Simon Nelson EIF Keynote, August2007

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

42 comments

Comments 1 - 10 of 42 previous next Post a comment

  • + BBCVision BBCVision 3 years ago
    So thank you very much for listening... now to questions...

  • + BBCVision BBCVision 3 years ago
    (1 minute Adventure Rock promo video starts playing automatically)

  • + BBCVision BBCVision 3 years ago
    I’d like to finish with another interactive collaboration which is launching soon.

    Adventure Rock is a completely new departure for the BBC into the world of 3D environments which we have developed with Larian Studios, an independent game development company based in Belgium.

    Accessible from the CBBC website, children will be able to wander around an island discovering CBBC content. Each element of the application will promote creativity, ICT skills, positive contribution and collaboration.

    Of all the audiences for whom play is most important, it is kids who will lead the way for the BBC in this field. I took my kids to see the Blue Peter set recently and beforehand I asked them if they watched it (they’re a bit young). No was the answer but they used the website and played the games.

    Here’s a preview…

  • + BBCVision BBCVision 3 years ago
    [video shown]

    One example of current collaboration is the forthcoming Signs of Life, an eight-part interactive experience produced with Endemol’s UK’s digital production arm Victoria Real

    Signs of Life is an occult astrological thriller tailored aimed at teenagers and available exclusively on bbc.co.uk.

    Set in the fictional English Village of Whyte, the 8-part adventure combines broadcast quality drama with casual gameplay and interactive elements. This enables the audience to delve deeper into the plot to discover more about the characters and the story.

    Each episode take around 25 minutes to complete (over 3 hours in total over the eight episodes). Aside from watching the adventure unfold, viewers can also explore episodic themes in relation to their own personalities and complete psychological tests. The more users play, the more the site learns about them, building up a unique user profile which they can then export to their social network page.

    Here’s a preview…

  • + BBCVision BBCVision 3 years ago
    We’ve seen that playful interpretation of familiar IP can be incredibly successful both critically and commercially. My kids played this game before they watched Star Wars. Indeed, it made them interested for the first time in watching it.

    But - it relies on a creative partnership that we’d have to take to another level than we have previously

    Storytelling is a core competency of the BBC - games production is not. We therefore see potential for greater collaboration between the BBC and the interactive entertainment industry

  • + BBCVision BBCVision 3 years ago
    Of course the biggest world we probably have is that inhabited by the Doctor. Here’s a wiki assembled by fans that serves as a bible to that universe and our own website provides rich opportunities for fans to play and interact, even to make their own Doctor Who comics.

    But sometimes, when something’s so familiar and loved - it’s irreverence that works...

  • + BBCVision BBCVision 3 years ago
    Let’s take one of our popular narrative worlds... We did some really nice stuff around Life on Mars, seeding clips across the internet for example, but could we have gone further ?

    One option might be to license a GTA-knockoff with beige Cortinas and glam-rock on the soundtrack?

  • + BBCVision BBCVision 3 years ago
    Jesse Alexander, Exec Producer of Alias, Lost and Heroes, states that “Any IP I’m involved in, I’m thinking about the gamespace.”

  • + BBCVision BBCVision 3 years ago
    This idea of worlds leads onto the second part of what I’d like us to have a debate around: how we can support the interactive entertainment industry... which I’d like to broadly talk about in terms of two things

    - creating interactive entertainment from traditional narrative entertainment: the idea of games from worlds

    and, more experimentally vice-versa:

    - creating new narrative forms from interactive entertainment

  • + BBCVision BBCVision 3 years ago
    So... I think that part of our new approach at least will be to create more ‘social objects’ that can be used playfully across the entire web, as well as our own interactive entertainment and education efforts. To encourage and enable audiences to be more playful with and around our content – able to interact, influence, shape, participate and share as well as simply to watch what we make.

    In general, we need to move beyond thinking of our audiences as passive recipients of our crafted programmes. in some way.

