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SGEED Serious games, education & economic development  2011 Conference Centro METID Milan,  May  26, 2011 Alberto Colorni,...
General purpose of the conference <ul><li>Provide visibility to LUDUS </li></ul><ul><li>Create an event around the issue o...
“ Serious Games as a training and educational tool: Different approaches and Case Studies” <ul><li>10:00 - 10:15 :  Introd...
“ Serious Games as a training and educational tool: Different approaches and Case Studies” <ul><li>11:15 - 11:45 :  The Ro...
“ Serious Games as a training and educational tool: Different approaches and Case Studies” <ul><li>Afternoon session: </li...
Innovation of the training languages:  game as a key factor for motivation and learning Centro METID Milan,  May  26, 2011...
Game as a key factor for motivation and learning <ul><li>Motivation through games: </li></ul><ul><ul><li>Basics of games (...
The features of a role-play <ul><li>E  – simulated  environment  (+ different roles) </li></ul><ul><li>D  – difficulties t...
An epic win is always possible
Other aspects to be considered <ul><li>How many people play  </li></ul><ul><ul><li>individual: play (+ ranking) </li></ul>...
University Explorer  Role Playing game <ul><li>Target  High school and university students  </li></ul><ul><li>Area  Instit...
University Explorer    http://www.universityexplorer.polimi.it/
PERFORMING TEATRO SCIENZA A serious game to develop creativity in school <ul><li>Target High school students </li></ul><ul...
PERFORMING TEATRO SCIENZA http://www.youtube.com/watch?v=ZywoIBRgQCo   http://www.youtube.com/watch?v=twIA9ai_sXg
LA BUSSOLA Role playing game of WEEK TO WEEK project <ul><li>Target High school students </li></ul><ul><li>Area Vocational...
LA BUSSOLA http://www.week2week.polimi.it http://progetti.metid.polimi.it/video/2011/w2w/comevaafinire.html
Thanks [email_address]
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Innovation as a key factor Serious Games

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SGEED 2011, Politecnico di Milano, 25-27 maggio 2011

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  • Transcript of "Innovation as a key factor Serious Games"

