The future of technology and teaching: from mid-2007 Wesleyan University
I. Web 2.0 <ul><li>State of the blogosphere </li></ul><ul><li>70 million blogs  tracked by Technorati: </li></ul><ul><ul><...
I. Web 2.0
I. Web 2.0 <ul><li>State of the blogosphere, more </li></ul><ul><li>12 people million using three platforms, including Liv...
I. Web 2.0 <ul><li>Reach of Flickr </li></ul><ul><li>100  million  images, as of Feb 2006 </li></ul><ul><li>As of October ...
I. Web 2.0 <ul><li>Reach of Flickr </li></ul><ul><li>26 million searchable,  shareable  images in Flickr (December 2006) <...
I. Web 2.0 <ul><li>What can we learn from this? Ton Zylstra: </li></ul><ul><li>“ In general you could say that both Flickr...
I. Web 2.0 <ul><li>“…In every triangle there always needs to be a person and  an object of sociality . The third point of ...
I. Web 2.0 and rich media <ul><li>Web 2.0 influences rich media </li></ul><ul><li>Podcasting </li></ul>
I. Web 2.0 <ul><li>Teaching with Web 2.0: it’s not all new </li></ul><ul><li>- Web 1.0, internet pedagogies </li></ul><ul>...
I. Web 2.0 <ul><li>Teaching with Web 2.0: it’s not all new </li></ul><ul><li>Earlier pedagogies </li></ul><ul><li>Journali...
I. Web 2.0 <ul><li>Teaching with Web 2.0: new principles </li></ul><ul><li>Distributed  </li></ul><ul><li>conversation </l...
I. Web 2.0 <ul><li>Wiki pedagogies </li></ul><ul><li>Collective research </li></ul><ul><li>Group writing </li></ul><ul><li...
I. Web 2.0 <ul><li>Teaching with Web 2.0: “net.gen”: </li></ul><ul><li>“ Fully half of all teens and 57 percent of teens w...
I. Web 2.0 <ul><li>Teaching with Web 2.0: the “net.gen”: </li></ul><ul><li>“ [S]tudents… write words on paper, yes— but… a...
I. Web 2.0 <ul><li>“—and no doubt in whatever genre will emerge in the next ten minutes. </li></ul><ul><li>Note that no on...
II. Mobile  <ul><li>All of Web 2.0, just more so </li></ul><ul><li>Ambient </li></ul><ul><li>Accelerating  </li></ul><ul><...
II. Mobile  <ul><li>(Mandatory device slide) </li></ul>
II. Mobile <ul><li>(Yet another mandatory mobile device slide) </li></ul>Long., MPH, ksmichel
II. Mobile <ul><li>(Still another mandatory mobile device slide) </li></ul>Tnkgrl
II. Mobile <ul><li>(How many mandatory mobile device slides can there be?) </li></ul>Carl Berger, Wei Su
II. Mobile <ul><li>(Found on BBC site, June 2005) </li></ul>American unilateralism
II. Mobile  <ul><li>Pedagogies </li></ul><ul><li>Information on demand </li></ul><ul><li>Time usage changes </li></ul><ul>...
II. Mobile <ul><li>Pedagogies: new forms </li></ul>John Schott, Carleton College, 2006
II. Mobile <ul><li>Pedagogies: new forms </li></ul>University of Umea, 2004
III. Gaming <ul><li>Why pay attention to this stuff? </li></ul><ul><li>Cultural presence (crossing gender and age) </li></...
III. Gaming <ul><li>(Gwen, 2006) </li></ul>Why pay attention to this stuff? <ul><li>Changes in information ecology </li></...
III. Gaming <ul><li>(Rome: Total War) </li></ul><ul><li>Large issues </li></ul><ul><li>8 million players, World of Warcraf...
III. Gaming <ul><li>(Stacy Road, “The Phone”, 2004) </li></ul><ul><li>Moreover, diversity: </li></ul><ul><li>Current event...
III. Gaming  (Second Life, 2004-present) Web 2.0 influences rich media: social gaming and Web 2.0
III. Gaming  (Second Life, 2004-present) <ul><li>Pedagogy and Second Life </li></ul><ul><li>Virtual reality, continued </l...
IV. Web 2.0 storytelling <ul><li>Flickr and storytelling </li></ul><ul><li>Tell a story in 5 frames  group </li></ul>“ Gen...
IV. Web 2.0 storytelling
IV. Web 2.0 storytelling
IV. Web 2.0 storytelling
IV. Web 2.0 storytelling “ Gender Miscommunication”  (Nightingai1e, 2006)
IV. Web 2.0 storytelling <ul><li>Flickr and storytelling </li></ul><ul><li>In the Tell a story in 5 frames group, 'Alone W...
Keeping up <ul><li>National Institute for Technology and  </li></ul><ul><li>Liberal Education  http:// nitle.org   </li></...
