Phil EislerGeneral Manager, GeForce GRID    | June 2012
Play Anywhere
Play Any Game
Play on Any Device
“Cloud gaming is an inevitable byproduct of advances in streaming, compression, and better broadband.”                    ...
Convenience is a Large Market                      250                      200      Billion         150      Dollars     ...
PC GAMERS       100M   GEFORCE                      CONSOLE                      GAMERS          100M                     ...
IPTV Growth RateNVIDIA Confidential
GeForce® GRID         Lower Latency         Higher Density                          z         Lower Power         Better Q...
KEPLERTHE FIRST CLOUD GPUVirtualized GPULow-Latency Remote DisplayOn-chip EncoderSuper Energy-Efficient
GeForce GRID Latency     CLIENT                                        SERVER              Kybd/Mse                       ...
Game Input Lagin Milliseconds
Game Input Lagin Milliseconds
Game Input Lagin Milliseconds     GeForce                    50    10 30   5            66      GRID  Cloud Gen I         ...
GeForce GRID      ®
Game Server Density & PowerFirst Generation Cloud1 GPU / Server1 Game Stream / Server150W / Game Stream
Game Server Density & PowerFirst Generation Cloud   GeForce GRID Game Servers1 GPU / Server           4 GPUs / Server1 Gam...
NVIDIA GeForce GRID Processor          CUDA    Memory   Memory        Shader  GPUs                                        ...
Virtual Game ConsolesLG Smart TV Powered by NVIDIA GeForce GRID
Gaming on Tablets via 4G/LTE or WiFi
NVIDIA GeForce GRID Developers
GeForce GRID Developer Support      "Cloud has the potential to deliver an even more powerful experience in      the futur...
사업설명회 2부: NVIDIA GeForce GRID
Upcoming SlideShare
Loading in...5
×

사업설명회 2부: NVIDIA GeForce GRID

319

Published on

2012년 7월 18일 LG유플러스 클라우드게임 사업설명회 2부 @그랜드 인터컨티넨탈 호텔

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
319
On Slideshare
0
From Embeds
0
Number of Embeds
2
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • For years the gaming industry has forced users to choose and confined them to a single platform to enjoy their games.A new blockbuster comes out, and gamers have to pick the PS, Xbox, Wii or PC version. And if they want to play on their tablet or phone while mobile, it is not possibleCloud gaming is a disruptive force in the game industry that will change the way that we enjoy gamesIt will liberate us from being confined to a single platform and free us to play anywhereWe have changed the computing architecture from years of client side GPUs and renderingAnd moved the GPU into the cloud data center.In so doing we can stream games to any device on a networkFreedom for gamers
  • And we are doing it with standard PC game architecture.Direct X with 1,000’s of titles and robust developer tools.All of these great games can now be enjoyed on new platforms and by new gamersPC games – the greatest development platform in the world – can now be enjoyed not just on your PC, but your TV, iMAC, tablet etc.
  • GeForce GRID encodes games as H.264 video – the world standard for video encodingIt is now fundamentally the same as any video service like Netflix or YoutubeAnywhere that Netflix or Youtube can be watched GeForce GRID games can be playedYour phone, tablet, PC or TV
  • New GPUs with on-chip encoders can now compress and send videoBetter broadband where Korea leads the worldYesterday some showed me the latest Samsung Galaxy phone with LTE reaching speeds of 20 Mbps in your handThe infrastructure and technology exists today for Korea to lead the world into the cloud gaming era
  • Blu-ray/DVD Rentals & Sales: PWC, 2012 global revenue: $48B(Based on PWC report, details from Lee below. Includes estimated DVD subscription piece from Netflix and Blockbuster (Dish) financials.) Pay TV/Video on Demand: ABI Research, 2012 global revenue: $236Bhttp://www.cedmagazine.com/news/2011/12/report-worldwide-pay-tv-revenue-to-hit-236b-at-end-of-2012FROM LEE:These are the global numbers from PWC for 2012.Physical sales:  $31.6BIn-store rentals:  $15.4BEstimate of online rentals: $2B- Netflix was $319M last quarter, down from $370M in Q4 and saying it’s going to decline over time.- Blockbuster is part of Dish Networks so doesn’t break out a lot of detail.  Their whole volume in Q1 was $334M, some of which is included in the sales and in-store rental numbers. So overall I’d put the Physical and Rental disc model at about $48B. As for growth rate, let’s assume the online rental business was about $3B last year and declining 33% to $2B this year. That would but the 2011 total of:Physical Sales:  $30.4BIn-store rentals: $15.4BEstimate of online rentals: $3BSo the market in 2011 was about $47.8B. Growth rate is essentially zero (0.4%).
  • 사업설명회 2부: NVIDIA GeForce GRID

