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Using 3D Simulation and Game Technology in Blackboard
 

Using 3D Simulation and Game Technology in Blackboard

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Presentation by Richard Stals, Learning Technologist, Edith Cowan University

Presentation by Richard Stals, Learning Technologist, Edith Cowan University

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  • Approached by staff who were proposing a new Masters Course in training Paramedics in Western Australia.The course included a section on training in Mass Casualty Incident triageA mass casualty incident is “when available medical resources are overwhelmed by casualties, transport and treatment priorities need to be assigned to individuals to ensure limited medical resources are used efficiently”. (An Australian mass casualty incident triage system for the future based on mistakes of the past: The Homebush Triage Standard - www.em.gov.au/Documents/An_Australian_mass_casualty_incident_triage_system.pdf).They initially wanted to emulate the St John’s Ambulance training method of using Panoramic photographs, textual descriptions of the casualty and an attached quiz.I suggested we explore using 3D game creation technology as a step up from what St John’s had already done.The prototype was born!
  • The 3D game/simulation had to talk to the Blackboard Grade Center.I had just spent dozens of hours troubleshooting several SCORM packages – so I was intimately familiar with SCORM, this looked like the answer for us.I searched for a 3D Game Creation engine that could: 1. Publish to the Web 2. Communicate with the enclosing web page If it met these two criteria, we could plug the published product into Blackboard using SCORM.Unity3D
  • Knight, J., Carley, S., Tregunna, B., Jarvis, S., Smithies, R., de Freitas, S., Dunwell, I., & Mackway-Jones, K. (2010). Serious gaming technology in major incident triage training: A pragmatic controlled trial. Resuscitation, 81(9), 1175-1179. Retrieved from http://www.sciencedirect.com/science/article/pii/S0300957210002406Using serious game (game technology for education, training or influencing thought and behaviour), to train students in Mass Casualty Incident triage.Traditional ApproachTeaching (lecture / workshop)Card-sort exercise (sorting cards with casualty details into categories)Simulated MCI Exercise used to test the students (using real-life props and actors)Test ApproachTeachingSerious Game exerciseSimulated MCI ExcerciseFindingsAccuracy was significantly higher in the group trained using the serious game simulation100% correct: those trained in the serious game simulation were 4 times higher (28% vs 7%)My Ideas as to whyTriage involves more skills than categorising casualties. In the real-world use of triage, students have to determine vital signs by counting breaths, heartbeat etc. The serious game is closer to these skills than simply reading vital signs off of a card.Students become more familiar with the process of triage (searching for casualties etc.) using a serious game.
  • SCORM can handle:Traditional quiz-style question and answer resultsCompletion timesHowever, when applied in 3D Games/Simulations, SCORM can be used to record the students interaction with any part of the game.E.g. In a nursing simulation, did the student wash their hands before interviewing the patient?Taking it one step further, since SCORM can be a two-way communication in and out of Blackboard, it can be used to facilitate ‘Saved Game’ functionality.
  • Although I initially investigated using high-end 3D graphics software like Maya, I ended up settling on a combination of Google SketchUp (and investigating Cheetah 3D for more complex modeling)ModelsUsed the mixamo.com free human models. Other assets were downloaded from the Google Warehouse (license allows unrestricted use).Textures were downloaded from various free sources / developed myselfSoundsVarious sources licensed Creative Commons (no attribution required)Emergency Dispatch CallProduced my Lee Waller, St John’s Paramedic officer using his expert knowledgeBackground sounds were from a home video of the Indiana State Fair stage collapse August 13, 2011
  • Free RouteModelsGoogle SketchUp ->Export as DAE file -> Autodesk FB Converter -> Export as Binary FBX with embedded media -> Import into Unity 3DCharactersMixamo.com -> download character models -> Import into Unity3DAnimationsMotion Capture Files from Carnegie Melon University -> Import into free animation editor software (I used Animeeple, which is no longer available) -> Export and import into Unity3DPaid RouteModelsGoogle SketchUpUp Pro -> Export as FBX file -> Import into Unity3DCharactersMixamo.com -> download character models -> Import into Unity3DAnimationsUse the Mixamo animation plugin in Unity3D. Allows you to preview animations on your characters within your game/simulation and then purchase them immediately.Resources:Google SketchUp - http://sketchup.google.com/intl/en/Google SketchUp Pro (local reseller) - http://www.4site-architecture.com/sketchup/buy.htmlMixamo - http://www.mixamo.com/Autodesk FBX Converter - http://usa.autodesk.com/adsk/servlet/pc/item?id=10775855&siteID=123112Carnegie Melon University Motion Capture Files - http://mocap.cs.cmu.edu/Free motion capture amnimation software:WebAnimate - http://www.ikinema.com/webanimate/webanimate.phpiClone5 - http://www.reallusion.com/iclone/
  • The simulation is available to play at stals.com.au