Co design-workshop

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this is work in progress, presentation on our co-design process.

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  • 05/26/10
  • 05/26/10
  • 05/26/10
  • 05/26/10
  • 05/26/10
  • 05/26/10
  • Co design-workshop

    1. 1. Co-Design Process SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
    2. 2. HOME <ul><li>Social need Active problem owner </li></ul><ul><ul><ul><li>Full process takes about 1 year Describe the problem specifically Who is the (perceived) target group </li></ul></ul></ul>SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
    3. 3. HOME Desk research Academic, Issues, statistics, plans, similar projects Tech research What is the technological landscape and it ’ s main players People research Your partners, Find bloggers, illustrators, web/mobile programmers, change makers - Draw your actor network Context research Research the target group ’ s media, information and life style preferences. SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
    4. 4. HOME You can find inspiration everywhere! Similar programs, other contexts. Other program, same contexts. Analogies Your creative type SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
    5. 5. HOME Develop ‘ Proof of Principle ’ and Visual Prototypes SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
    6. 6. Co-Creation Workshop A speed repeat of the first three steps: Present research, Share inspiration and Share prototypes Discuss & choose, Mix & Match Develop Use cases, User profiles, Issue maps Work out logistics, launch plans Visiting locations Partner agreements HOME SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
    7. 7. Making product Agile Collaboration (online) with Local Creatives Texts Cultural sensitivity check Visual development Technical development Sign Partnership Agreements HOME SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
    8. 8. Pilot Testing Workshop Testing product with groups Iterate, Fine tune, Launch details Distribution plans HOME SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
    9. 9. Solution Launch & Implementation Iterate (fine tune, repeatedly) Upscale Actor Network Evaluate HOME SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
    10. 10. Co-Design Process SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
    11. 11. HOME <ul><li>Social need Active problem owner </li></ul><ul><ul><ul><li>Full process takes about 1 year Describe the problem specifically Who is the (perceived) target group </li></ul></ul></ul>SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
    12. 12. HOME Desk research Academic, Issues, statistics, plans, similar projects Tech research What is the technological landscape and it ’ s main players People research Your partners, Find bloggers, illustrators, web/mobile programmers, change makers - Draw your actor network Context research Research the target group ’ s media, information and life style preferences. SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
    13. 13. HOME You can find inspiration everywhere! Similar programs, other contexts. Other program, same contexts. Analogies Your creative type SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
    14. 15. HOME You can find inspiration everywhere! Similar programs, other contexts. Other program, same contexts. Analogies Your creative type SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
    15. 18. HOME Develop ‘ Proof of Principle ’ and Visual Prototypes SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
    16. 19. Paper prototyping
    17. 20. Character styles
    18. 21. Co-Creation Workshop A speed repeat of the first three steps: Present research, Share inspiration and Share prototypes Discuss & choose, Mix & Match Develop Use cases, User profiles, Issue maps Work out logistics, launch plans Visiting locations Partner agreements HOME SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
    19. 23. Paper protoype testing
    20. 24. Workshop
    21. 26. Workshop - A group of 10 to 20 participants, no observers For minimum of two days, max 5 days. - Participants are all key people who will be involved in the project production, and representatives of different types of users. And local creatives. - Careful facilitation, clarity and safety, well prepared questions to work on and the tools need to work on them.
    22. 27. Making product Agile Collaboration (online) with Local Creatives Texts Cultural sensitivity check Visual development Technical development Sign Partnership Agreements HOME SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
    23. 28. Pilot Testing Workshop Testing product with groups Iterate, Fine tune, Launch details Distribution plans HOME SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
    24. 31. Solution Launch & Implementation Iterate (fine tune, repeatedly) Upscale Actor Network Evaluate HOME SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING
    25. 32. SOCIAL NEED RESEARCH CO-DESIGN SOLUTION PILOT INSPIRATION CO-CREATION MAKING

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