Micro-Interactions
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Micro-Interactions

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"We live in a world where the little things really do matter. Each encounter, no matter how brief, is a micro-interaction which makes a deposit or withdrawal from our rational and emotional......

"We live in a world where the little things really do matter. Each encounter, no matter how brief, is a micro-interaction which makes a deposit or withdrawal from our rational and emotional subconscious. The sum of these interactions and encounters adds up to how we feel about a particular product, brand or service. Little things. Feelings. They influence our everyday behaviors more than we realize."

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  • 1. Micro-Interactions In a 2.0 World David Armano , VP, Experience Design Critical Mass / criticalmass.com Blog: darmano.typepad.com Twitter: twitter.com/armano
  • 2. Some Things Don’t Change
  • 3. Meet Randy Pausch Dad Husband Scientist Author Living With Cancer
  • 4. Disney’s $100,000 Salt + Pepper Shaker
  • 5. “ If I sent a child into one of your stores with a broken salt and pepper shaker today, would your policies allow your workers to be kind enough to replace it?” ~Randy Pausch
  • 6. “… the executives squirm at the question. They know the answer: Probably not .” ~Randy Pausch
  • 7. Some Things Do
  • 8. #3
  • 9. The Marketing Funnel Isn’t Linear (heck, it’s not even a funnel)
  • 10.  
  • 11. Consumer Behavior is Changing
  • 12. From Passive Consumption To Active Participation
  • 13. Technology Has Changed Too
  • 14. From Front + Back Ends… http://www.flickr.com/photos/borkweb/113862641/sizes/o/
  • 15. … To Endless Fragmentation of Services http://www.flickr.com/photos/stabilo-boss/93136022/sizes/o/
  • 16. Services Which Can Be Mixed + Mashed Like Melodies Intel Mash Maker suggests customizations and widgets. (Credit: Intel)
  • 17. The End Result Are Touch Points Which Seem Infinite
  • 18. We Influence Each Other Differently
  • 19. From Celebrities + Public Figures
  • 20. From Celebrities … To Anyone + Everyone
  • 21. We Broadcast to Each Other LIVE
  • 22.  
  • 23.  
  • 24.  
  • 25. We Trust People Who Are Like US
  • 26.  
  • 27.  
  • 28. A Brand Is Not What YOU Say it is. It’s What THEY Say it is.
  • 29. Source: brand tags
  • 30. We Want More From Brands
  • 31. Less Promises
  • 32. … More Actions “ Companies stage an experience when they engage customers in a memorable way”
  • 33. Interactions Which Engage, Enable, + Empower
  • 34.  
  • 35. From Brochure-Like Websites… Website (1999)
  • 36. … To Everyday Experiences + Interactions Brand Experience (2007) 1 3 2
  • 37. And Brands That Merge Personality With Utility 1 3 2
  • 38.  
  • 39. Engagement is the New Sticky
  • 40.  
  • 41.  
  • 42. Your Brand Is The Sum of its Interactions
  • 43.  
  • 44. What Are Your Gumball Machines? little things matter
  • 45. “ Micro-interactions” Are Fast Becoming The Building Blocks of Brand 2.0 (Google is leading the way)
  • 46.  
  • 47. Want To Get “Googley?” Get The Basics Right
  • 48.  
  • 49. … And Embrace Change
  • 50. A Business Model That Didn’t Adapt
  • 51. From Websites To Web Applications
  • 52.  
  • 53. Distribution is the New Centralized
  • 54.  
  • 55. The Social Experience Is Composed of Millions of Micro-interactions
  • 56.  
  • 57. Some Brands Are Adapting
  • 58.  
  • 59.  
  • 60. Faceless Companies Now Have Faces =
  • 61. Hi David . Enjoyed reading the dialogue here about keeping up with the real world versus the omnipresent school demands. Thought your talk at Loyola sounded like a good one. As you point out Jeff Jarvis and Dell are certainly integral case studies to be learned from....in the same way that we at Dell learned . Not sure there is any specific roadmap. Certainly we learn everyday from our conversations at Direct2dell; around the blogosphere; at StudioDell; in SecondLife;Michael Dell's meeting with bloggers at the Consumer Electronics show and at Dell's IdeaStorm...and all of that is leading to exciting new chapters for us as we engage direct with customers using various digital media. Should you ever want more detailed information about our journey beyond Dell hell, please let us know. Posted by: RichardatDELL
  • 62. Micro-interactions Become Especially Important When Brands Stumble
  • 63. What If Apple’s “Beige” Period Happened in a 2.0 World?
  • 64. Starbucks
  • 65. Going Back To Roots Re-Training Staff Improving Product Providing Better Experience Engaging Customers Along The Way…
  • 66.  
  • 67. And “Social Media” Is Evolving (Micro Media)
  • 68. Twitter Evolving Into A Multi-Touchpoint Conversation Ecosystem Desktop widgets/applications Web widgets Mobile Web version Mash Ups Start page / feeds Virtual words 1 2 3 4 5 6 7
  • 69. Brands Moving From “Canned” to “Live” Direct Engagement 1 2 3 4
  • 70. Is Your Brand At a Crossroads?
  • 71.  
  • 72. Positive Interactions Trust Loyalty
  • 73. Welcome To Life In a 2.0 World
  • 74. From Passive Macro Fixed Static Messages Formal Dictation Finite Staged Faceless Promises To Active Micro Portable Live Interactions Informal Conversation Infinite Improvised Personalities Actions
  • 75. Or More Simply, Put People First
  • 76. Treat Everyone Like An Influencer. Make Every Interaction Count.
  • 77. Micro-Interactions In a 2.0 World David Armano , VP, Experience Design Critical Mass / criticalmass.com Blog: darmano.typepad.com Twitter: twitter.com/armano