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this is work in progress, presentation on our co-design process.

this is work in progress, presentation on our co-design process.

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  • 05/26/10
  • 05/26/10
  • 05/26/10
  • 05/26/10
  • 05/26/10
  • 05/26/10

Transcript

  • 1. Co-Design Process SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
  • 2. HOME
    • Social need Active problem owner
        • Full process takes about 1 year Describe the problem specifically Who is the (perceived) target group
    SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
  • 3. HOME Desk research Academic, Issues, statistics, plans, similar projects Tech research What is the technological landscape and it ’ s main players People research Your partners, Find bloggers, illustrators, web/mobile programmers, change makers - Draw your actor network Context research Research the target group ’ s media, information and life style preferences. SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
  • 4. HOME You can find inspiration everywhere! Similar programs, other contexts. Other program, same contexts. Analogies Your creative type SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
  • 5. HOME Develop ‘ Proof of Principle ’ and Visual Prototypes SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
  • 6. Co-Creation Workshop A speed repeat of the first three steps: Present research, Share inspiration and Share prototypes Discuss & choose, Mix & Match Develop Use cases, User profiles, Issue maps Work out logistics, launch plans Visiting locations Partner agreements HOME SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
  • 7. Making product Agile Collaboration (online) with Local Creatives Texts Cultural sensitivity check Visual development Technical development Sign Partnership Agreements HOME SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
  • 8. Pilot Testing Workshop Testing product with groups Iterate, Fine tune, Launch details Distribution plans HOME SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
  • 9. Solution Launch & Implementation Iterate (fine tune, repeatedly) Upscale Actor Network Evaluate HOME SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
  • 10. Co-Design Process SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
  • 11. HOME
    • Social need Active problem owner
        • Full process takes about 1 year Describe the problem specifically Who is the (perceived) target group
    SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
  • 12. HOME Desk research Academic, Issues, statistics, plans, similar projects Tech research What is the technological landscape and it ’ s main players People research Your partners, Find bloggers, illustrators, web/mobile programmers, change makers - Draw your actor network Context research Research the target group ’ s media, information and life style preferences. SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
  • 13. HOME You can find inspiration everywhere! Similar programs, other contexts. Other program, same contexts. Analogies Your creative type SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
  • 14.  
  • 15. HOME You can find inspiration everywhere! Similar programs, other contexts. Other program, same contexts. Analogies Your creative type SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
  • 16.  
  • 17.  
  • 18. HOME Develop ‘ Proof of Principle ’ and Visual Prototypes SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
  • 19. Paper prototyping
  • 20. Character styles
  • 21. Co-Creation Workshop A speed repeat of the first three steps: Present research, Share inspiration and Share prototypes Discuss & choose, Mix & Match Develop Use cases, User profiles, Issue maps Work out logistics, launch plans Visiting locations Partner agreements HOME SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
  • 22.  
  • 23. Paper protoype testing
  • 24. Workshop
  • 25.  
  • 26. Workshop - A group of 10 to 20 participants, no observers For minimum of two days, max 5 days. - Participants are all key people who will be involved in the project production, and representatives of different types of users. And local creatives. - Careful facilitation, clarity and safety, well prepared questions to work on and the tools need to work on them.
  • 27. Making product Agile Collaboration (online) with Local Creatives Texts Cultural sensitivity check Visual development Technical development Sign Partnership Agreements HOME SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
  • 28. Pilot Testing Workshop Testing product with groups Iterate, Fine tune, Launch details Distribution plans HOME SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
  • 29.  
  • 30.  
  • 31. Solution Launch & Implementation Iterate (fine tune, repeatedly) Upscale Actor Network Evaluate HOME SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
  • 32. SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING