CPR dummies, Games, Mobile, in theory as more and more devices get smart, learning experiences with these objects can be captured and shared.Think The Internet of Things … Here’s a para from the Next Gen book on the topic:Responsive & Seamless In today’s knowledge economy, speed matters. Content will continue to play a key role in learning solutions of the future, but it needs to be responsive, in every sense of the word. We expect learning to be continuous and pervasive in terms of device and in the context we need it. How will the rapid change to the way we use information in all aspects of our lives affect the way people learn for work going forward?6. John Allsopp in April 2000: A Dao of Web Design:http://bit.ly/13GJ6Y5http://www.alistapart.com/articles/dao/7.Ethan Marcotte on Responsive Web Design: http://bit.ly/UvIiBvhttp://www.alistapart.com/articles/responsive-web-design/For designers and implementers of online learning Responsive Design allows us to develop once and have that design respond to the device on which it's being viewed. From smartphones to web TV. Not the silver-bullet that makes the challenges for multi-device delivery a thing of the past. But it helps.Single page design is another design principle that is gaining attention in the web and app-development community. Pulling all content on to one page can provide faster navigation and improved overall performance for the end-user. The 'Netflix experience' is an example of how we can provide users with a seamless journey across multiple devices. So, you can access a film on one device, pause and then pick up from the exact same place on another device. Switch to learning content and we need to consider its contextual importance. This may challenge when content needs to adapt (respond) to the device it is being viewed on and when it should simply replicate. ---------------------------------------------------------------------------------------The Internet of Things From smart phones to smart everything Responsive design deals with screen-based devices observing the principle that the Internet is largely a publishing medium. How will giving other devices at home and work IP addresses and sensors impact how we learn and perform our jobs? 8.A futuristic short film HD - by Sight Systems: http://bit.ly/USdNnrhttp://m.youtube.com/#/watch?v=lK_cdkpazjI&hd=1&desktop_uri=%2Fwatch%3Fv%3DlK_cdkpazjI%26hd%3D1&gl=GB"The vision of the internet of things is to attach tiny devices to every single object to make it identifiable by its own unique IP address. These devices can then autonomously communicate with one another."Financial Times Lexicon
Tin Can Experience - How we learn and work
Tin Can ExperienceHow we learn and work30 January 2013Paul Burns, Head of Technologywww.brightwave.co.uk
Tin Can Experience• The LMS today• A look across the landscape• Tin Can - how can it help?• Practical examples• A commercial break - Tin Can at Brightwave
The LMS today• SCORM• All resources known to the LMS• Browser-centric• 70:20:10• Not all meaningful learning experiences recorded
Technology landscape• Dramatic changes• Mixed bag of software / hardware• Home-grown solutions
Want to know more?Find out more and request a demo of tessello:www.brightwave.co.uk/tessello/tesselloDownload our latest resource:Next generation learning - Now, here and for uswww.brightwave.co.uk/nextgenlearning
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