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NITLE IT Leaders 2009: Emerging Technologies in a Submerging Economy
 

NITLE IT Leaders 2009: Emerging Technologies in a Submerging Economy

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Sunday morning talk about higher education and emerging technologies, focusing on strategies during the economic crisis.

Sunday morning talk about higher education and emerging technologies, focusing on strategies during the economic crisis.

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    NITLE IT Leaders 2009: Emerging Technologies in a Submerging Economy NITLE IT Leaders 2009: Emerging Technologies in a Submerging Economy Presentation Transcript

    • Emerging Technologies in a Submerging Economy The NITLE Instructional Technology Leaders Conference -------------------- Ursinus College March 27-29, 2009
    • The presentational plan
      • 0. Intro
      • Social media
      • Mobility
      • Gaming and virtual worlds
      • Next?
      • Updates
      • Options
      • Cost/benefit
      • Pedagogies and other campus uses
      • Imbrication
    • Principles of Forecasting (2001) ( http://www.forecastingprinciples.com/methodologytree.html ) Apprehending the futures
      • Web 2.0 in 2009
      • -growing in scale
      • -growing practices
      (after Schmelling, http://www.mcsweeneys.net/2008/7/30schmelling.html )
    •  
    • “As of December 2008, 11% of online American adults said they used a service like Twitter or another service…” (Pew Internet and American Life)
      • comScore MediaMetrix (August 2008)
      • Blogs: 77.7 million unique visitors in the US…
      • Total internet audience 188.9 million
      • eMarketer (May 2008)
      • o 94.1 million US blog readers in 2007 (50% of Internet users)
      • o 22.6 million US bloggers in 2007 (12%)
      David Sifry, September 2008; Juan Cole on the Colbert Report ( http://technorati.com/blogging/state-of-the-blogosphere / )
      • Universal McCann (March 2008)
      • 184 million worldwide have started a blog | 26.4 US
      • 346 million read blogs | 60.3 US
      • 77% of active Internet users read blogs
    • David Sifry, September 2008; ScienceBlogs ( http://technorati.com/blogging/state-of-the-blogosphere / )
      • How influential are blogs in the world?
      World Information Access 2008 Report http://www.wiareport.org/index.php/56/blogger-arrests
      • Social images are large
      • 3 billion+ photos in Flickr
      • 4,230,432 - 32,170,657 shareable
      (first stat, Flickr blog, November 2008 http://blog.flickr.net/en/2008/11/03/3-billion/ ; Second stat, Flickr CC search page, March 2009, http://www.flickr.com/creativecommons/ )
      • LinkedIn: 30 million users claimed
      http://www.techcrunch.com/2009/02/14/as-the-economy-sours-linkedins-popularity-grows/
    • (eMarketer, March 2009; Scott Sigler, 2008)
    • “ There are currently 2,807,974 articles in the English Wikipedia .” ( http://en.wikipedia.org/wiki/Wikipedia:Size_of_Wikipedia , March 2009)
    • YouTube nearly youbiquitous
      • Senate and House channels, January 2009
      • http://www.physorg.com/news151139956.html
    • Facebook growth
      • 175 million users
      • (When 200? http://markets.nitle.org/markets/18734 )
      • Facebook continues to roar
      • The quiet war with Google
      • Also LinkedIn, Cyworld, etc.
      (Comscore image, via http://www.techcrunch.com/2009/01/22/facebook-now-nearly-twice-the-size-of-myspace-worldwide/ ) Social object: the person
      • Practices: data mashups, Web 2.0 as platform
      • Open APIs
      • Access to data
      • “ Mashup”
      (AccessCeramics project, Lewis and Clark College )
      • Programming staff
      • Perceived recognition
    • Keeping up
      • NITLE interest and program cloud, 2008
      Practice: tag clouds
    • Classic forms developing
      • Diigo
    • Practices: years of edublogging
      • Selected, documented practices:
      • Publish syllabus
      • Publish student papers
      • Discussion
      • Journaling
      • Project blogs
      • Public scholarship
      • Creative writing
      • Distributed seminars
      • Campus organizations
      • Prospective students
      • Library collections
      • Alumni relations
      • Project management
      • Liveblogging
      • What else? reexamine external hosting
      • More social object pedagogies
      • Annotate details
      • Remix (“Make it mine”)
      Jason Mittell, Middlebury College, spring 2008 ( http://justtv.wordpress.com/2008/04/22/teaching-technology-remix-video/ )
    • Rutgers; University of Mary Washington; http://www.journalofamericanhistory.org/podcast/
    • Beyond the classroom
      • accessCeramics, Lewis and Clark College
      • 1000 images, February 2009 ( http://accessceramics.blogspot.com/2009/02/today-is-big-milestone-as-weve-reached.html )
    • Options and possibilities
      • RSS reading
      • Web 2.0 literacies
