Ad Gladium Final Presentation Slides

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    Ad Gladium Final Presentation Slides - Presentation Transcript

    1. Digital Prophets Andrew Hansen Brent Chua Brandon Mantzey Kent Gambill Drew Banyai
    2. Ad Gladium
      • Fighting game based on Roman gladiatorial combat
      • Two gladiators pitted in mortal combat
      • Fight to the death!
    3. Brandon Mantzey QA Lead
      • Lua Scripting
      • Sound System
      • Input
        • Keyboard, Joypad, Mouse, 360 Controller
        • Key Bindings System
      • Message System
      • Combo System
    4. Sound System
      • FMOD
        • Cross-platform
      • Features
        • 3D Sounds
        • Volume/Frequency interpolation
        • Crowd excitement
        • Player adrenaline
    5. Brent Chua Tech Lead
      • Camera System
      • Camera Behaviors
      • Artificial Intelligence
      • Action Manager
      • Shader Manager
    6. AI - Action Manager
    7. Drew Banyai Project Lead
      • Menu Systems
      • HUD Systems
      • Texture Manager
      • System Integration
      • GANTT Chart
      • Main Game Loop
    8. Main Game Loop
      • Utilizes a new system of state layers.
    9. Kent Gambill Design Lead
      • Documentation
      • Assisted w/ Scheduling
      • Render Engine
        • DirectX, HLSL
      • Animation System
        • Skinned-Mesh
      • Combat System
        • Animation Side
    10. Combat System
      • “ Regular Way”
        • Bounding Volume Hierarchy
      • “ Our Way”
        • Distance & Angle Calculations
    11. Regular Way
    12. Our Way
      • Animation-Based
        • Animation Frames
      • Angles & Distance
      • Dark Math Magic
        • Dot Product
    13. Hit Frames Cancel Hit Parry Combo OUCH!
    14. Andrew Hansen Asset Lead
      • Asset Pipeline
      • Effect Manager
      • Quad Effects
      • Particle Effects
    15. Particles
    16. What We Learned
      • Shaders have limitations.
      • Work together – communicate.
      • Time management.
      • Similar hardware, different results.
      • Take a break!!
    17. Things We Overcame
      • Game Pre-Production
      • Design/Documentation
      • Meeting Areas
      • Hardware Issues
      • Summer Break
    18. Lets Play The Game!!!

    + BitCouchBitCouch, 2 years ago

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