Research Assignment V2


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Research Assignment V2

  1. 1. Interface Design in Ubiquitous Computing<br />Urban Sensing Research Presentation<br />Blake Lamond<br />September 4th 2009<br />
  2. 2. Selected Academic Papers & Projects<br />How bodies matter: five themes for interaction design, 2006<br />Scott R. Klemmer, Stanford University, USA<br />Björn Hartmann, Stanford University, USA<br />Leila Takayama, Stanford University, USA<br />(ACM Digital Library, 21 citations)<br />A taxonomy for and analysis of tangible interfaces, 2004<br />Kenneth P. Fishkin, Intel Research, Seattle, USA<br />(ACM Digital Library, 35 citations)<br />Minimalism in ubiquitous interface design, 2004<br />Christopher R. Wren, Mistubishi Electric Research Laboratories<br />Carson J. Reynolds, MIT Media Laboratory<br />(ACM Digital Library, 2 citations)<br />Ubiquitous Memories: Wearable Interface for Computational Augmentation of Human Memory based on Real World Objects, 2007<br />Tatsuyuki Kawamura, Nara Institute of Science and Technology<br />Tomohiro Fukuhara, Nara Institute of Science and Technology<br />Hideaki Takeda, National Institute of Informatics<br />YasuyakiKono, Nara Institute of Science and Technology<br />MasatsuguKidode. Nara Institute of Science and Technology<br />(ACM Digital Library, 2 citations)<br />
  3. 3. Themes for interface design<br />Thinking through doing<br />“Physical interaction facilitates cognitive development.”<br />“ Reflective practice, the framing and evaluation of a design challenge by working it through, rather than just thinking it through”<br />“...makes visible the most relevant constraints implicit in the problem...”<br />
  4. 4. Themes for interface design<br />Performance<br />“People perceive that artifact as an extension of themselves; they act through it rather than on it”<br />“developing kinestheticmemory”<br />“...never forgetting how to ride a bike...”<br />
  5. 5. Themes for interface design<br />Visibility<br />“aids coordination, demonstrates processes and user skill”<br />
  6. 6. Themes for interface design<br />Risk<br />“One may better design for embodied interaction by designing the experience of risk in interactive systems to alter the emotional experience of users.”<br />
  7. 7. Themes for interface design<br />Thickness of practice<br />“New interfaces must embrace and extend existing real-world processes.”<br />
  8. 8. Analysing tangible interfaces<br />Embodiment<br />“perceived spatial relationship between user input and output device”<br />increasing levels of cognitive distance<br />Full<br />iPhone, <br />Multi-touch displays<br />Nearby<br />Light pen, <br />Desktop computers<br />Environmental<br />Interactive installations<br />Distant<br />TV remote controls<br />
  9. 9. Analysing tangible interfaces<br />Physical Metaphor<br />- abstraction of real world objects and data into icons and objects- importance of cultural differences<br />Object as reconfigurable tool<br />Object as noun<br />Object as verb<br />Object as an attribute<br />Object as pure object<br />
  10. 10. Analysing tangible interfaces<br />Containers, tools and tokens<br />Tools<br />Things which actively manipulate digital information<br />Containers<br />Objects used to move info between devices and platforms<br />Tokens<br />Objects which physically resemble the information they represent<br />
  11. 11. Minimalism in ubiquitous computing interfaces<br />
  12. 12. Minimalism in ubiquitous computing interfaces<br />
  13. 13. Ubiquitous Memories<br />
  14. 14. Further questions about tangible interfaces<br /><ul><li> Are there any frameworks or criteria for selecting existing processes that would benefit from a tangible interface?
  15. 15. What are the disadvantages of tangible interfaces? When are they unsuitable?
  16. 16. What are the important differences when designing and analysing interfaces for multiple users?
  17. 17. How important are users’ ages and levels of previous technological experience?
  18. 18. Have any surveys or studies been conducted to discover any preferred types of tangible interfaces?
  19. 19. What is the role of the materials used for tangible interfaces? (e.g. cost, accessibility, durability)</li>