Dogme ELT - a Pedagogy for Virtual Worlds

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    Dogme ELT - a Pedagogy for Virtual Worlds - Presentation Transcript

    1. Dogme ELT a pedagogy for virtual worlds
    2. What is Dogme ELT? • A movement and pedagogy • Alternative to textbooks • Low tech focus • Communication is central • Learning is social • Constructivism
    3. Wot no syllabus? • No need for set order / syllabus • Language learning opportunities emerge – According to students’ needs – According to students’ interests
    4. Dogme ELT Principles • Interactivity – Engaging learners – Co-constructing knowledge • Communication – Language ‘emerges’ via conversation
    5. Dogme ELT Principles • Content to engage learners – Engagement enables learning – Learner’s voice (beliefs, knowledge, experiences) are valid content in lesson • Relevance – Learners provide content to ensure relevance
    6. Virtual World Experiences • Social to meet someone • Immersive to be somewhere • Building to make something • Gaming to achieve something – World of Warcraft and other MMOGs – Second Life based exercises – Simulations / Serious Games • Social • Immersive
    7. 3D Virtual Environments Apart from Second Life… • Google Street View – Virtually visit real places – No avatars, so not social – Just immersive in 3D • Hangout – Browser-based 3D spaces • Exit Reality – Explore web in 3D
    8. Blended Learning Mix n match tools & activities • Use virtual worlds for particular strength – One of 4 experiences • Combine with other mediums – Online / offline tools for content • Video • Audio • Text
    9. Implications for using Dogme • Language lessons / language learning – Virtual world activities in class – Virtual world activities for homework • Focus on enabling language emergence – Virtual worlds as stimulus – Conversations / text work = emergence • Students (help) determine – Where to go – What to do
    10. Low Tech • Low tech teaching in high tech world – Few tools in Second Life – Little content – Focus on experience • Shallow learning curve – Students only need to walk and talk – Teachers as well
    11. Examples of Activities • Gaming – World of Warcraft – Collaborative tasks • Social – Conversation practice – Purposeful interviews • Immersive – Descriptions – Relating to contexts
    12. Examples of Activities • Building – Instructions and descriptions – Collaborative building tasks • Simulations / Role Plays – Virtual tours in Second Life & Street View – Loosely structured simulations
    13. Example Lesson • Dogme inspired – Real life materials – Relevance to student • 3D immersive experience – Second Life for virtual field trip • Combined with other online tools – Content from Lonely Planet & Google – Interactive 2D tools • Whiteboard • Google Docs
    14. More Dogme if… • Student chooses more materials – Finds content (eg restaurant descriptions) – Chooses activities • Greater social interaction – Interview residents in Second Life
    15. Dogme & Virtual Worlds • Dogme – Real life materials – Engage student for communication – Communication for language emergence – Alternative to teaching with textbook – Guide experiences for communication
    16. Dogme & Virtual Worlds • 3D virtual environments – Experiences (immersive, social, gaming, building) – Limited video/audio/text content – Blended learning opportunities • 2D online • Offline (physical classroom)
    17. Dogme & Virtual Worlds • Dogme guides virtual world teaching – 3D experiences as springboards – Engaging and authentic – Lead to communication and emergence – Low tech approach to virtual worlds
    18. Learn more… Further information on using 3D virtual worlds for language education available on our website… www.avatarlanguages.com/howweteach.php
    19. Online Language School • One-to-one language classes – Spanish – English – Other languages www.avatarlanguages.com
    20. Dogme ELT a pedagogy for virtual worlds
    21. SLanguages 2009 This presentation was given at SLanguages 2009 The Conference for Language Education in Virtual Worlds slanguages.net

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