Bharath concept presentation_updated


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Bharath concept presentation_updated

  1. 1. Bharath Channakeshavaiah 2010 Interaction Design, Domus Academy Concepts for the Museaum of Berrocal, Spain.
  2. 2. Concept 1 <ul><li>Objective: </li></ul><ul><li>To get the attention of pubic who are not related to the museum </li></ul><ul><li>To create a communication channel between outside world and inside of museum </li></ul><ul><li>To market about the museum at the public places through an interactive and entertaining way. </li></ul>
  3. 3. Idea <ul><li>An illustrative or a real Berrocal sculpture is placed in public places. </li></ul><ul><li>The sculpture takes the voices of the public and sends it to the museum. </li></ul><ul><li>Call it the positive voice and the negative voices or forward move, backward move. </li></ul><ul><li>Inside the museum, The torso parts come closer with positive voices and go apart from negative voices. </li></ul><ul><li>Visualization is shown related to the data of the people contributing. </li></ul>
  4. 4. Plot <ul><li>The public sculpture could be an illustrative sculpture that could be kept in places like parks. </li></ul><ul><li>It could be interesting to divide the parts of the sculpture of the Torso corresponding to the one placed in museum and be placed in different spots of a park </li></ul>
  5. 7. Plot <ul><li>Or a single sculpture which takes both forward or backward moves on it's right and left side </li></ul>
  6. 8. Plot <ul><li>Museum has the Torso parts moving towards each other or away from each other based on a specific quantity of public voices. </li></ul><ul><li>A visualization is shown inside the museum, which tells about the data of people sending sculpture forward or backward in real time. </li></ul>
  7. 11. Concept 2 <ul><li>Objective: </li></ul><ul><li>Educating Visitors inside museum with entertaining and challenging quest. </li></ul>
  8. 12. Idea <ul><li>The tickets issued would contain pieces which have recognisable markers. </li></ul><ul><li>When these markers are shown in front of a dedicated screen, they decode to individual graphical parts of a sculpture </li></ul><ul><li>Visitor can interact with them and solve the puzzle </li></ul><ul><li>This could be carried as a memento too </li></ul>
  9. 15. Concept 3 <ul><li>Objective: </li></ul><ul><li>To entertain and also to educate visitors inside the Museum, about the techniques and intricacies of Berrocal art. </li></ul>
  10. 16. Idea <ul><li>Any visitor who walks in front of this entertaining wall, would see his animated outline of his body being walking along with him, projected on the wall </li></ul><ul><li>His outline keeps becoming smaller till the halfway of the wall, where his outline enters an animated doorway. </li></ul><ul><li>When he progresses further, his animation passes through the door and comes out of the door being divided into different parts showing him his composition in accordance with Berrocal's art. </li></ul><ul><li>The simplistic approach of showing outline of his body could allow an approximated calculation of his divided body parts in accordance with the Berrocal's art. </li></ul><ul><li>This may also be given as a memento to him in the form of a print on a sheet of paper or as a digital memento. </li></ul>
  11. 17. Plot <ul><li>This could be installed in the connecting spaces from one sculpture plot to another sculpture plot. </li></ul><ul><li>This could also be installed in a dedicated space, emphasizing the educating aspect of this concept. </li></ul>
  12. 20. Concept 4 <ul><li>Objective: </li></ul><ul><li>To attract puzzle community in Spain and educate them about Berrocal art which could be of high interest to them </li></ul>
  13. 21. Idea <ul><li>Creating web platform containing challenging puzzles of Berrocal sculpture </li></ul><ul><li>This is marketed in specific puzzle communities in facebook, Tuenty, etc </li></ul><ul><li>The data is used in some form of visualization inside the museum. </li></ul><ul><li>The web platform denotes the visualization inside museum which has the data of the puzzles they solve. </li></ul><ul><li>This could serve as a strong motivation for puzzle community them to visit the museum. </li></ul>
  14. 24. <ul><li>Thank You </li></ul>