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Gearheads vertical slice

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  • 1. Team Gearhead Lead Content Programmer | Bernhard Raml Lead Content Developer | Ann Marie Burke Lead QA |Eadaoin DempseyTasks Assigned Organise all communication methods……………................... Eadaoin Assign tasks + organise meet-ups……………………………….. Team Locate image/video resources available…………….............. Team Practice GameMaker Tutorials…………………………………… Team Figure out sprite set up/animation in GameMaker……… Ann Marie Find original Gearhead game (working)……………………... Eadaoin Get original Gearhead game working………………………….. Bernhard Practice GameMaker Tutorials…………………………………… Team Sprite creation/animation…………………………………………. Ann Marie & Eadaoin Create initial game prototype on GameMaker…………….. Bernhard
  • 2. Communication Methods
  • 3. Communication Up To Date
  • 4. Sprite Design/Animation  Initial decision: draw and animate all sprites  Revised decision: get screenshots of all sprites from resources collected, use photoshop to edit images and create greatness, save time, headaches and tearsSprites, screenshots, ACTION!
  • 5. Player Controls
  • 6. The Toys
  • 7. Basic Toy Behaviour A selection of the toys and what moves they bring to the game.. Bulldozer Al ZiggyThe heaviest of all toys, this Ziggy the roach is the fastest bulldozer is a dynamite wind-up in the game, a sure pusher fire point scorer Walking Timebomb Presto Tic…tic…tic This mechanical magician BLAMMO! has a disappearing act that’s hard to stop Krush Kringle Orbit When this professionalA spunky little UFO, orbit wrestling Santa pounds the bobs and weaves past ground, all nearby toys enemy toys switch directions
  • 8. Difficulties
  • 9. Game Play Action Scenes

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