3. Why board games?
• Initial ideas:
A multi-user augmented reality…
– … reality game
– … guided tour (nature/city/museum)
– … board game
4. Why board games?
• Reason
– BoardGameGeek (http://boardgamegeek.com/user/bartg12345)
– Setup time
– Automatic rule checking
– Tutorial
– Player aid during game
– Total immersion
– Complexity
12. Examples
Puerto Rico HD for iPad (http://itunes.apple.com/us/app/puerto-rico-hd/id438437326?mt=8)
13. Examples
STARS - A Ubiquitous Computing Platform for Computer Augmented Tabletop Games
(http://www.ipsi.fraunhofer.de/ambiente/paper/2003/magerkurth_stars_ubicomp03_new.pdf)
14. Solution? AR!
• Every user 1 iPad
• Real board tiles
• Real pawns (?)
• No 3D -> 2D
15. Paper prototype 1
• Focus
– Gameplay / interaction
• Not yet
– Completeness
– Player aid
16. Paper prototype 1
• 4 parts
1. Setup
2. Investigator turn
3. Keeper turn
4. Bonus
17. Setup
• Objective
– Start the game on two iPads.
1 iPad has to run an investigator application
1 iPad has to run the keeper application
21. Setup
Back Lobby Back Lobby
Keeper Keeper
player 0 player 0
Investigators Investigators
player 1 player 1
player 2 player 2
player 3 Start player 3
player 4 player 4
34. Paper prototype 1
• Problems
– Mix traditional UI en tangible UI
– No support yet
– Unclear transitions
– Information and action buttons all together
39. Se
pt Hours spent on thesis
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9:36
4:48
14:24
19:12
24:00
28:48
33:36
38:24
43:12
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