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NMC 2006 regional

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  • 1. Web 2.0: The Next Wave of Collaboration, Publication, and Storytelling New Media Consortium Regional Conference November, 2006 Trinity University
  • 2. Plan of the talk
    • Web 2.0 in late 2006
    • Web 2.0 rich media
    • Browser gaming
    • Web 2.0 storytelling
    • Brooding and provocations
    (Middlebury waterfall, spring 2006)
  • 3. Thematics
    • Emergence in
    • time and space
    • Pedagogy
    • Dynamic information ecologicy
    (Radio Open Source blog/podcast, 2006)
  • 4. One theoretical question
    • “ Out of the dialectical exchange between the media-technological ‘base’ and the discursive ‘superstructure’ arise conflicts and tensions that sooner or late result in transformations at the level of media…”
    • -Friedrich Kittler, 1999
    • Also: Janet Murray’s two-step argument
    • ( Hamlet on the Holodeck , 1997)
  • 5. One historical flourish
    • Responses to overload
    • Cyclopedia (Ephraim Chambers, 1728)
    • Encyclopedie (1751-1772)
    • Another precursor, lacking the technology: Isidore of Seville, Etymologiae (636)
  • 6. One metaphor
    • Web 2.0 and education is like gaming and education: awareness is difficult
    • Huge, financially and quantitatively successful worlds
    • Global and rapidly developing
    • Bad anxieties, policies, and media coverage
  • 7. One metaphor
    • Web 2.0 and education is like gaming and education: intersections are possible
    • Take advantage of preexisting projects
    • Mod/warp/hack
    • DIY
    • Literacy: IF/audience
  • 8. I. Web 2.0
    • Microcontent, rather than sites or large documents
  • 9. I. Web 2.0
    • Multiply authored microcontent, rather than sites or large documents
  • 10. I. Web 2.0
    • Open content and/or services and/or standards
    (Pepysblog, 2003-)
  • 11. I. Web 2.0
    • Network constructivism
    (Pepysblog, 2003-)
  • 12. I. Web 2.0
    • O’Reilly: perpetual beta
  • 13. I. Web 2.0
    • O’Reilly: platforms for development
  • 14. I. Web 2.0
    • Data mashups
  • 15. I. Web 2.0
    • Web 2.0 components, movements
    • Collaborative writing platforms: the wiki way
  • 16. I. Web 2.0
    • Wiki pedagogies
    • Collective research
    • Group writing
    • Document editing
    • Information literacy
  • 17. I. Web 2.0 Research: wikis are textually productive -Viégas, Wattenberg, Dave (IBM, 2004)
  • 18. I. Web 2.0
    • Wikis are textually productive
    • OhMyNews! , WikiNews
  • 19. I. Web 2.0
    • Web 2.0 components, movements
    • collaborative writing platforms: the blogosphere
  • 20. I. Web 2.0
    • Addressable content chunks
  • 21. I. Web 2.0
    • Distributed, attached conversations
  • 22. I. Web 2.0
    • State of the blogosphere
    • 57 million blogs tracked by Technorati:
      • “ As of October 2006, about 100,000 new weblogs were created each day… the doubling of the blogosphere has slowed a bit (every 236 days or so…”
        • (David Sifry, November 2006)
      • Chart follows…
  • 23. I. Web 2.0
  • 24. I. Web 2.0
    • State of the blogosphere
    • 12 people million using three platforms, including LiveJournal: majority women (Anil Dash, MeshForum 2006)
    • Diversity: diaries, public intellectuals, carnivals, knitters, moblogs, warblogs home and abroad…
  • 25. I. Web 2.0
    • State of the blogosphere
    • Did popular CMS/LMSes keep higher education from contributing?
    • Did academia’s lack of engagement make it harder to catch up now? (cf Technorati 2006 November report)
  • 26. I. Web 2.0
    • Web 2.0 components, movements: social objects
    • Flickr
    http:// flickr.com /
  • 27. I. Web 2.0
    • Reach of Flickr
    • 100 million images, as of Feb 2006
    • As of October 2006, 4 million Flickr members (3/4 not in the US)
    • 1 million photos uploaded each day
    • ( http://www.radioopensource.org/photography-20/ )
  • 28. I. Web 2.0
    • Reach of Flickr
    • 22 million searchable, shareable images in Flickr (October 2006)
    (Ben Harris-Roxas, 2006)
  • 29. I. Web 2.0
    • Reach of Flickr
    (Ben Harris-Roxas, 2006)
    • Did popular CMS/LMSes keep higher education from contributing?
