Audio & Video Production Basics

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

1 comments

Comments 1 - 1 of 1 previous next Post a comment

  • + tjalways tjalways 3 years ago
    Ambience: or ambiance is a desirable quality to capture in BINAURAL recordings. Then you deed the musicians around 2 mikes (OMNIDIRECTIONAL) with the loudest further away.

Post a comment
Embed Video
Edit your comment Cancel

6 Favorites

Audio & Video Production Basics - Presentation Transcript

  1. Audio & Video Production Basics Brett Atwood
  2. Microphones
    • Microphones can be extremely fragile
    • Do not blow or tap into them
    • Do not drop them or throw them around
  3. Popping the “P’s”
    • Announcing words that emphasize p, b, or t sounds naturally produce a sharp puff of air
    • This can result in a pop or thumb in your recording if you speak too close to the microphone
    • A windscreen on the mic can help
  4. Windscreens
    • Foam ball-shaped accessory for the microphone
    • Used to reduce unwanted sounds
  5. Dynamic Microphones
    • Contains a mylar diaphragm attached to a small coil surrounding a tiny fixed magnet.
    • When sound wave strikes, the diaphragm vibrates.
    • A tiny voltage is generated based on the interaction between the magnet and coil.
  6.  
  7. Microphone Pickup Patterns
  8. General Mic Tips
    • Get your microphone as close to the source as possible.
    • Even directional microphones pick up a little sound from most directions, so the closer the better - as long as you're not getting negative effects (plosives, mouth noises, etc)
  9. General Mic Tips
    • Eliminate the Competition: Think about the OTHER sounds in the room where you are recording. Two main sources of unwanted sound are:
      • noise : this can be the noisy air conditioner, traffic outside, crowds in the hall.
      • ambience : may be the "live nature" of the room you're in, the unwanted echo.
    • Do what you can to eliminate the problem and place your mic as close to your subject as possible.
  10. Lighting
    • Three purposes of lighting:
      • Provide adequate illumination for the picture to be processed correctly by the camera
      • To tell us what the objects on the screen look like, including space/depth relationships and time of day
      • To establish the mood of a scene
  11. Hard and Soft Light
    • “ Hard Light” – Very pronounced; Directional ; Casts strong shadows
    • “ Soft Light” – Light is diffused /spread out; less shadows
      • People look better with soft lights
  12. Directional vs. Diffused Light
    • Example:
    • Directional Diffused
  13. Directional light
    • Hard light casts a sharp, clearly defined shadow.
    • When hard light is used to illuminate a face, imperfections in the skin stand out. The result is less than flattering.
    • But in other applications, such as bringing out the texture in leather, or the engraving on a piece of jewelry, this can be an advantage. 
  14. Diffused light
    • Soft (diffused) light has the opposite effect.
    • It tends to hide surface irregularities and detail.
    • Diffusers are used over the front of lights to soften and diffuse their beams. At the same time, diffusers also reduce the intensity of light. 
  15. Soft Lighting
    • Since soft light is more scattered, you may need more light
    • Soft light may be created using bounced lighting
      • Light source hits subject indirectly since it bounces off a reflector
  16. How the Camera Works
    • “ White” light reflected off the subject is picked up by camera lens
  17. How the Camera Works
    • A beam splitter fragments light into Red, Green, and Blue signals
      • Each signal is sent to a respective color pickup tube or chip
  18. How the Camera Works
    • Camera converts light into electrical signals that reproduce original image
      • Bright parts of the image create a larger charge
      • Darker parts of the image create a lesser charge
    • Photosensitive imaging device within the camera encodes the scene into stream of electric impulses that become the video signal
  19. Imaging Devices
    • The heart/guts of your camera is the Imaging Device
    • Imaging Device = transducer that converts one form of energy into another
      • Example: CCD
  20. Imaging Devices
    • Imaging device in studio cams usually based on pickup tube or CCD (charge-coupled device )
    • CCD is usually cheaper than pickup tube
      • Amount of CCDs or pickup tubes determines the quality…and price
      • 3CCD vs. CCD cameras
  21. CCD
    • - An integrated circuit (computer chip)
    • Contains photosensitive “pixels” on the surface of the chip
    • Light hits the rectangular pixels
    • Each pixel emits electric signal when struck by light
  22.  
  23. White Balance
    • White Balance – Used to balance the color of your shot.
      • Point the camera at a white object (piece of blank paper or white wall)
      • Object should be in the same light that you will use in shooting
      • Press “white balance” button to adjust the sensitivity of the camera to the current light source
  24. White Balance
    • An improperly white balanced camera can cause your video to appear yellow, greenish or reddish or yellower than it should.
    • Example:
      • Bad (Top image)
      • Good (Bottom image)
  25. White Balance
    • If you move the camera into different light or the light source changes, then you will need to redo the white balance setting
    • Some cameras do automatically re-balance the white
  26. Establishing Shots
    • Many directors follow this simple formula:
      • First scene shot: Wide, establishing shot to orient the viewer
      • Second scene shot: Closer proximity to main subject
      • Third shot: Main subject
  27. Camera Angles
    • Use angles to keep the production interesting
    • Angles can be used to manipulate audience perception
  28. High Camera Angle
    • Positions the camera above eye level
    • Camera shoots down at subject
    • Used to show overview of area
    • Used to make subject appear smaller
  29. Low Camera Angle
    • Positions the camera below eye level
    • Camera shoots up toward the subject
    • Used to give sense of power to subject
  30. Canted Angle
    • Camera is tilted on a horizontal plane
    • Used to convey sense of excitement or instability
    • Simply tilt the camera to achieve this effect
    • Use this sparingly
  31. Subjective Camera Angle
    • Places the camera in the place of a character to show us a scene from their viewpoint
    • Also known as point-of-view shot (POV)
    • Used to engage viewers in the action
  32. Capturing Motion
    • You should always consider the path of moving subjects and, generally, leave space in front of them into which they can move.
  33. Capturing Motion
    • If you don't, here's what can happen! This jogger looks like she's going to run right out of the frame.
  34. Capturing Motion
    • By placing the subject in the lower-left position, we've used the rule of thirds and given the jogger plenty of room to run within the frame.

+ Brett AtwoodBrett Atwood, 3 years ago

custom

4375 views, 6 favs, 5 embeds more stats

This is a very basic overview of some audio and vid more

More info about this document

© All Rights Reserved

Go to text version

  • Total Views 4375
    • 4293 on SlideShare
    • 82 from embeds
  • Comments 1
  • Favorites 6
  • Downloads 229
Most viewed embeds
  • 39 views on http://www.virtualjournalism.net
  • 31 views on http://wsu-journ475.blogspot.com
  • 6 views on http://www.wsu-journ475.blogspot.com
  • 5 views on http://www.blogger.com
  • 1 views on http://wsu-journ417.blogspot.com

more

All embeds
  • 39 views on http://www.virtualjournalism.net
  • 31 views on http://wsu-journ475.blogspot.com
  • 6 views on http://www.wsu-journ475.blogspot.com
  • 5 views on http://www.blogger.com
  • 1 views on http://wsu-journ417.blogspot.com

less

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

Cancel
File a copyright complaint
Having problems? Go to our helpdesk?

Categories