Setting the social media scene & Adapting brands to the networked world

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Setting the social media scene & Adapting brands to the networked world - Presentation Transcript

  1.  
  2. Agenda
    • 9:30-9:45
    • Setting the social media scene
    • David Cushman
    • 9:45-10:00
    • Adapting brands to the networked
    • world
    • David Cushman
    • 10:00-10:20
    • What was wrong with interruption?
    • Transitioning from traditional
    • advertising to engagement
    • Alan Moore
    • Break (10mins)
    • 10:30-10:50
    • ROI in social media.
    • Luke Brynley-Jones
    • 10:50-11:10
    • Empowering value within your
    • organisation through social media.
    • Dr. Chris Thorpe
    • 11:10-11:30
    • How companies are revolutionising their
    • businesses and increasing market share
    • and profits through social media.
    • David Cushman
    • 11:30-11:40
    • Introduction to Brando Social Consult
    • Summing up and introducing the
    • network.
    • Jamie Burke
    • 11:40 Questions
  3. Brando Social David Cushman Setting the scene, defining the prize
  4. What is social media?
    • Digitally enabled peer-to-peer networks
    • From email and sms to facebook and twitter
    • Distribution is by people to people
    • Content is by people to be shared with other people
  5. Peer-to-Peer?
    • The most powerful behaviour changer there is
    • We do what others like us do
    • Social media brings us together with people like us
    • Social media helps people like us act together
  6. Many media
    • Broadcast media is one-to-many
    • Social media is many-to-many
  7. Social media
    • Is not : A channel (it’s a network)
    Is not : A place to broadcast (it’s for conversations)
  8. It’s all about the people, people
    • Where humans are talking to each other about things that bother/interest them – on a global scale
    • You are included. With or without your permission.
    • If you’re lucky/unlucky
    • If you contribute
    • If you participate
  9. For example
    • Text messaging ; sms and mms
    • Email ; including webmail(gmail etc) and fixed (outlook)
    • Instant Messaging : eg Windows Messenger; skype
    • Forums ; of the traditional message board variety.
    • Social networks : such as Facebook, MySpace, Bebo
    • Blogging: Platforms such as Blogger, Wordpress
    • Microblogging : eg Twitter, Plurk
    • Video sharing sites: eg Youtube, Vimeo
    • Image sharing sites: such as photobucket, flickr
    • Audio sharing : Lastfm, blip.fm, podcasts
    • Conversation aggregators : such as Friendfeed, Disqus
    • Human-powered search sites such as mahalo, ditto.net
    • Human filtering sites such as digg, delicious, stumbleupon
    • Comments on more traditional ‘broadcast-style’ sites – such as the BBC, Guardian.co.uk
    • Wikis : wikipedia
  10. The internet is winning
    • IDC reported in August 08 internet use was already outstripping TV consumption.
    • Internet: 32.7 hours
    • TV: 16.4 hours
    • Newspapers & magazines: 3.9 hours
  11. Does internet = social media?
    • Not 100%: but enough for you to take very seriously…
    • Yahoo
    • Google
    • Youtube
    • Live.com
    • MSN.com
    • Myspace.com
    • Wikipedia.org
    • Facebook.com
    • Blogger.com
    • Yahoo.co.jp
    11. Orkut.com 12. Rapidshare.com 13. Baidu.com 14. Microsoft.com 15. Google.co.in 16. Google.de 17. Qq.com 18. eBay.com 19 Hi5.com 20. Google.fr Alexa Feb 2009 What no traditional media, bbc? New York Times? Guardian?
  12. Alexa records visitor numbers
    • Not time spent
    • Not conversations had
    • Not relationships fostered
    • Not content created
    • Not groups formed
    • Not action enabled
    • Not value created
  13. We’re all publishers now
    • 186m blogs globally and growing
    • 73% of all web users read blogs
    • Facebook members 132.1 million unique users in June 2008 (now over 150m)
    • MySpace had 117.6 million users in June 08.
    • More video added to Youtube in last year than broadcast by TV EVER!
  14. We’re all advertisers and marketers now
    • Friend-recommendation is responsible for 70%+ of all purchase decisions
    • 34% write about products and brands on their blogs
    • 23% of social network users have added applications
    • 18% of bloggers install widgets
  15. Social media. Shared media.
    • A very different measure
    • Not consuming; participating
    • Co-creating the experience
    • Communities not audiences
    • Where to take part, you have to create part
    • Think ears and mouths, rather than eyeballs
    • Very different from the world of mass broadcast media
  16. How do we adapt?
  17. Adapting Brands to the networked world The user is the destination now
  18. Hits are worth(-)less in a networked world
  19. Three laws describe how value grows and is distributed in networks… The science bit
  20. Sarnoff’s Law – the red line
    • The value of a broadcast network is proportional to the number of viewers/listeners:
    • Eg TV, Radio, Cinema
  21. Metcalfe’s Law: the yellow line
    • The value of a network is proportional to the square of the number of users of the system ( n² growth):
    • Fax machines, telephones, one-to-one communications.
  22. Reed’s Law: the green line
    • The value of large networks , particularly social networks , grows exponentially with the size of the network.(2n)
    • Because: The number of possible sub-groups of network participants grows faster than either the number of participants, ‘ N’ (Sarnoff’s Law) , or the number of possible pairs ( Metcalfe's law ) (N squared)