      • More integration with other tools
      • LMS
      • Professional content
      • Peak or ubiquity?
      http://www.techcrunch.com/2009/02/14/the-death-of-web-20/
    • What is “Web 3.0”?
      • Several models are in play:
      • The 3-d Web
      • The Semantic Web
      • Web on mobile devices
      • The social Web
      ( http://weblogs.elearning.ubc.ca/googlescholar/archives/046534.html )
      • Web 3D, virtual world as browser
      • (+) energetic .edu
      • (-) market plateau
      • (+) travel savings
      • (-) support challenges
      American Chemical Society, Second Life; Vivaty
      • Web 3D pedagogies
      • Virtual worlds
      • Teambuilding
      … but market size problems Second Life; Google Lively
    • II. Web 3.0?
      • Missie Wadlandis game, http://www.wadlandis.nl/
      Google Earth -2d: KML -3d: Sketchup
      • Web 3D
      • Google world as browser
      • Google Earth
      • -2d: KML
      • -3d: Sketchup
      • -Geotagging photos, videos
      Mirror worlds (David Gelernter, 1991)
    • Web 3.0: the Semantic Web Semantic tool in play: ClearForest Gnosis, FF plugin
    • Web 3.0: the Semantic Web
      • “Starting today, we're deploying a new technology that can better understand associations and concepts related to your search… For example, if you search for [principles of physics], our algorithms understand that "angular momentum," "special relativity," "big bang" and "quantum mechanic" are related terms that could help you find what you need.”
      Google search adds semantics, March 2009 http://googleblog.blogspot.com/2009/03/two-new-improvements-to-google-results.html
    • Uses in education in 2009
      • Information Gathering
      • Information Handling
      • Information Publishing
      • Simulation
      • Experiments
      • (see also Ensemble project, http://www.ensemble.ac.uk/ )
      • Team Building
      • Computer Mediated Discussion
      • Computer Mediated Experimentation
      • Role Play
      • Content Creation
      • Content Annotation
      SemTech presentation, London 2009 http://www.semtech.ecs.soton.ac.uk/presentations/tt-presentation.pdf
    • [summing up]
      • See how campus population uses Web technologies: meet them where they live?
      • Explore how outsourcing to Web 2.0 services works for other campuses, and your own campus
      • Develop information/media literacy approaches across departments, disciplines
    • [summing up]
      • Explore Web 2.0 affordances in other tools (ex: Scholar.com)
      • Keep an eye out for emerging practices being used
      • Watch Web 3.0 technologies as they emerge
    • Wireless and mobile devices: On the way to ubiquitous computing
    • Devices Kindle; Asus Eee PC (latter image from http://www.popularmechanics.com/blogs/technology_news/4247009.html )
      • LiveScribe;
      • HP executives conducting themselves poorly
      Devices
    • Devices manu contreras
    • I. Hardware
      • Audio recorders
      • Personal response systems
      Cogdog, http://www.flickr.com/photos/cogdog/ NPR, http://www.npr.org/templates/story/story.php?storyId=101343866
    • One way of looking at it
      • All of Web 2.0, just more so
      • Ambient
      • Accelerating
      • Annotating
      Funeral of pope John Paul, AP
    • I. Hardware
      • New storytelling forms emerge
    • The American exception, -2008
      • (Found on BBC site, June 2005)
      • PC ownership rate
      • Land lines
      • Network interop issues
      • Expectations
      • … then Blackberry and iPhone
    • Pedagogies
      • Capture and/or present
      • Image
      • Video
      • Audio
      • Text
      (GIPSY program, VU-SPINlab, 2005 Vrije Universiteit Amsterdam )
      • More: students researching
      • Googling on demand
      • Local digital resources
      • Queries to colleagues, experts, faculty, librarians
      • Best practice, scribes: more than 1, fewer than all
      • Assignment in class: quick finding of facts (Randy Stakeman, Colby, NITLE emerging technology workshop, 2009)
      Pedagogies
      • Learning spaces
      • In the classroom
      • one leading pilot space for wireless
      • mode: lecture/lab
      • Campus
      • other sites: library, residence hall
      • new learning spaces
      • chunks of campus
      Pedagogies
    • Volokh Conspiracy blog, April 2007
      • External world
      • increasingly reachable, present
      • world as syllabus, research field
      • Annotated space
      • writing to removed units
      • writing to space, augmenting reality (classic: Spohrer's "Information in Places")
      • spatial information: 34 North 118 West
      • Mobile study journaling
      John Schott, Carleton College, 2006
      • Mobile phones and multimedia
      (http://www.mobiquran.com) Mobile (re)publishing
    • (http://www.mobiquran.com) Mobile (re)publishing
    • Threats
      • Problem devices
      • Small screens
      • Tricky input
      • Different interfaces
