Barcamp Derry (Side A) - A Brief History of Video Games

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Part 1 of a presentation I put together for the informal "unconference" Barcamp Derry. Unfortunately I've had to change the fonts so its not quite as good looking as it was when I presented it. I've …

Part 1 of a presentation I put together for the informal "unconference" Barcamp Derry. Unfortunately I've had to change the fonts so its not quite as good looking as it was when I presented it. I've included some videos as hyperlinks and some as Youtube inserts.

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  • 1.
  • 2. Covering...
    SIDE A:
    > A Brief History of Video Games
    SIDE B:
    > Serious Games
    > My Work at University of Ulster, Coleraine
  • 3.
  • 4. The Origins
    1958
    Tennis For Two
    William Higinbotham
    Oscilloscope
    1961
    Spacewar!
    Steve Russell (MIT)
    PDP-1 computer
  • 5. The Early Years
    Magnavox Odyssey1972
    Ralph Baer.
    First home TV console.
    Pong 1972
    Nolan Bushnell & Al Alcorn.
  • 6. VCS/26001977
    The Early Years
    • First multi-game cartridgeconsole.
    • 7. First system to feature 3rd party games.
  • The Birth of Arcade
    Space Invaders 1979
    Taito
    Caused a coin shortage in Japan.
    Pac-Man1980
    Namco
    Caused “Pac Man Fever”.
  • 8. The Birth of Arcade
    Battlezone1980
    Atari
    Maybe used for training US Army gunners (first serious game?)
    Donkey Kong1981
    Nintendo
    First appearance of Mario.
  • 9. The Birth of Arcade
    Pole Position 1982
    Atari
    Advertising in similar style to kids toys.
  • 10. Early Handhelds
    Game & Watch
    Nintendo 1980
    One of the first handheld gaming devices.
    (Worth a lot on eBay now if you still have one in the attic...)
  • 11. Computer Games
    Circa 1982
    > Sinclair ZX Spectrum
    > Commodore 64
    > Apple Macintosh
    > IBM PC
    > Amiga (Later)
  • 12. 1983...
    MARKET FILLED WITH: Atari 2600, Atari 5200, Bally Astrocade, ColecoVision, Coleco Gemini, Emerson Arcadia 2001, Fairchild Channel F System II, Magnavox Odyssey, Mattel Intellivision, Intellivision II, Sears Tele-Games systems, TandyvisioN, Vectrex.
    MARKET FULL OF POOR TITLES FROM START-UPS.
    RESULTED IN...
  • 13. 1983
    VIDEO GAME CRASH OF NORTH AMERICA
  • 14. Video Game Revival
    1985
    NINTENDO
    ENTERTAINMENT
    SYSTEM (N.E.S.)
    Known as the Famicom (family computer) in Japan.
    Set the standard for control pads.
  • 15. Home Consoles
    Two series were born...
    SUPER MARIO BROS.
    1985
    THE LEGEND OF ZELDA
    1987
  • 16. Home Consoles
    Sega
    1986
    Master System
    • Mainly successful in Europe
    1990
    Mega Drive
    • Known as Genesis in U.S.
    Sega unleashed their new mascot in 1991...
  • 17. Home Consoles
    Super Nintendo(SNES)
    1991
    Bundled with the excellent Super Mario World.
  • 18. Handhelds
    1990
    GAMEBOY
    • Bundled with Tetris
    Sega
    1991
    GAME GEAR
  • 19. PC Gaming
    id Softwaredevelop first person shooter (FPS) PC games:
    - Wolfenstein 3D
    - Doom
    Controversial - Played by one of the
    Columbine shooters.
    - Quake
    All games rated M/16/18.
    1992
    1993
    1996
  • 20. PC Gaming
    Not all shooters!
    - Sim City 2000
    City creation game - One of the first games of the Sims series.
    - Myst
    Multimedia adventure game – one of the best selling PC games of all time.
    - Secret of Monkey Island
    Humourous point & click adventure.
    1993
    1993
    1990
  • 21. Decline of Arcades
    Mid-90’s
    Worldwide closures – game over man!
    Reasons:
    Popularity of games consoles in the home.
    Market had many poor clones.
    Lack of variety.
  • 22. The 3D Revolution
    Sony PlayStation 1995
    • Highly successful, won this generation.
    • 23. Sold over 100 million.
    • 24. Remained in production until 2006!
    • 25. Landmark titles:
    • 26. Metal Gear Solid
    • 27. PaRappa The Rapper
    • 28. Popularised music & rhythm games.
    • 29. Crash Bandicoot
    • 30. Final Fantasy VII
    • 31. WipeOut
  • The 3D Revolution
