The Future is Now

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The Future is Now

  1. 1. Virtual reality (VR) • “a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world”- Wikipedia
  2. 2. Department of Defense Hospitals Medical schools Medical equipment manufacturers
  3. 3. Pre-operative planning Robot-assisted surgery Anatomy instruction Therapeutic use for pain and depression Visualization of medical data (3D modeling; remote collaboration) Design of healthcare facilities (patient- centered, evidence-based)
  4. 4. Dr. Jeffrey Gold (Director, Pediatric Pain Management Clinic at Children’s Hospital of Los Angeles) • VR “… produces a modulating effect that is endogenous, so the analgesic influence is not simply a result of distraction but may also impact how the brain responds to painful stimuli”. • Currently running an NIH-funded study in which he uses MRI to measure the effects of VR and experimental pain.
  5. 5. Snow World • VR game created by Hunter Hoffman (Director of the University of Washington's VR Analgesia Research Center) with psychologist David Patterson (Chief of rehabilitation medicine at Harborview Burn Center) • Originally used with children; now used to help soldiers recovering from burn injuries
  6. 6. “Lifeomics is a future healthcare model integrating key ideas from genomics, modern statistics, ubiquitous computing, and virtual reality to promote participatory learning, social awareness, and wellbeing living.” http://www.duke.edu/~chc12/lifeomics/
  7. 7. Will integrate use of: • a wearable computing device (LifeomicsWEAR) for recording of continuous vital signs • a networked software (Lifeomics World) combining virtual reality, electronic health record system, and predictive|preventive measurements
  8. 8. Goals • To “promote continuous health awareness, participatory learning, and wholesome living”. • To generate “a wellbeing status report of a participant based on evolving datasets from the Web 2.0 applications, intimate health measurements from the LifeomicsWEAR, and human-avatar activities in the Lifeomics World.” • http://bit.ly/bSfDEY
  9. 9. Augmented Reality • “…a live direct or indirect view of a physical real- world environment whose elements are augmented by virtual computer-generated sensory input such as sound or graphics.” -- Wikipedia
  10. 10. Possible healthcare applications: • Captioning for the hearing impaired • Monitoring through nanoscale biosensors  Blood-sugar levels  Cholesterol  Sodium  Potassium
  11. 11. Wikitude Glue Acrossair RobotVision Layar
  12. 12. Layar • Used in Holland to find specific healthcare providers • Used in Japan to help find the nearest AED
  13. 13. On prescription bottles- access patient info Allergy indications on foods/vitamins Contraindications for other medications Quick downloads for healthcare apps
  14. 14. Directions and other info when being referred to a specialist For instructional videos for in-home health devices (such as CPAPs) ER wait-times
  15. 15. Alternate realities are pushing towards a model of healthcare in which patients have more control over their health/health information.
  16. 16. http://www.delicious.com/riverspirit/futureisno w http://www.slideshare.net • Search for “CMHSL” to see this and other fabulous & informative presentations!

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