Whole-ofSocietyapproach
  22. 22.  General Objectives:  Specific Objectives: To identify the roles of affective learning in health care and propose a new technology based ‘patient-centred model’ for health care management. ◦ 1. What are the needs of caregivers and patients to support innovations towards the development of a patient-centred health care model? (Address this in Project1) ◦ 2. What are the ubiquitous technology’s affective roles to facilitate innovations in a patient-centred health care model? (Address this in Project 2)  2.1 How will these ubiquitous technologies empower patients and improve their healthcare experience? 22/32
  23. 23.  Proj 1) Care giver needs assessment ◦ focusing on ubiquitous and affective learning aspects, which are related to the needs of - Basic health care, psychology and emotion, work and social, information. 23/32 Girgis, A., Lambert, S. & Lecathelinais, C. (2010) The supportive care needs survey for partners and caregivers of cancer survivors: development and psychometric evaluation, Psycho-Oncology 20: 387–393 (2011)
  24. 24.  Proj 1) Care giver needs assessment ◦ Methods: A survey was conducted, instrument adapted from Girgis et. al. (2010). ◦ Sample - from a hospital which is linked to NCSM. ◦ Self-administered the questionnaire by project members ◦ Total number of sample: 87 care givers responded to the survey 24/32
  25. 25.  Proj 2) Learning needs of the persons with cancer ◦ This project also capture the learning experience of cancer survivors and retold their stories through a media based website (video) When I was diagnosed with breast cancer, I was very upset,” said “All the feedback I got was very negative. But I survived it.” - Sengolmany Irudayam. Sengolmany underwent six cycles of chemotherapy, and with the care and support of her husband, managed to stay positive throughout. TheStarOnline 25/32
  26. 26.   Proj 2) Learning needs of the persons with cancer Stories retold mainly for Affective Learning purpose (Artefact of videobased stories – across Space and Time - Access through mobile / tablet / normal browser) 26/32
  27. 27.  Proj 2) Learning needs of the persons with cancer – “Project SHARE” 27/32 www.probmobile.com/ncsm
  28. 28.   Proj 2) Learning needs of the persons with cancer Methods: ◦ About 7 cancer survivors from different races were interviewed (of questions related to how they went through or administered the medication treatment, their struggles, problems and reflection ) ◦ Their stories were captured in videos/ still images (with their consent), and analysed ◦ Stories published and delivered via a website;  To be used by cancer patients / care givers (or members in support groups), anyone  Evaluation and general feedback by users were gathered 28/32
  29. 29.  Challenges faced by care givers: ◦ Many mentioned about emotion and stress (Emotional control, worry of relapse, pressure, facing the fact – learning to accept) ◦ Some mentioned about challenges of communication with patient, to provide support, care, love, for improving understanding, able to provide support ◦ Some mentioned financial challenge and stress on financial challenge ◦ Knowledge on caregiving ◦ A few mentioned about time management due to work commitment, transport the patient 29/32
  30. 30.  Of the Challenges faced, the following parties / resources are more helpful/supportive to care givers (with more occurrences) ◦ Friends, Family / Relatives ◦ Medical Professionals (Doctors / medical team) Some mentioned: ◦ Media (Books, Website, Online, Google)  30/32 A few mentioned insurance and government
  31. 31.   31/32 The outcome of the research is to devise a framework that is expected to articulate the affective affordances of ubiquitous learning for patient-centred health care. An ubiquitous learning resources for cancer support groups, mostly on survivors’ testimonials and sharing from medical professionals – in collaboration with NCSM, and also others parties.
  32. 32.          Crossen, F.J. (2009). 21st Century Health Care- The Case for Integrated Delivery Systems. New England Medical Journal, 361(14):1324-25. Laurent, M.R., and Vickers, T.J. (2009). Seeking health information online: does Wikipedia matter? Journal of the American Medical Informatics Association, 2009, 16:471-9. Looi, C.K., Seow, P., Zhang, B.H., So, H.J., Chen W., & Wong, L.H. (2010). Leveraging mobile technology for sustainable seamless learning: A research agenda. British Journal of Educational Technology [SSCI], 41 (2), 154-169. McGeady, D., Kujala, J., and Ilvonen, K. (2008). The impact of patient-physician web messaging on healthcare service provision. International Journal of Medical Informatics, 2008, 77(1):17-23. Poslad, S. (2009). Ubiquitous Computing: Smart Devices, Environments and Interactions. UK: John Wiley & Sons. T. Aloysius Raj , speaker of International Conference for cancer caregivers , Pulau Pinang , 4th October 2012. Malaysian Cancer Statistic Data and Figure Peninsular Malaysia 2006, National Cancer Registry, Ministry of Health. Retrieved on 5 October 2011 from http://www.makna.org.my/PDF/MalaysiaCancerStatistics.pdf Maierbrugger, A. (2013, February 26). Confirmed: Malaysia fattest ASEAN nation. Investvine. Retrieved from http://investvine.com/confirmed-malaysia-fattest-seasian-country/ Kasmiah Mustapha (Jan, 2013). Creating greater awareness. NSTP: Life & Times, page 7. Date 29 Jan 2013 32/32

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