  • 30. I. Web 2.0
    • Web 2.0 enables the Web office
    • Example: Google Spreadsheets
    http://spreadsheets.google.com/
  • 31. I. Web 2.0
    • What can we learn from this? Ton Zylstra:
    • “ In general you could say that both Flickr and delicious work in a triangle: person, picture/bookmark, and tag(s). Or more abstract a person, an object of sociality , and some descriptor...”
  • 32. I. Web 2.0
    • “… In every triangle there always needs to be a person and an object of sociality . The third point of the triangle is free to define[,] as it were.”
    • - http://www.zylstra.org , 2006
    • (emphases added)
  • 33. I. Web 2.0
    • What can we learn from this?
    • Jyri Engesrom is succinct:
    • “ The fallacy is to think that social networks are just made up of people. They're not; social networks consist of people who are connected by a shared object .”
    • - http://www.zengestrom.com/ , 2005
  • 34. I. Web 2.0
    • Social object principles: tagging
    Flickr is one influential and leading tagging project
  • 35. I. Web 2.0
      • “ Home
      • Owain
      • Hestia
      • Chickens
      • Ripton”
  • 36. I. Web 2.0
    • Folksonomy
    • User benefit
    • Search
    • Retrieval
    • Self-awareness
      • http://del.icio.us/
      • for DoctorNemo
  • 37. I. Web 2.0
    • Community surfacing
    • Ontology
    • Concepts
    • Collaborative research
  • 38. I. Web 2.0
    • Case study, tagging museums:
    • the Steve project
  • 39. I. Web 2.0
    • Tagging museums: the Steve project
    • Expert discourse, controlled vocab
  • 40. I. Web 2.0
    • Tagging museums: the Steve project
    • Users tag differently
    • Curators get it
    • (Metropolitan Museum of Art, 2004)
  • 41. Web 2.0
    • Tagging libraries: PennTags
    • Coded locally
  • 42. I. Web 2.0
    • AJAX-based projects
  • 43. I. Web 2.0
    • Components, movements
    • Mixing and mashing: the RSS feeding frenzy
  • 44. I. Web 2.0
    • Components, movements: social objects
    • Collaborative
    • music: LastFM
    http:// www.last.fm /
  • 45. I. Web 2.0
    • Teaching with Web 2.0
    • Distributed conversation
    • Collaborative writing
    • Object-oriented discussion
    http://smarthistory.blogspot.com/
  • 46. I. Web 2.0
    • Social object: the person
    • FaceBook
    • MySpace
    • LinkedIn
    • ZoomInfo
    • Spock
    • CyWorld
      • “ Less than four years after its launch, 15 million people, or almost a third of the country's population, are members.” ( BusinessWeek , September 2005)
  • 47. I. Web 2.0
    • Social news:
    • Memeorandum, Tailrank, Digg, TechMeme
  • 48. II. Rich media and Web 2.0
    • Web 2.0 influences rich media
    • Podcasting
  • 49. II. Rich media and Web 2.0
    • What’s happened since February 2004?
  • 50. II. Rich media and Web 2.0
    • What’s happened since?
    • “ More than 22 million American adults own iPods or MP3 players and 29% of them have downloaded podcasts from the Web so that they could listen to audio files at a time of their choosing.”
    • -Pew Internet and American Life study,
    • April 2005
  • 51. II. Rich media and Web 2.0
    • What’s happened since? Neologisms:
    • godcasting
    • nanocasting
    • podfading
    • podsafe
    • podspamming
    • podvertising
    • porncasting
  • 52. II. Rich media and Web 2.0
    • Podcasts and teaching: profcasting
    • Bryn Mawr College: Michelle Francl, chemistry
    • Duke: Classroom recording
    • Learning objects: Gardner Campbell, University of Richmond
    • Duke: Course content dissemination
    • Information literacy
  • 53. II. Rich media and Web 2.0
    • Podcasts and research
    • Public intellectual
      • Out of the Past
      • Engines of Our Ingenuity
      • Napoleon 101
      • In Our Time
    • Trudi Abel, “Digital Durham and the New South” (Duke University, 2006)
    • Duke: Field recording
  • 54. II. Rich media and Web 2.0
    • Social media: Web 2.0 video
    (Gootube? Suetube?)
  • 55. II. Rich media and Web 2.0
    • Videoblogging
    • (vlog?
    • vog?)
    Rocketboom, Amanda Congdon
  • 56. II. Rich media and Web 2.0
    • Social media: Freesound archive
    (Freesound archive)
  • 57. II. Rich media and Web 2.0
    • (Second Life, 2004-present)
    Social media: social gaming and Web 2.0?
