Web 2.0 Storytelling: Principles ELI Annual Conference January 28, 2008 Bryan Alexander, NITLE
Non-digital roots <ul><li>Epistolary novels </li></ul><ul><li>Victorian serials </li></ul><ul><li>Pulp serials </li></ul><...
Practices and principles <ul><li>How to start </li></ul><ul><li>Idea germ - maybe a character, a concept to explain </li><...
Practices and principles <ul><li>How to start : preparation </li></ul><ul><li>Lessons from ARGs </li></ul><ul><ul><li>Prel...
Practices and principles <ul><li>Digital Storytelling’s 7 principles </li></ul><ul><li>Point of view </li></ul><ul><li>Dra...
Practices and principles <ul><li>Time </li></ul><ul><li>Wilkie Collins: &quot;Make 'em cry, make 'em laugh, make 'em wait&...
Practices and principles <ul><li>Space </li></ul><ul><li>Accretion </li></ul><ul><ul><li>Linear </li></ul></ul><ul><ul><li...
Practices and principles <ul><li>Character </li></ul><ul><li>You: persona </li></ul><ul><li>Creative or historical charact...
Practices and principles <ul><li>Setting </li></ul><ul><li>Sometimes ambient </li></ul><ul><li>Or use linked services (map...
Practices and principles <ul><li>Triangular desire (Rene Girard, Eve Sedgwick) </li></ul><ul><li>Connections between chara...
Practices and principles <ul><li>Fab your lexia chunks </li></ul><ul><li>Recap/summary of story </li></ul><ul><li>Cliffhan...
Practices and principles <ul><li>New practices emerging: breaking the fourth wall </li></ul><ul><ul><li>driven by social n...
Practices and principles <ul><li>New practices emerging: hoax </li></ul><ul><li>She's a Flight Risk  http://esquire.com/fe...
Practices and principles <ul><li>New practices emerging:  ARG  ( http://www.worldwithoutoil.org/ ) </li></ul><ul><li>-ARG....
Futures <ul><li>Web 2.0 story content might privilege mysteries, since there needs to be a hook to drive readers from piec...
Futures <ul><li>Web 2.0 stories are likely to focus on time as a major structural element.  </li></ul><ul><ul><li>smaller ...
Futures <ul><li>Stories  about  Web 2.0 storytelling </li></ul><ul><li>Alex Payne, “They Stopped Calling It Rendezvous” (2...
Futures <ul><li>Await the backlash. </li></ul><ul><li>First will come the Rosens and egostorytelling. </li></ul><ul><li>Ne...
Futures <ul><li>Quality </li></ul><ul><ul><li>Some are lame </li></ul></ul><ul><ul><li>Emerging standards, aesthetics? </l...
Futures <ul><li>Could Web 2.0 storytelling be a minor literature? </li></ul><ul><li>Eastgate hypertext </li></ul><ul><li>M...
Futures <ul><li>Or could it be a transition stage to new things? </li></ul><ul><li>Eastgate hypertext -> WorldWideWeb </li...
Caveats <ul><li>Project versus piece versus principle </li></ul><ul><li>Framework is not your project </li></ul>
ACKNOWLEDGEMENTS <ul><li>-blog commentators Andy Havens, Steve Kaye, H Pierce, D'Arcy Norman </li></ul><ul><li>-Alan Levin...
<ul><li>National Institute for Technology and Liberal Education (NITLE) </li></ul><ul><li>http://nitle.org </li></ul><ul><...
Upcoming SlideShare
Loading in …5
×

