Massively Multiplayer Game Development (Game Development Series) by Thor Alexander

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    Massively Multiplayer Game Development (Game Development Series) by Thor Alexander - Presentation Transcript

    1. Massively Multiplayer Game Development (Game Development Series) by Thor Alexander Mmo Encyclopedia Massively Multiplayer (MMP) game development is one of the fastest growing areas in the game market. With the first MMP releases, the genre took off with amazing speed, and as its popularity continues to soar, so do the many challengesinternationalization, customer support, hacking, and technological advancements. To keep up with these challenges, developers need to implement the best tools and techniques available. Massively Multiplayer Game Development provides these solutions. This comprehensive, insightful collection of articles is written by some of the industry’s best MMP developers, and provides a wealth of unique knowledge acquired while working in the MMP trenches. Details on database techniques and game systems are also included. Unlike many programming books, Massively Multiplayer Game Development is intended to appeal to the entire team: programmers will find a multitude of technical
    2. ideas, and designers and producers will benefit from the detailed information on design, architecture, and customer support. TOPIC HIGHLIGHTS: * MMP Design Techniques: provides a big picture design process and includes valuable insights learned by the Toontown Online team, as well as practical online customer support issues learned by the Ultima Online team. * MMP Architectures: features extensive coverage on applying object- oriented and Extreme Programming practices for building robust MMP frameworks and architectures. * Server-Side Development: details the server side of online development, including seamless server pros and cons, development and maintenance issues, and wireless device porting tips. * Client-Side Development: covers movement prediction, character customization, and the challenges of console MMP games. * Database Techniques: explores this black art that very few developers have mastered. Covers the fundamentals of design and explains how and how not to use databases for online games. * Game Systems: addresses how to design the core game system that powers MMP games. * CD-ROM (Windows) includes demos and source code from the book in C++, Python, and Shockwave Contributors! Thor Alexander Jason Asbarh Jason Beardsley Mark Brockington William Dalton David Fox Tom Gambill Mike Goslin Ben Hanson Todd Hayes
    3. Dale Homburg (cover) Christian Lange Jay Lee Glyph Lefkowitz Paul McInnes John M. Olsen Sean O’Neil Javier F. Otaegui Jay Patterson Patricia Pizer Sean Riley Artie Rogers Paul Sage Derek Sanderson Jesse Schell Joe Shochet Matthew Walker SYSTEM REQUIREMENTS: Intel Pentium-Series, AMD Athlon or newer processor recommended. Windows 95/98/ME/XP with at least 32MB RAM for C++ demos. Linux and MacOs are supported for cross-platform Python and Shockwave demos. 3D graphics card and DirectX 8 or higher recommended for Graphics demos, and the latest version of Shockwave. Personal Review: Massively Multiplayer Game Development (Game Development Series) by Thor Alexander This book is exactly what I've been looking (and wishing) for!! I feel terrible that I found it FIVE years after it's been out! I'm a hobbyist game programmer, a senior in high school, and I've been wanting to make my own MMOG since late middle school. Of course, back then my vision was more... general, unrealistic, overenthusiastic. But over these past few years, as I have matured and gained experience in programming, I've been building up to the time when I had a clear view of
    4. what I wanted and exactly how to get there, and especially how much work would be involved. I've taught myself all about general game programming using several other books, but the whole time my goal has been a MMO, and while the books taught general game development, none of them really mentioned how to develop on a 'massive' scale - even the books concerning online games. Finally, I've found one that's not only focused on MMOGs, but has exactly the information I want. I have researched plenty books and websites, but this is a HUGE source of information that I couldn't find anywhere else! Tips on how to organize server farms, complete UML code explaining a full MMORPG framework, tips on server and client development, etc. - just read the table of contents. This book is out of print, but if you are looking to make a Massively Multiplayer game, get your hands on it immediately!! Another great aspect of the book is that at the end of each separate article, there is a list of resources. It's like a bibliography of the articles that the editor used to compile the article, including the original article itself and any additional sources used. This referred me to several other great game design books that I never would have considered. If you have questions, like I had, about how to synchronize objects between client and server, how to handle movement and collision detection, how to design and implement the back-end database, how to protect from 'rogue' players (commonly called 'hackers') and so on, this book will answer all those questions and more. I am writing this review from the perspective of both programmer and designer (well, whole-game-maker, but I've got a couple friends so I consider those my primary roles) - and the programmer will get a whole lot out of this book. A designer will also get some great ideas, and I have not yet read a lot of this book (especially the section meant for designers), so I'm sure I'm underestimating. A single warning though: You should already have a pretty clear vision of what kind of game you want to make, and in the case of a programmer, have a thorough understanding of the programming language, and all the systems of a game - especially graphics and networking. The book describes thoroughly all the processes but does not go into details about how to form and transmit packets, so you'll have to look into that elsewhere (read up on sockets, possibly the library RakNet, for more info). Overall, this is a great book, and I would rate it higher if I could! I may even consider getting MMGD 2 now that I've seen the high quality of this one! For More 5 Star Customer Reviews and Lowest Price: Massively Multiplayer Game Development (Game Development Series) by Thor Alexander 5 Star Customer Reviews and Lowest Price!

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