      • That privacy issue
      • Multitasking
      • threats: distraction, wandering index/stimulus
      • generational issue
      • practice: shells down, machines open
      • Campus life changes
      • Informal learning
      • Social organizations alter timing and location?
      • Emergency alerts (voluntary)
    • [summing up]
      • Consider low-cost devices and apps
      • Assess where campus population is using information
      • Where does more mobility mean more value from digital infrastructure?
    • Gaming and virtual worlds
      • The form and industry continues to develop and grow
      • Pedagogical uses unfolding
      • Liberal arts campus cases and community
    • Diversity of game genres American teenagers, Pew Internet, 2008
      • Oiligarchy, Molle Industries
      • DimensionM, Tabula Digita
      • Jetset, Persuasive Games
    • Pedagogical functions
      • James Paul Gee
      • Claims games offer pedagogical experiences (2003ff)
      • Other experts follow suit:
      • Marc Presnsky
      • Henry Jenkins
      • John Seely Brown
      • Mia Consalvo
      • Constance Steinkuehler
      • Kurt Squire
      • Sample pedagogical principles:
      • Semiotic domains; transference
      • Embodied action and feedback
      • Projective identity
      • Edging the regime of competence (Vygotsky)
      • Probe-reprobe cycle
      • Social learning (roles; consumption-production)
      • “ Fish tank” tutorial
      • Strategic self-assessment
    • Example: multimedia literacies
      • “… within games, there are in fact multitudes of literacy practices – games are full of text, she asserted, to say nothing of the entirely text-based fandom communities online that take place in forums, blogs and social networks.”
      • Constance Steinkuehler,
      • FuturePlay 2007, Toronto
      • Quoted in
      • http://www.gamasutra.com/php-bin/news_index.php?story =16264
    • Another summary
      • Jason Mittell, Middlebury
      • College: games are platforms
      • for learning…
      • Skills
      • Simulations
      • Politics (criticism, activism)
      • Media studies (psych, cultural studies, media)
        • NITLE brownbag, January 2008
    • How is gaming used now?
      • Classroom and courses
      • Curriculum content
      • Delivery mechanism
      • Creating games
      Chris Fee, Gettysburg College; Christian Spielvogel, Hope College
    • Game studies
      • Serious Games
      • Conferences
      • Scholarly articles and books (MIT Press)
      • Games Learning Society conference, http://www.glsconference.org/2008/index.html
      • Scholarship
      Game studies
      • Harry J.Brown, Videogames and education (2008).
      • Pat Harrigan and Noah Wardrip-Fruin, eds. Third Person: Authoring and Exploring Vast Narratives (2009).
    • How is gaming used now?
      • Libraries
      • Collections
      • Game night
    • Some concerns
      • Media effect (violence)
      • Transfer across domains, platforms
      • “ Simulation gap”
      • Subjectivity and assessment
      • behaviorism versus constructivism
      Image from Scot Osterweil, presentation to Learning from Video Games: Designing Digital Curriculums (NERCOMP SIG , 2007)
      • Liberal arts uses
      • Gettysburg, Hope, Depauw
    • More current options
      • Already in use elsewhere:
      • Machinima for video production
      • Students making games (constructivism, collaboration)
      • Information/media fluency curricula
      • Explore no- and low-cost games
      Inform 7, free IF editor (Richard Liston, Ursinus College, classroom example 2008)
    • [summing up]
      • Learn from current projects and research
      • Shared collections: objects and reference
    • Build the value proposition for emerging tech
      • Or, where does ET phone home?
      • Assessment (curriculum)
      • Other campus benefits
        • Admissions, alumni
      • Participation in the world
    • Use the networks
      • Exploit new tools to learn about new tools
      • Stalk friends and strangers
      • Work the old pathways, too - “talking”, “books”
    • Keep an eye on the world: Changed.gov
    • Keep an eye on the world: North Dakota
      • “ Social-networking sites such as Facebook and Twitter have become vital tools for volunteers as they wage a desperate, round-the-clock battle to protect Fargo from the river and spread the word about rising floodwaters.
      • “ Oftentimes, the government Web sites and phone lines are overloaded and don’t have the capacity to answer all the queries,” said Jeannette Sutton, a University of Colorado sociologist who has researched the use of social networking in emergencies.
      • “ A site like Facebook is so robust, it has the strength to support this kind of usage,” she said.”
      “ Fargo uses social networks to fight floodwaters” Associated Press, March 27 2009
      • NITLE
      • http://nitle.org
      • Liberal Education Today
      • http://let.blog.nitle.org