Web 2.0 storytelling principles

2,865
-1

Published on

Web 2.0 storytelling principles

Published in: Technology, Business

Web 2.0 storytelling principles

  1. 1. Web 2.0 Storytelling: Principles ELI Annual Conference January 28, 2008 Bryan Alexander, NITLE
  2. 2. Non-digital roots <ul><li>Epistolary novels </li></ul><ul><li>Victorian serials </li></ul><ul><li>Pulp serials </li></ul><ul><li>Radio </li></ul><ul><li>Soaps </li></ul>(Dickens, Bleak House installment, PBS site)
  3. 3. Practices and principles <ul><li>How to start </li></ul><ul><li>Idea germ - maybe a character, a concept to explain </li></ul><ul><li>What audience? </li></ul><ul><li>Which platform tends to lead to the kind of results you’d prefer? </li></ul>
  4. 4. Practices and principles <ul><li>How to start : preparation </li></ul><ul><li>Lessons from ARGs </li></ul><ul><ul><li>Preload lots of material before release </li></ul></ul><ul><ul><li>Art of lack of control </li></ul></ul><ul><li>Basic PM </li></ul><ul><ul><li>Build in risk control </li></ul></ul><ul><ul><li>Timeline (maybe milestones, maybe gates) </li></ul></ul>
  5. 5. Practices and principles <ul><li>Digital Storytelling’s 7 principles </li></ul><ul><li>Point of view </li></ul><ul><li>Dramatic question </li></ul><ul><li>Emotional content </li></ul><ul><li>Voice (style) </li></ul><ul><li>Soundtrack (and other media) </li></ul><ul><li>Economy </li></ul><ul><li>Pacing </li></ul><ul><li>“ Digital Storytelling Cookbook” </li></ul>
  6. 6. Practices and principles <ul><li>Time </li></ul><ul><li>Wilkie Collins: &quot;Make 'em cry, make 'em laugh, make 'em wait&quot; </li></ul><ul><li>keep it coming (cf ask a Ninja) </li></ul><ul><li>Big time: serial </li></ul><ul><li>Little time: accretive </li></ul><ul><li>No time: archiving </li></ul>
  7. 7. Practices and principles <ul><li>Space </li></ul><ul><li>Accretion </li></ul><ul><ul><li>Linear </li></ul></ul><ul><ul><li>Rhizomatic </li></ul></ul><ul><li>Subtraction </li></ul><ul><ul><li>Deletion (wiki, comment) </li></ul></ul><ul><ul><li>Link rot </li></ul></ul>
  8. 8. Practices and principles <ul><li>Character </li></ul><ul><li>You: persona </li></ul><ul><li>Creative or historical character </li></ul><ul><li>Blog as character (Kathleen Fitzpatrick) </li></ul><ul><li>Twitter as character (Eric Rice) </li></ul>
  9. 9. Practices and principles <ul><li>Setting </li></ul><ul><li>Sometimes ambient </li></ul><ul><li>Or use linked services (maps) </li></ul>
  10. 10. Practices and principles <ul><li>Triangular desire (Rene Girard, Eve Sedgwick) </li></ul><ul><li>Connections between characters </li></ul><ul><li>Watch for connections between audience members </li></ul><ul><ul><li>Check platform and aura </li></ul></ul>
  11. 11. Practices and principles <ul><li>Fab your lexia chunks </li></ul><ul><li>Recap/summary of story </li></ul><ul><li>Cliffhanger </li></ul><ul><li>Internal organizing statement </li></ul><ul><li>Discrete argument point </li></ul><ul><li>Shift in Lego pieces </li></ul><ul><li>POV </li></ul><ul><li>Timeline </li></ul><ul><li>Embedded story </li></ul><ul><li>Meta, help, disclaimer </li></ul><ul><li>(And they move without you.) </li></ul>
  12. 12. Practices and principles <ul><li>New practices emerging: breaking the fourth wall </li></ul><ul><ul><li>driven by social nature, and beta nature </li></ul></ul><ul><ul><li>Rely on ST Coleridge </li></ul></ul>
  13. 13. Practices and principles <ul><li>New practices emerging: hoax </li></ul><ul><li>She's a Flight Risk http://esquire.com/features/articles/2003/030922_mfe_isabella_1.html </li></ul><ul><li>Conservapedia? </li></ul><ul><li>lonelygirl15 </li></ul>
  14. 14. Practices and principles <ul><li>New practices emerging: ARG ( http://www.worldwithoutoil.org/ ) </li></ul><ul><li>-ARG.edu </li></ul>
  15. 15. Futures <ul><li>Web 2.0 story content might privilege mysteries, since there needs to be a hook to drive readers from piece to distributed piece. Note, for instance, the predominance of mysteries in alternate reality games. </li></ul>
  16. 16. Futures <ul><li>Web 2.0 stories are likely to focus on time as a major structural element. </li></ul><ul><ul><li>smaller Web 2.0 stories which don't do this </li></ul></ul><ul><ul><li>are Web 2.0 stories always in beta? </li></ul></ul>
  17. 17. Futures <ul><li>Stories about Web 2.0 storytelling </li></ul><ul><li>Alex Payne, “They Stopped Calling It Rendezvous” (2005) </li></ul>
  18. 18. Futures <ul><li>Await the backlash. </li></ul><ul><li>First will come the Rosens and egostorytelling. </li></ul><ul><li>Next will be the scary Web update: news media, marketing. </li></ul>
  19. 19. Futures <ul><li>Quality </li></ul><ul><ul><li>Some are lame </li></ul></ul><ul><ul><li>Emerging standards, aesthetics? </li></ul></ul><ul><ul><li>Reputation as a whole </li></ul></ul>
  20. 20. Futures <ul><li>Could Web 2.0 storytelling be a minor literature? </li></ul><ul><li>Eastgate hypertext </li></ul><ul><li>MUDs, MOOs </li></ul><ul><li>IFiction </li></ul>
  21. 21. Futures <ul><li>Or could it be a transition stage to new things? </li></ul><ul><li>Eastgate hypertext -> WorldWideWeb </li></ul><ul><li>MUDs, MOOs -> Croquet, Second Life </li></ul><ul><li>IFiction -> gaming </li></ul>
  22. 22. Caveats <ul><li>Project versus piece versus principle </li></ul><ul><li>Framework is not your project </li></ul>
  23. 23. ACKNOWLEDGEMENTS <ul><li>-blog commentators Andy Havens, Steve Kaye, H Pierce, D'Arcy Norman </li></ul><ul><li>-Alan Levine! </li></ul><ul><li>-all Web 2.0 storytellers and participants </li></ul>
  24. 24. <ul><li>National Institute for Technology and Liberal Education (NITLE) </li></ul><ul><li>http://nitle.org </li></ul><ul><li>http://b2e.nitle.org </li></ul>
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×