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Education tech trends
 

Education tech trends

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  • There are numerous examples of connections between the digital world and the physical world, from the widespread use of QR codes around the city of Monmouth, U.K. (see www.monmouth.org.uk/index.php/mediamenu/2012-01-07-16-30-36/monmouth-qr-codes.html) through a proliferation of small microprocessor devices that incorporate sensors, processing capabilities, storage and connectivity.See www.arduino.cc, http://supermechanical.com/twine and www.buglabs.net.
  • Interface trends — These technologies create richer links between the physical world and the digital world (or vice versa), and enable the collection or presentation of increasing volumes of data.As technology advances, interfaces are expanding beyond the traditional variations of physical device and physical or visual interaction to encompass the full range of human senses to offer a broad diversity of human-machine interactions. With ongoing developments in natural-language processing (NLP), computers are starting to understand less structured inputs, and apply interpretation and contextual awareness to better understand what is intended.In February 2011, IBM's Watson (an artificial intelligence computer system) appeared on the U.S. game show Jeopardy!, ultimately defeating grand champions Ken Jennings and Brad Rutter. Understanding context and natural language will increasingly be an important component of information analysis. Watson clearly demonstrated this by reviewing information presented in natural language and understanding how facts relate to one another. Watson represents a significant advance in the ability of a computer system to interpret natural language, to understand and infer context, and to reformulate input to aid interpretation, which is why we highlight it in this section. This is a broad area of technology with many discrete developments in "smart devices," low-cost sensors and new interface capabilities. Collectively, these technologies represent the periphery of the Internet of Things or the real-world Web, and advance our abilities to monitor the physical world around us and effectively interact with technology through new means of data presentation, visualization or human-computer interfaces.
  • The keyboard, window, pointer user interface paradigm has reigned supreme for almost three decades, and while the advent of the touchscreen (and especially multitouch) has sent the mouse into terminal decline, it is the growth of video-based gestural interfaces such as those illustrated above that are now starting to relegate the keyboard to those applications where text input is a majority part of the requirement.The ability to access "depth" images (the black and white image, in which the red dot represents the point closest to the depth sensor) opens up new interface models. In the longer term, the extended love affair with the physical device is under threat as, freed from the constraints on form factor of being an input and output device, wearable computing comes of age. In this role, it is the services and ecosystem that are accessed that dominate rather than the device itself.
  • 3D printing (or "additive manufacturing") is one of the most disruptive trends for the next decade, threatening to undermine the many long established tenets of the manufacturing economy — where repetition and mass production are the norm. As prices fall (the Solidoodle device retails at under $500 — www.solidoodle.com), new opportunities emerge, while Shapeways (www.shapeways.com) operates as a service bureau for those wishing to manufacture without actually owning devices at all.As an extreme example of how digital technology is being used as a design, assembly and production medium, take a look at the London fashion house Continuum Fashion (www.continuumfashion.com), which prints garments (the bikini illustrated) on 3D printers and allows users to design their own dresses via software, which then drives laser cutters to create triangles of fabric that are then sewn together to create unique fashion pieces.

Education tech trends Education tech trends Presentation Transcript

  • Gartner Inc. July 2013 Technology Trends In Education
  • What’s New? 1
  • Influences on Education System Education Delivery Strategies Policy Changes Competitive Advantage Institution Performance Marketing and Branding Market Demands Personalized Learning Disruptive Technologies eLearning Spaces Shifts in Revenue Technology on the Edge Speed of Innovation New Value Chains Competition for Students Blended Learning with Partners Attracting Faculty
  • What is happening in Higher Education Lower Cost – economic downturn approaches (self-limiting) 1. product design – less expensive to produce, 2. lowering the quality of the product 3. Leverage Substitutes: teaching/adjunct faculty, teaching assistants, partnerships, course transfers, online courses Increase Revenue 1. Increase price per unit (credit hour) 2. Sell more product (more classes) 3. Change Product mix (certificate programs, continuous learning) 4. New Products (degrees, programs, integrated learning environments: online, study abroad) 5. Increase Productivity (class size, MOOCs) 6. New Partnerships (building and trading value) 3 Maintain Reputation, Brand and Market Position Economies of Scale, Maintain Quality, Develop New
  • What Others are doing in Higher Education Creating competitive advantages Attracting and retaining students; enhancing learning experiences Attracting new faculty, programs, research; building new services Focusing on core competencies and building sustainable investments Fostering innovation and partnerships; marketing, positioning, promoting, advocating
  • Learning Management Systems Future • Learning Stacks • Open Education Resources (OER) • Mobile • Social • Context-Aware • eTextbooks • Multi-media content • Integrated Testing and Assessments • Personalized Learning
  • Different Forces Continue to Push and Pull IT Organization Competition Realities Education Ecosystem Creating and Connecting Business and Pedagogy ShiftsIncreasing Pressure on the University to Improve: 1. Student Experience 2. Student Success 3. Student Recruiting and Retention 4. Academic Performance 5. Financial Resources 6. Sustainable Operations 7. Research and Grants 8. Reputation and Reach
  • Improving Student Experiences Recruiting, Retention, Engagement, Success, College Life
  • 8 Gartner 2012 Education Hypecycle
  • What Is the Future of Education? On Campus Learner'sObjectives For Credit For Credential On Line Totally on Campus Something MOOC-ish? MOOC For Knowledge For Degree Course Location Hybrid Courses
  • What do students say about our University?
  • New User Interfaces • New input and display • Create simplicity • Boost productivity • User New Experience • Pedagogy Expands • Engaging interaction Media Tablets • Optimized for media consumption • Encourages simplicity and content sharing • Improve application interfaces • Actively manage channels, environment Virtual Assistants • Computers understand language, infer context and provide answers • Information analysis can be a game changer for Education • New Definition of Virtual Professor • Virtual Assistants • Improve productivity Technology Trends — New Interfaces
  • New Frontiers for Technology and Pedagogy
  • Education Objectives Shift with focus on Outputs w 3D Printing
  • Live Mocha Case Study Language Training for Organizations