    This is central to the way that media organisations need to change and the BBC is no different. We need to find ways to use our content and our broader expertise in telling stories or imparting information to stimulate audiences to participate, engaging them more deeply in what we make for them and encouraging them, if they want to, to go further and explore the worlds that grow up around the content we make.

Comments 1 - 10 of 42 previous next

Post a comment
Embed Video
Edit your comment Cancel

Notes on slide 1

Good afternoon. I’m Simon Nelson, Controller, Portfolio & Multi-platform for BBC Vision - which means I oversee the strategy and commissioning for BBC Vision's multi-platform services and content. Today I’d like to talk about: the common challenges the BBC and the gaming industry are facing in reaching new audiences for our content what the BBC can learn from the games industry in terms of making its content more playful the increasing interplay between gaming and more traditional forms of storytelling (and the potential for greater collaboration between the BBC and the wider interactive entertainment industry) I’d then like to finish by showing a couple of examples of forthcoming BBC interactive propositions which contain significant elements of play What I’m not going to talk about, contrary to a lot of online speculation, is any major new moves by the BBC in the gaming space or any announcements of new initiatives. I’ve been doing this job now for just over 6 months, having spent the previous 10 years in BBC Radio & music and this is actually the first speaking engagement I’ve let slip into the diary. However, it’s more to do with the fact that it’s such a fascinating topic that I agreed than because of any major announcements I want to make so I apologise in advance if that’s what you're looking for but I hope I’ll be able to offer you an interesting perspective on gaming and play from a broadcaster’s perspective.

12 Favorites

Simon Nelson EIF Keynote, August2007 - Presentation Transcript

  1. Public Service Play in a Multi-Platform World
    • Simon Nelson
    • Controller, Portfolio & Multi-Platform, BBC Vision
  2. Past monopolies of attention
  3.  
  4. TV Consumption as viewers age… Born in 1989 (hours per week) Source: Digital Homes Project analysis of BARB data, 1995 Q4 to 2006 Q4* (Up to 10 December 2006) Age Born in the 1960s & 1970s Born in 1985
  5. BBC loyalists?
  6. We are not alone…
  7. Games industry loyalists?
  8.  
  9.  
  10. Broadening games to play
  11. The BBC’s history in games
  12. “ At one point Britain was the most computer literate country on Earth, mainly due to the vision of the BBC, the skill of Acorn and the creators of the BBC Micro” British games programmer in an interview for “State of Play”, BBC Internal Research Project 2004 Ancient history
  13.  
  14. CDX
  15.  
  16.  
  17.  
  18. = now?
  19. Play Smashing Jaffa Orangey Bit Games
  20. Games “ Ludic Activity” Play
  21. Frisbees?!?
  22. A new approach: The playful web
  23. The obligatory Facebook mention
  24. =
  25.  
  26.  
  27.  
  28. =
  29. Games BBC-fueled “Ludic Activity” Play
  30. Games from worlds/ Worlds from games
  31. “ Narratives are the constitutions of new worlds” - Brenda Laurel
  32. “ Any IP I’m involved in, I’m thinking about the gamespace.” - Jesse Alexander (Alias/Lost/Heroes)
  33.  
  34.  
  35.  
  36.  
  37. Signs of Life
  38. Adventure Rock
  39.  
  40. Thank you
    • questions...

+ BBCVisionBBCVision, 3 years ago

custom

2863 views, 12 favs, 0 embeds more stats

The BBC’s Simon Nelson is controller of multiplat more

More info about this document

CC Attribution-NonCommercial-NoDerivs LicenseCC Attribution-NonCommercial-NoDerivs LicenseCC Attribution-NonCommercial-NoDerivs License

Go to text version

  • Total Views 2863
    • 2863 on SlideShare
    • 0 from embeds
  • Comments 42
  • Favorites 12
  • Downloads 0
Most viewed embeds

more

All embeds

less

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

Cancel
File a copyright complaint
Having problems? Go to our helpdesk?

Categories