  • 58. II. Rich media and Web 2.0
    • Size of Second Life:
      • 1 million residents, October 2006
      • “ the new golf”, Second Life (Joi Ito)
    • Compare the field
      • 6 million players, World of Warcraft
      • 1 million players, Virtual Magic Kingdom
      • Diversity: platform, genre, content
  • 59. III. Browser gaming
    • Within the larger framework of gaming
    • Devices: Web-dependent
    • Relatively low cost
    • Small scale
    • Global
  • 60. III. Browser gaming
    • Within the larger framework of gaming: genre
    (Grow Chronon, 2006)
    • Puzzle
    • Adventure narrative
    • Action
  • 61. III. Browser gaming
    • Social network aspects
    • Contexts
    • Help files
    • Development
    (Grow Chronon, 2006)
  • 62. III. Browser gaming
    • Pedagogical issues
    • Student-authored games
    • Media landscape: minigames
    • “ The Phone” (Stacy Road, 2004)
  • 63. IV. Web 2.0 storytelling
    • Web 2.0 storytelling
    • Nonfiction ( Pulse )
    • Fiction (“I Found a Camera…”)
    • ARGs
    • Public intellectuals
  • 64. IV. Web 2.0 storytelling
    • “ I Found a Camera Lost in the Woods” (2004)
  • 65. IV. Web 2.0 storytelling
  • 66. IV. Web 2.0 storytelling
  • 67. IV. Web 2.0 storytelling
  • 68. IV. Web 2.0 storytelling
  • 69. IV. Web 2.0 storytelling
  • 70. IV. Web 2.0 storytelling
  • 71. IV. Web 2.0 storytelling
  • 72. IV. Web 2.0 storytelling
  • 73. IV. Web 2.0 storytelling
  • 74. IV. Web 2.0 storytelling
  • 75. IV. Web 2.0 storytelling
  • 76. IV. Web 2.0 storytelling
    • “ I Found a Camera Lost in the Woods” (2004)
  • 77. IV. Web 2.0 storytelling
  • 78. IV. Web 2.0 storytelling
  • 79. IV. Web 2.0 storytelling
  • 80. IV. Web 2.0 storytelling
  • 81. IV. Web 2.0 storytelling
  • 82. IV. Web 2.0 storytelling
  • 83. IV. Web 2.0 storytelling
  • 84. IV. Web 2.0 storytelling
  • 85. IV. Web 2.0 storytelling
  • 86. IV. Web 2.0 storytelling
  • 87.  
  • 88. IV. Web 2.0 storytelling
  • 89. IV. Web 2.0 storytelling
  • 90. IV. Web 2.0 storytelling
  • 91. IV. Web 2.0 storytelling
  • 92. IV. Web 2.0 storytelling
  • 93. IV. Web 2.0 storytelling
  • 94. IV. Web 2.0 storytelling
  • 95. IV. Web 2.0 storytelling
    • “ I Found a Camera Lost in the Woods” (2004)
  • 96. IV. Web 2.0 storytelling
    • Flickr and storytelling
    • Tell a story in 5 frames group
    “ Gender Miscommunication” (Nightingai1e, 2006)
  • 97. IV. Web 2.0 storytelling
  • 98. IV. Web 2.0 storytelling
  • 99. IV. Web 2.0 storytelling
  • 100. IV. Web 2.0 storytelling “ Gender Miscommunication” (Nightingai1e, 2006)
  • 101. IV. Web 2.0 storytelling
    • Flickr and storytelling
    • In the Tell a story in 5 frames group, 'Alone With The Sand'
    (moliere1331, 2005)
  • 102. IV. Web 2.0 storytelling
    • Lonelygirl15
    • One YouTube
    • Another YouTube
    • Myspace
    • Blogs
    • Discussion frenzy
    • Media attention
    (2006-)
  • 103. V. Anxieties and policies (Valdis Krebs, 2004)
  • 104. V. Anxieties and policies (Gwynneth Alexander, Fort Ticonderoga ferry landing, summer 2006)
  • 105. V. Anxieties and policies Policy fears - DOPA: “’ Social networking sites such as MySpace and chat rooms have allowed sexual predators to sneak into homes and solicit kids,’ said Rep. Ted Poe…” -C|Net (on the way to Bryan’s office, spring 2006)
  • 106.
    • National Institute for Technology and Liberal Education http:// nitle.org
    • NITLE blog http://b2e.nitle.org
    • NITLE Lab http:// nitle.org/index.php/nitle/laboratory