Your SlideShare is downloading. ×
Brian McDoanld IGDA Scotland Presentation
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Saving this for later?

Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime - even offline.

Text the download link to your phone

Standard text messaging rates apply

Brian McDoanld IGDA Scotland Presentation

643
views

Published on

Presentation for IGDA Scotland - Glasgow meetup held on 23/6/11

Presentation for IGDA Scotland - Glasgow meetup held on 23/6/11


0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
643
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide
  • The eMotion Laboratory is a unique facility available to Caledonian Creates' clients. Developed to capture the subtle palette of human emotion, the lab examines players' physiological measures of involvement with games. Monitoring pupil dilation and game pad techniques the lab is totally unobtrusive, with experiments taking place in a living-room style setting. Equipment including Eye Trackers, GSR, Heart Rate Monitors etc The VR Lab, new lab that is looking into using Stereoscopy TVs and other equipment to help better visual the world. Currently working with NHS Scotland on medical Visualisation, also exploring Natural User Interfaces such as the Kinect
  • Sum: 40 Tales of the afterlife, platformer in XNA
  • Carlin & Hicks: any platform or genre
  • Reaction to Game Jam vs Assesments
  • Transcript

    • 1. Student Projects vs Game Jams
      • A love letter to Game Jams
    • 2. Glasgow Caley Game Courses
      • Games Software Development
        • Game Programming with Directx
        • Mobile Game Development(iOS)
        • AI
      • Game Design
        • Player Centred Game Design
        • Psychology of Game Design
        • Serious Game Design
    • 3. Glasgow Caley Game Courses
      • Game Art & Animation
        • 3D Visualisation
        • Motion Graphics
        • Lighting and Rendering for 3D
      • We also have a Integrated Project module which runs at level 1-3
      • This brings together students from each of the Game Streams to make a game
    • 4. Glasgow Caley Labs + Research VR Lab eMotion Lab
    • 5. Student Projects 1st Year http://www.youtube.com/watch?v=Vh26_8gAyWM
      • 1st Year Projects
      • Film or Theatre based game for teenagers
      • Teams made of designers + programmers
      • Built using Unity3D
      • Fixed deadlines, theme, constraints and technologies
    • 6. Student Projects 2nd Year http://www.youtube.com/watch?v=wJVKpHGcqWg
      • 2nd Year Projects
      • Platform Games based on the theme of the book Sum: 40 Tales of the afterlife
      • Teams made of designers + programmers + artists
      • Built using C# and XNA
      • Fixed deadlines, theme and technologies
    • 7. Student Projects 3rd Year http://www.youtube.com/watch?v=4iVx_hsuH4w
      • 3rd Year Projects
      • Games based on the comedy/views of George Carlin & Bill Hicks(last year no theme)
      • Teams made of designers + programmers+artist
      • Built using any technology the student wanted(this year we had a mix of Unity3D, Flash, XNA and Directx)
      • Deadlines made by students, fixed theme no constraints
    • 8. Game Jam http://www.youtube.com/watch?v=tSFLKzPXc6c
      • Global Jam is a yearly competition
      • Where the goal is to make a Game in 48 hours under some sort of constraint
      • GCU hosted this years event with 16 teams
    • 9. Caley Game Jam http://www.youtube.com/watch?v=679fntQO_kU
      • Was a week long Jam hosted at GCU
      • Goal was to engage the students in a Jam like environment
      • There was 7 teams that took part made up of students of all 4 years(plus one post grad student)
    • 10. Formal Assessment vs Game Jam
      • Students seem to engage with Jam better
      • Less support needed during the Jam
      • No fear of failure!
      • Can formal assessment learn from Jam ethos?
    • 11. Why I love the Game Jam
      • Constraints - Time, Theme, etc
      • Working with different people
      • Interacting with other teams
    • 12. List of Game Jams
      • http://www.mcfunkypants.com/2010/game-jams-aplenty/
      • From 2010 but most of the Jams run every year
      • Highlights include
        • Global Game Jam - Jan
        • Ludum Dare - Aug
    • 13. Contact
      • [email_address]
      • scottishcodemonkey.wordpress.com
      • Twitter: @BigBearScot
    • 14. Links
      • globalgamejam.org
      • http://www.scottishgamejam.com /
      • www.gcu.ac.uk