Slideshow transcript
Slide 1: Public Service Play in a Multi- Platform World Simon Nelson Controller, Portfolio & Multi-Platform, BBC Vision
Slide 2: Past monopolies of attention
Slide 4: TV Consumption as viewers age… (hours per week) 26 Born in the 1960s & 24 1970s 22 20 Born in 18 1985 16 Born in 14 1989 12 10 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 Age Source: Digital Homes Project analysis of BARB data, 1995 Q4 to 2006 Q4* (Up to 10 December 2006)
Slide 5: BBC loyalists?
Slide 6: We are not alone…
Slide 7: Games industry loyalists?
Slide 10: Broadening games to play
Slide 11: The BBC’s history in games
Slide 12: Ancient history “At one point Britain was the most computer literate country on Earth, mainly due to the vision of the BBC, the skill of Acorn and the creators of the BBC Micro” British games programmer in an interview for “State of Play”, BBC Internal Research Project 2004
Slide 14: CDX
Slide 18: = now?
Slide 19: Games Smashing Jaffa Orangey Bit Play
Slide 20: Games “Ludic Activity” Play
Slide 21: Frisbees?!?
Slide 22: A new approach: The playful web
Slide 23: The obligatory Facebook mention
Slide 24: =
Slide 28: =
Slide 29: Games BBC-fueled “Ludic Activity” Play
Slide 30: Games from worlds/ Worlds from games
Slide 31: “Narratives are the constitutions of new worlds” - Brenda Laurel
Slide 32: “Any IP I’m involved in, I’m thinking about the gamespace.” - Jesse Alexander (Alias/Lost/Heroes)
Slide 33: 33
Slide 37: 37
Slide 39: Signs of Life
Slide 40: Adventure Rock
Slide 42: Thank you questions...






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