  23. How does this reveal the value of hits in the networked world?
  24. Flip the graphs to find the demand curve … and we discover why the long tail succeeds in the group forming ( Reed’s Law ) world of social networks that IS the internet .
  25. Hits take more of the available value in a broadcast world
  26. Hits worth more in broadcast world
    • Shaded area shows hits account for a greater proportion of the available demand and total value in Sarnoff’s broadcast world and in Metcalfe’s world of one-to-one communications .
  27. Hits are still worth having… but
    • They have less proportional value compared to the overall economics of the networked world.
    • In a broadcast world the hit was where MOST of the value resided
    • The opposite is true in a networked world.
    • Seeking ways to create value in the long tail therefore offers the bigger opportunity
  28. Caution: Snakes Long tail is getting longer…
  29. Frightening Fragmentation Q: How can we reach deep into and along the ever-elongating long tail? A: Understand how messages/ideas and conversations evolve in the networked world
  30. The internet is for people .
  31. The internet is for people . For people to form groups
  32. The internet is for people . For people to form groups Groups with shared purposes
  33. The internet is for people . For people to form groups Groups with shared purposes Groups of people that can form at little or no cost
  34. That changes everything http:// flickr.com/photos/ stuckincustoms/
  35. Three key disruptions Who gets to create content? Who gets to distribute content? Who controls the user experience?
  36. Three key disruptions Who gets to create content? Any and everyone Who gets to distribute content? Any and everyone Who controls the user experience? The user is the destination now, they control their own A-to-anywhere journey
  37. You can’t target every community of purpose They can Here’s how http://flickr.com/photos/caribb/
  38. You can’t target every community of purpose They can Here’s how
  39. THE STAGE Scale = audience = where the eyeballs have gone Message broadcast at audience
  40. THE STAGE But in (social) networks the broadcast message doesn’t arrive
  41. They aren’t looking at The Stage. They are looking at each other Scale = lots of communities of purpose = where the eyeballs are focused
    • They share messages among
    • their groups.
    • They adapt them to suit their groups
    • They make the message theirs
    We share what we think is cool with people who (we think) will think its cool , too
    • The groups are not fixed (adhoc).
    • The message spreads when the
    • groups reform around a new purpose
    Users select what they think is cool (has utility) to take with them on their journey
  42. Participants adapt the message to suit the group they wish to share it with The people best-placed to adapt the message are in the group, not on the stage
  43. And so it continues; the message evolving to survive. Or it dies out We share what we think is cool. That which we co-create, we embrace
  44. They aren’t your groups they are theirs They aren’t your messages they are theirs Communication is not done to them, it is done by them
  45. In social media
    • WE are the distribution,
    • WE are the content,
    • WE are the 'user journey',
    • WE are how messages are transmitted.
    • WE are the medium and the media carried by it
    • WE are the connections.
    • and how the connections are made.
  46. Same as it ever was?
  47. Key lessons for brands 1 http://flickr.com/photos/cleversimon/
  48. Key lessons for brands 2
    • Respond
    http://flickr.com/photos/daveyp/
  49. Listen
    • The conversations are happening with or without your permission.
    • They are happening everywhere people talk
    • You can listen: summize.com; brandtags.net, our own services.
    • Listen, enable, and serve.
  50. Business case for listening
    • 70% of purchase decisions are friend-recommended.
    • How much of your current spend is focused on connecting to the conversations?
    • How much value do you currently place on these conversations?
    • If the answer isn’t 70%...
  51. 2. Respond
    • Marketing isn’t done to them, it is done by them
    • Think less of where the eyeballs are and more about the mouths and ears
    • Place value on real-time, human interaction.
  52.  
  53. Homo Mimicus
    • Behaviour emulation is a key mechanic
    Pic: Somargraphics via flickr
  54. Social media works best
    • When users can adapt the message to better suit those they would share with
    • Eg Youtube’s many incarnations of the Cadbury’s gorilla ad.
    • Where they lower the technical barriers
    • Eg Pampers easy-insert of your own kids’ pictures into a Christmas video message.
  55. Success requires:
    • A willingness to relinquish control
    • Toolkits users can play with
    • Creative users
    • 2&3 are in place.
    • Ready for No1?
    http://flickr.com/photos/darwinbell /
  56. The networked journey
    • Listening to and responding to the network requires and drives cultural change within the brand itself.
    • It raises and answers questions about ownership and control to make your brand better adapted to the networked world.
    • It is your safe passage to the future
  57. The great disruption has only just begun Brian Eno 1991
  58. Thank you
    • David Cushman
    • BrandoSocial.com
    • twitter.com/davidcushman
    • Call or text +447736 353590
  59.  

+ BrandoSocialBrandoSocial, 8 months ago

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