    1. 1. SGEED Serious games, education & economic development 2011 Conference Centro METID Milan, May 26, 2011 Alberto Colorni, Valeria Baudo, Matteo Uggeri
    2. 2. General purpose of the conference <ul><li>Provide visibility to LUDUS </li></ul><ul><li>Create an event around the issue of Serious Games, with different points of view: Companies, Universities and Regional Insituions </li></ul><ul><li>Make the event more ‘involving’ for partecipants, managing workshops sessions and not only speeches </li></ul>
    3. 3. “ Serious Games as a training and educational tool: Different approaches and Case Studies” <ul><li>10:00 - 10:15 : Introduction to the Conference, Susanna Sancassani, Managing director, METID Centre, Politecnico di Milano </li></ul><ul><li>10:15 - 10:30 : Innovation of the training languages: game as a key factor… Matteo Uggeri, METID Centre, Politecnico di Milano </li></ul><ul><li>10:30 - 10:45 : Simulative Mind and Serious Games  Luigi Anolli – Full Professor of Communication Psychology and director of the CESCOM Centre- University of Milan-Bicocca </li></ul><ul><li>10:45 - 11:00 : Regional policies of didactic innovation: … Barbara Ongaro – Regional Scholarship Institution of Lombardy </li></ul><ul><li>11:00 - 11:15 Coffee break </li></ul>
    4. 4. “ Serious Games as a training and educational tool: Different approaches and Case Studies” <ul><li>11:15 - 11:45 : The Role of Serious Games and Immersive Technologies in Business … David Wortley FRSA - Immersive Technology Strategies </li></ul><ul><li>11:45 - 12:15 : Serious Games in business: some case studies Lucia Pannese - Imaginary </li></ul><ul><li>12:15 - 12:45 : Serious Games and Storytelling Sonia Hetzner– University of Erlangen </li></ul><ul><li>12:45 – 13:00 , Conclusions and workshop’s introduction   </li></ul><ul><li>13:00 – 14:00 LUNCH break </li></ul>
    5. 5. “ Serious Games as a training and educational tool: Different approaches and Case Studies” <ul><li>Afternoon session: </li></ul><ul><li>WORKSHOP 1 </li></ul><ul><ul><li>Multicultural Dialogue Training: An adaptive simulation approach” in the frame of the European project ImREAL </li></ul></ul><ul><ul><li>Imaginary, University Erlangen Nuremberg, University of Milan-Bicocca </li></ul></ul><ul><li>Tomorrow morning: </li></ul><ul><li>WORKSHOP 2 </li></ul><ul><ul><li>LUDUS Second Competition: Award and discussion about the use of Serious Games to boost student’s motivation“ </li></ul></ul><ul><ul><li>METID Centre </li></ul></ul><ul><li>Tomorrow afternoon: </li></ul><ul><li>WORKSHOP 3 </li></ul><ul><ul><li>Serious Games for reflective learning in the frame of the European project MIRROR” </li></ul></ul><ul><ul><li>Imaginary, University Erlangen Nuremberg, University of Milan-Bicocca </li></ul></ul>
    6. 6. Innovation of the training languages: game as a key factor for motivation and learning Centro METID Milan, May 26, 2011 Alberto Colorni, Valeria Baudo, Matteo Uggeri
    7. 7. Game as a key factor for motivation and learning <ul><li>Motivation through games: </li></ul><ul><ul><li>Basics of games (not only videogames) </li></ul></ul><ul><ul><li>Three examples: </li></ul></ul>COMPETITION CREATIVITY UEX to renforce skill and knowledge W2W vocational guidance PTS To foster creativity (through competition)
    8. 8. The features of a role-play <ul><li>E – simulated environment (+ different roles) </li></ul><ul><li>D – difficulties to overcome (questions, actions, …) </li></ul><ul><li>R – rules of behavior </li></ul><ul><li>P – system of rewards and penalties </li></ul><ul><li>G=E+D+R+P </li></ul>
    9. 9. An epic win is always possible
    10. 10. Other aspects to be considered <ul><li>How many people play </li></ul><ul><ul><li>individual: play (+ ranking) </li></ul></ul><ul><ul><li>team: competition & cooperation (+ ranking) </li></ul></ul><ul><li>In what way </li></ul><ul><ul><li>synchronous way (es. “wins who first …”) </li></ul></ul><ul><ul><li>asynchronous way (es. on-line auctions) </li></ul></ul><ul><ul><li>blended way </li></ul></ul><ul><li>With the support of web site, platform, chat, wiki, …and all the tools you need to make the experience more engaging </li></ul>
    11. 11. University Explorer Role Playing game <ul><li>Target High school and university students </li></ul><ul><li>Area Institutional communication </li></ul><ul><li>Aim The game looks like an adventurous virtual journey into the University and provides access to any useful information to become acquainted with the University: schools, degree programme, departments, regulations, offices, regional construction and research activity. </li></ul><ul><li>Steps virtual exploration at 360° of the two locations of Politecnico di Milano: </li></ul><ul><li> I° LEVEL – Campus Leonardo da Vinci </li></ul><ul><li> I° LEVEL – in inglese </li></ul><ul><li> II° LEVEL – Campus Bovisa </li></ul><ul><li>Numbers more then 3000 students enrolled (400 foreign students) </li></ul>
    12. 12. University Explorer http://www.universityexplorer.polimi.it/
    13. 13. PERFORMING TEATRO SCIENZA A serious game to develop creativity in school <ul><li>Target High school students </li></ul><ul><li>Area Fostering of scientific culture </li></ul><ul><li>Aim To develop youth creativity applied to science </li></ul><ul><li>Steps 1 - teather show about scientific themes (i.e. Brecht and Galileo) </li></ul><ul><li>2 - laboratories in schools </li></ul><ul><li>3 - realization of multimedia projects by the classes (and individuals) </li></ul><ul><li>4 - winner awards </li></ul><ul><li>Numbers 1.500 involved students </li></ul>
    14. 14. PERFORMING TEATRO SCIENZA http://www.youtube.com/watch?v=ZywoIBRgQCo http://www.youtube.com/watch?v=twIA9ai_sXg
    15. 15. LA BUSSOLA Role playing game of WEEK TO WEEK project <ul><li>Target High school students </li></ul><ul><li>Area Vocational guidance </li></ul><ul><li>Aim Put in evidence person’s potentialities, wishes, limits in order to let them find their professional role </li></ul><ul><li>Steps 1 month of different competitive activities focused on role playing: </li></ul><ul><ul><li>- “how it will end?”- students try to describe how they would act in specific context presented; </li></ul></ul><ul><ul><li>- “sliding doors” – a specific reality will be presented and 8 possible different ends: students have to choose the one more representative of themselves; </li></ul></ul><ul><ul><li>- “ID card” – be the professional you like and describe it in a blog </li></ul></ul><ul><li>Numbers 34 participants from different schools </li></ul>
    16. 16. LA BUSSOLA http://www.week2week.polimi.it http://progetti.metid.polimi.it/video/2011/w2w/comevaafinire.html
    17. 17. Thanks [email_address]
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