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Wesleyan Reunion Commencement 2007

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Quick brace of images for a very short talk on the future of technology+teaching.
Also shown: this video, http://www.nasa.gov/mission_pages/cassini/multimedia/pia08117.html .

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Wesleyan Reunion Commencement 2007

  1. 1. The future of technology and teaching: from mid-2007 Wesleyan University
  2. 2. I. Web 2.0 <ul><li>State of the blogosphere </li></ul><ul><li>70 million blogs tracked by Technorati: </li></ul><ul><ul><li>“ Technorati is now tracking over 70 million weblogs, and we're seeing about 120,000 new weblogs being created worldwide each day. That's about 1.4 blogs created every second of every day.” </li></ul></ul><ul><ul><ul><li>(David Sifry, April 2007) </li></ul></ul></ul><ul><ul><li>Chart follows… </li></ul></ul>
  3. 3. I. Web 2.0
  4. 4. I. Web 2.0 <ul><li>State of the blogosphere, more </li></ul><ul><li>12 people million using three platforms, including LiveJournal: majority women (Anil Dash, MeshForum 2006) </li></ul><ul><li>Diversity: diaries, public intellectuals, carnivals, knitters, moblogs, warblogs home and abroad… </li></ul>
  5. 5. I. Web 2.0 <ul><li>Reach of Flickr </li></ul><ul><li>100 million images, as of Feb 2006 </li></ul><ul><li>As of October 2006, 4 million Flickr members (3/4 not in the US) </li></ul><ul><li>1 million photos uploaded each day </li></ul><ul><li>( http://www.radioopensource.org/photography-20/ ) </li></ul>
  6. 6. I. Web 2.0 <ul><li>Reach of Flickr </li></ul><ul><li>26 million searchable, shareable images in Flickr (December 2006) </li></ul><ul><li>Metadata is good enough </li></ul><ul><li>Gaming inspiration </li></ul>(Ben Harris-Roxas, 2006)
  7. 7. I. Web 2.0 <ul><li>What can we learn from this? Ton Zylstra: </li></ul><ul><li>“ In general you could say that both Flickr and del.icio.us work in a triangle: person, picture/bookmark, and tag(s). Or more abstract a person, an object of sociality , and some descriptor...” </li></ul>
  8. 8. I. Web 2.0 <ul><li>“…In every triangle there always needs to be a person and an object of sociality . The third point of the triangle is free to define[,] as it were.” </li></ul><ul><li>- http://www.zylstra.org , 2006 </li></ul><ul><li>(emphases added) </li></ul>
  9. 9. I. Web 2.0 and rich media <ul><li>Web 2.0 influences rich media </li></ul><ul><li>Podcasting </li></ul>
  10. 10. I. Web 2.0 <ul><li>Teaching with Web 2.0: it’s not all new </li></ul><ul><li>- Web 1.0, internet pedagogies </li></ul><ul><li>Hypertext </li></ul><ul><li>Web audience </li></ul><ul><li>Discussion fora </li></ul><ul><li>Collaborative document authoring </li></ul><ul><li>Groupware </li></ul>
  11. 11. I. Web 2.0 <ul><li>Teaching with Web 2.0: it’s not all new </li></ul><ul><li>Earlier pedagogies </li></ul><ul><li>Journaling </li></ul><ul><li>Media literacy </li></ul><ul><li>Personal expression </li></ul><ul><li>Socratic dialogue </li></ul>
  12. 12. I. Web 2.0 <ul><li>Teaching with Web 2.0: new principles </li></ul><ul><li>Distributed </li></ul><ul><li>conversation </li></ul><ul><li>Collaborative </li></ul><ul><li>writing </li></ul><ul><li>Object-oriented </li></ul><ul><li>discussion </li></ul>http://smarthistory.blogspot.com/
  13. 13. I. Web 2.0 <ul><li>Wiki pedagogies </li></ul><ul><li>Collective research </li></ul><ul><li>Group writing </li></ul><ul><li>Document editing </li></ul><ul><li>Information literacy </li></ul><ul><li>Discussion </li></ul><ul><li>Knowledge accretion </li></ul>(Romantic Audiences project Bowdoin College, 2005-present
  14. 14. I. Web 2.0 <ul><li>Teaching with Web 2.0: “net.gen”: </li></ul><ul><li>“ Fully half of all teens and 57 percent of teens who use the Internet could be considered Content Creators, according to a survey by the Pew Internet & American Life Project.” </li></ul><ul><li>(2005) </li></ul>http://www.pewtrusts.com/pdf/PIP_Teens_1105.pdf
  15. 15. I. Web 2.0 <ul><li>Teaching with Web 2.0: the “net.gen”: </li></ul><ul><li>“ [S]tudents… write words on paper, yes— but… also compose words and images and create audio files on Web logs (blogs), in word processors, with video editors and Web editors and in e-mail and on presentation software and in instant messaging and on listservs and on bulletin boards …” </li></ul>Kathleen Blake Yancey, &quot;Made Not Only in Words: Composition in a New Key.&quot; CCC 56.2 (2004):297-328.
