Simulational Reality
A review of chapter 8
by
Brad Waterhouse
Definition
As we continue forward into the future, the
more technology based our society becomes.
We are always connected ...
Definition Part 2
Simulational worlds are worlds unto themselves.
We can play video games, watch movies, or
view a sports ...
The Book’s Example
The Book heavily uses the
example of the 1993 film,
Groundhog Day. In the film,
the narcissistic main
c...
The Book’s Example Part 2

Murray’s Character finds himself in a simulated
reality, one with no consequences. He spends
th...
The Book’s Example Part 3
The Book and the film emphasize the main point
of all this. The Simulational World is hollow. If...
My Insight
The ideas brought up
in this book and
film have brought
me to the
conclusion that the
more time we
spend in a
s...
A Wrinkle in Time
This concept heavily reminded
me of a book a read years
ago, A Wrinkle in Time. The
stories antagonist i...
A Wrinkle in Time part 2
The villain resides over the planet Camazoltz,
which eerily has every street, house, and
family a...
Conclusion
Concepts like these being brought
up in Groundhog Day, A Wrinkle
in Time, and even the children’s
film Wall-E, ...
Citation
Brummett, Barry. Rhetoric in Popular Culture.
Thousand Oaks, CA: Sage Publications, 2006.
Print.
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Rhetoric powerpoint

  1. 1. Simulational Reality A review of chapter 8 by Brad Waterhouse
  2. 2. Definition As we continue forward into the future, the more technology based our society becomes. We are always connected to some form of technology, especially in the U.S.A., Japan, and Western Europe. Constantly connected to technology, we seek out simulational worlds, for entertainment purposes.
  3. 3. Definition Part 2 Simulational worlds are worlds unto themselves. We can play video games, watch movies, or view a sports game, but the second we turn it off it has no significant impact on our given world. Hence these worlds exist without consequence to ourselves.
  4. 4. The Book’s Example The Book heavily uses the example of the 1993 film, Groundhog Day. In the film, the narcissistic main character, played by Bill Murray, becomes stuck in a temporal loop that causes him to relive the same day over and over again.
  5. 5. The Book’s Example Part 2 Murray’s Character finds himself in a simulated reality, one with no consequences. He spends the majority of the film indulging himself in everything he had denied himself before due to consequences that now no longer exist.
  6. 6. The Book’s Example Part 3 The Book and the film emphasize the main point of all this. The Simulational World is hollow. If nothing has consequences than you aren’t really accomplishing anything.
  7. 7. My Insight The ideas brought up in this book and film have brought me to the conclusion that the more time we spend in a simulated reality, the more we are missing out on our own lives.
  8. 8. A Wrinkle in Time This concept heavily reminded me of a book a read years ago, A Wrinkle in Time. The stories antagonist is an immensely powerful being known as the Black Thing. The being has the ability to rob people’s freedom and imagination by sticking them into a routine.
  9. 9. A Wrinkle in Time part 2 The villain resides over the planet Camazoltz, which eerily has every street, house, and family appear and act the exact same way at the exact same time.
  10. 10. Conclusion Concepts like these being brought up in Groundhog Day, A Wrinkle in Time, and even the children’s film Wall-E, really bring to mind that we should unplug ourselves from the media more often, otherwise we will find ourselves stuck in a narcissistic routine, doing nothing but gratifying ourselves.
  11. 11. Citation Brummett, Barry. Rhetoric in Popular Culture. Thousand Oaks, CA: Sage Publications, 2006. Print.

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