    1. 1. Phil EislerGeneral Manager, GeForce GRID | June 2012
    2. 2. Play Anywhere
    3. 3. Play Any Game
    4. 4. Play on Any Device
    5. 5. “Cloud gaming is an inevitable byproduct of advances in streaming, compression, and better broadband.” -Gamesbeat
    6. 6. Convenience is a Large Market 250 200 Billion 150 Dollars 100 50 0 Blu Ray/DVD Video Services Sales & Rentals (Pay TV + Streaming)NVIDIA Confidential Sources: PWC, ABI Research
    7. 7. PC GAMERS 100M GEFORCE CONSOLE GAMERS 100M CASUAL GAMERS 500M GEFORCE GRID BROADBAND SUBSCRIBERS 600MNVIDIA Confidential
    8. 8. IPTV Growth RateNVIDIA Confidential
    9. 9. GeForce® GRID Lower Latency Higher Density z Lower Power Better Quality
    10. 10. KEPLERTHE FIRST CLOUD GPUVirtualized GPULow-Latency Remote DisplayOn-chip EncoderSuper Energy-Efficient
    11. 11. GeForce GRID Latency CLIENT SERVER Kybd/Mse IP NIC CPU Decode NetworkRender Encode Render CaptureGeForce GRID Network GeForce GRID 30-60 ms 30 ms 60 ms 2 Frames 2 Frames 4 Frames
    12. 12. Game Input Lagin Milliseconds
    13. 13. Game Input Lagin Milliseconds
    14. 14. Game Input Lagin Milliseconds GeForce 50 10 30 5 66 GRID Cloud Gen I 100 30 75 15 66 Console + 100 0 66 TV GeForce PC 50 15 0 50 100 150 200 250 300 350 400 Game pipeline Capture/Encode Network Decode Display
    15. 15. GeForce GRID ®
    16. 16. Game Server Density & PowerFirst Generation Cloud1 GPU / Server1 Game Stream / Server150W / Game Stream
    17. 17. Game Server Density & PowerFirst Generation Cloud GeForce GRID Game Servers1 GPU / Server 4 GPUs / Server1 Game Stream / Server 4 Game Streams / Server150W / Game Stream 75W / Game Stream
    18. 18. NVIDIA GeForce GRID Processor CUDA Memory Memory Shader GPUs TDP Cores Size Perf Perf Dual 3,072 8GB 320 GB/sec 4.7 TFLOPS 250W
    19. 19. Virtual Game ConsolesLG Smart TV Powered by NVIDIA GeForce GRID
    20. 20. Gaming on Tablets via 4G/LTE or WiFi
    21. 21. NVIDIA GeForce GRID Developers
    22. 22. GeForce GRID Developer Support "Cloud has the potential to deliver an even more powerful experience in the future by enabling ultra-high end GPUs like GeForce GRID to stream ultra-high quality graphics such as those made possible by UE4 to a huge range of devices, well beyond console capabilities. The result will be that more people can enjoy Epics games on more devices at higher quality." Tim Sweeney, Founder and CEO, Epic Games

    ×