  16. 16. I. Web 2.0 <ul><li>“—and no doubt in whatever genre will emerge in the next ten minutes. </li></ul><ul><li>Note that no one is making anyone do any of this writing.” </li></ul>Kathleen Blake Yancey, &quot;Made Not Only in Words: Composition in a New Key.&quot; CCC 56.2 ( 2004 ):297-328.
  17. 17. II. Mobile <ul><li>All of Web 2.0, just more so </li></ul><ul><li>Ambient </li></ul><ul><li>Accelerating </li></ul><ul><li>Annotating </li></ul>http://www.phonebashing.com/
  18. 18. II. Mobile <ul><li>(Mandatory device slide) </li></ul>
  19. 19. II. Mobile <ul><li>(Yet another mandatory mobile device slide) </li></ul>Long., MPH, ksmichel
  20. 20. II. Mobile <ul><li>(Still another mandatory mobile device slide) </li></ul>Tnkgrl
  21. 21. II. Mobile <ul><li>(How many mandatory mobile device slides can there be?) </li></ul>Carl Berger, Wei Su
  22. 22. II. Mobile <ul><li>(Found on BBC site, June 2005) </li></ul>American unilateralism
  23. 23. II. Mobile <ul><li>Pedagogies </li></ul><ul><li>Information on demand </li></ul><ul><li>Time usage changes </li></ul><ul><li>Class/world barrier reduction </li></ul><ul><li>Swarming </li></ul><ul><li>Personal intimacy with units </li></ul><ul><li>Spatial mapping </li></ul><ul><li>Mobile, multimedia, social research </li></ul>
  24. 24. II. Mobile <ul><li>Pedagogies: new forms </li></ul>John Schott, Carleton College, 2006
  25. 25. II. Mobile <ul><li>Pedagogies: new forms </li></ul>University of Umea, 2004
  26. 26. III. Gaming <ul><li>Why pay attention to this stuff? </li></ul><ul><li>Cultural presence (crossing gender and age) </li></ul><ul><li>Interface driver (watch NASA) </li></ul><ul><li>Content creation (&quot;The French Democracy&quot; (2005)) </li></ul>(World of Warcraft)
  27. 27. III. Gaming <ul><li>(Gwen, 2006) </li></ul>Why pay attention to this stuff? <ul><li>Changes in information ecology </li></ul><ul><li>Object of study </li></ul><ul><li>Pedagogical implications (James Paul Gee, Mark Prensky, Henry Jenkins) </li></ul>
  28. 28. III. Gaming <ul><li>(Rome: Total War) </li></ul><ul><li>Large issues </li></ul><ul><li>8 million players, World of Warcraft; 1 million players, Virtual Magic Kingdom </li></ul><ul><li>Violence </li></ul><ul><li>Transmedia storytelling (Henry Jenkins, MIT) </li></ul><ul><li>&quot;the new golf&quot;, Second Life (Joi Ito) </li></ul>
  29. 29. III. Gaming <ul><li>(Stacy Road, “The Phone”, 2004) </li></ul><ul><li>Moreover, diversity: </li></ul><ul><li>Current events (Kumawar) </li></ul><ul><li>Political argument (September 12th, FoodForce) </li></ul><ul><li>Religious gaming (Left Behind: Eternal Forces, 2006) </li></ul><ul><li>Literary gaming (Kafkamesto, 2006) </li></ul>
  30. 30. III. Gaming (Second Life, 2004-present) Web 2.0 influences rich media: social gaming and Web 2.0
  31. 31. III. Gaming (Second Life, 2004-present) <ul><li>Pedagogy and Second Life </li></ul><ul><li>Virtual reality, continued </li></ul><ul><li>“ emotional bandwidth” </li></ul>
  32. 32. IV. Web 2.0 storytelling <ul><li>Flickr and storytelling </li></ul><ul><li>Tell a story in 5 frames group </li></ul>“ Gender Miscommunication” (Nightingai1e, 2006)
  33. 33. IV. Web 2.0 storytelling
  34. 34. IV. Web 2.0 storytelling
  35. 35. IV. Web 2.0 storytelling
  36. 36. IV. Web 2.0 storytelling “ Gender Miscommunication” (Nightingai1e, 2006)
  37. 37. IV. Web 2.0 storytelling <ul><li>Flickr and storytelling </li></ul><ul><li>In the Tell a story in 5 frames group, 'Alone With The Sand' </li></ul>(moliere1331, 2005)
  38. 38. Keeping up <ul><li>National Institute for Technology and </li></ul><ul><li>Liberal Education http:// nitle.org </li></ul><ul><li>NITLE blog http://b2e.nitle.org </li></ul>

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