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Second Life @ College
Second Life @ College
Second Life @ College
Second Life @ College
Second Life @ College
Second Life @ College
Second Life @ College
Second Life @ College
Second Life @ College
Second Life @ College
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Second Life @ College

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Delivered on November 2, 2007 at Philadelphia Community College.

Delivered on November 2, 2007 at Philadelphia Community College.

Published in: Business, Technology
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Transcript

  • 1. Second Life @ College Beth Ritter-Guth Lehigh Carbon Community College [email_address]
  • 2. What is Second Life?
    • Second Life is a Multi-User Virtual Environment
    • Second Life is not a game
    • Other Multi-User Virtual Environments
      • There
      • SIMS online
  • 3. Who is Using Second Life?
    • Educators (300+)
      • Ivy League (Harvard, Stanford, Princeton)
      • Big Ten (Penn State)
      • Community Colleges (LCCC)
    • Business Leaders
      • IBM, Nissan, Sun Microsystems
    • Philanthropists
      • MacArthur Foundation, Relay for Life
    • Politicians
      • John Kerry, Hilary Clinton, Republican Party
  • 4. The World
    • The Sistine Chapel at Vassar
    • The Genome Project
    • Sci-Foo at Drexel
    • Literature Alive! In Second Life (sample)
      • Edgar Allan Poe’s House of Usher
      • The British Literature Classroom @ Camelot
      • The Virtual Canterbury Tales
      • Grendel’s Lair
      • Walden Pond
      • The Virtual Naylor Project
  • 5. LCCC in Second Life
    • The Collaboration Station
      • Technical Writing
      • Professional Presentations
      • Media Scriptwriting and Storyboarding
    • World University Exchange
      • Japan, Korea, France, Canada, and US (DSU, IUP)
  • 6. Virtual Leadership
    • Virtual Ethics
      • Ethical use of Web 2.0
      • Virtual Ethics
      • Trademark/Copyright
      • Educator Role Modeling
      • Philanthropy and Open Access
  • 7. Risks and Criticism
    • Technology Glitches (lag, graphics, older equipment)
      • Open Labs
    • Educational Value
      • SL is a tool; it is not the only tool
    • Adult Content
      • There is adult content on the web, as well
    • Technology versus Content
      • Faculty need training; course objectives come first
    • Griefing
      • Students and faculty need training
    • Addiction
      • Students need to be prepared for risks
  • 8. Benefits
    • Retention
      • Material (longevity)
      • In-Class and University
    • Immersion
      • Hands-On learning
      • Student-Centered Pedagogy
    • Global Partnerships
      • International Projects
    • Collaboration
      • Faculty, Students, Librarians
  • 9. Ready to Travel?
    • Preparing for International Travel
  • 10. Virtual Tour
    • Progressive Era Literature Plot
    • World University Exchange
    • Health Info Islands (NIH)
    • Sistine Chapel
    • NOAA
    • International Space Flight Museum

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