    Nintendo 64 1996
    • Very successful, but still behind PlayStation.
    • 32. Super Mario 64
    • 33. Defined the 3D platformer.
    • 34. GoldenEye 007
    • 35. Zelda: Ocarina of Time
    • 36. Often cited as best game of all-time.
    Sega Saturn 1995
    • Failed in America & Europe.
    • 37. Tomb Raider
    • 38. Later released on PlayStation/PC.
  • The 128-bit Generation
    Sega Dreamcast 1998
    Failed to become a hit.
    Had several landmark titles:
    Nintendo Gamecube1999
    Hindered by reputation as a kid’s console.
    Games:
    • Metroid Prime
    • 41. Resident Evil 4
    • 42. Another best game of all time.
  • The 128-bit Generation
    Sony PlayStation 2 2000
    Continued Sony’s market reign.
    Best selling console ever.
    Huge game’s library.
    • Shadow of the Colossus
    • 43. God of War
    • 44. Guitar Hero
    • 45. Grand Theft Auto: San Andreas
    Microsoft Xbox 2001
    Microsoft’s first console – proved a worthy competitor.
    Bundled with Halo.
  • 46. Meanwhile, in Computer Gaming...
    World of Warcraft2004
    The world’s biggest and most addictive online game.
    Currently has over 11.5 million subscribers.
    Rise of Casual Games
    PC casual gaming on the rise:
    PopCap’sBejeweled.
    Diner Dash.
    The Sims.
    Surpassed Myst as best-selling computer game of all time.
  • 47. The Current Generation
    Nintendo DS 2004
    Touch screen gaming.
    Iterations: DS Lite, DSi
    Highly successful for both casual and hardcore games market.
    Sony PSP 2004
    Most powerful than Nintendo DS.
    Traditional control scheme (buttons).
    Iterations: PSP-Slim, PSP-Lite, PSP-Go
    Trailing behind the DS.
  • 48. The Current Generation
    Microsoft Xbox 360 2005
    First “HD generation” console.
    Xbox Live set the standard for online console gaming.
    Uses DVD format.
    Halo 3 & Gears of War flagship titles.
    Sony Playstation 3 2007
    Free online play with PlayStation Network.
    Metal Gear Solid 4 biggest title so far.
    Uses Blu-ray disc format.
  • 49. The Current Generation
    Nintendo Wii2006
    Initially predicted to be a disaster.
    Uses motion control.
    Bundled with Wii Sports game(tennis, boxing, baseball, bowling and golf).
    Well marketed.
    Currently leading the generation (by a large amount!).
    Proved highly successful with casual gamers.
  • 50. ...and lets not forget!
    Apple iPhone2008
    App Store appeared in 2008, opening the doors for indie and commercial game developers.
    Low price-point for games.
    Allows for instant purchase anddownload of a game wherever youare.
    Games can be expanded (with downloadable content) and updated easily.
    Now for the stats...
  • 51. Stats from http://www.theesa.com/facts/andhttp://www.gamasutra.com/php-bin/news_index.php?story=24859
  • 52. Stats from http://www.theesa.com/facts/andhttp://www.gamasutra.com/php-bin/news_index.php?story=24859
  • 53. Video Game Players
    The average game player is 35 years old and has been playing games for 12 years.
    84% of all games sold in 2008 were rated "E" for Everyone, "T" for Teen, or "E10+" for Everyone 10+.
    92% of game players under the age of 18 report that their parents are present when they purchase or rent games.
    63% of parents believe video games are a positive part of their children’s lives.
    Stats from http://www.theesa.com/facts/andhttp://www.gamasutra.com/php-bin/news_index.php?story=24859
  • 54. 2008 Video Games Market
    UK saw 26% increase in 2008 sales over 2007, compared to 15% in U.S. and 13% decline in Japan, meaning that it's now overtaken Japan to become the second largest videogames market in the world.
    Combined growth across the three biggest markets in the world averaged out at 11%, with 409.9 million units of software sold compared to 367.7 million the previous year.
    UK video games industry worth over £4 billion in 2008.
    Source: http://www.gamesindustry.biz/articles/uk-leads-global-videogames-market-growth
    andhttp://www.guardian.co.uk/technology/gamesblog/2009/jan/07/nintendo-games
  • 55. Game Playersare maturing(and kids are still playing).Games are no longer just toys!