Game Programming Gems 7 (Game Programming Gems Series) by Scott Jacobs - Presentation Transcript
Game Programming Gems 7 (Game
Programming Gems Series) by Scott
Jacobs
Get This Book Despite The Cd!
Welcome to the seventh volume of the must-have reference series for
game developers, Game Programming Gems, the series that helped
define the standards for game programming and continues to be an
essential source for new, innovative techniques. Game Programming
Gems 7 provides the tools and inspiration that game developers need to
excel. Featuring cutting-edge, ready-to-use techniques contributed by
industry veterans and experts, this new collection is a key resource for
inspiration, insight, and a plethora of time-saving, ready-to-use methods for
the developer’s tool box! Gems 7 answers the needs of passionate
developers, eager newcomers, voracious production requirements, and the
demand for innovating and entertaining gameplay. Covering all the key
development areas including math and physics, artificial intelligence,
audio, and even scripting and data-driven systems, each section is edited
by an expert in the field to ensure that the ideas are original, accurate, and
useful.There are gems that contribute directly to a player’s experience of
the game, including audio production gems and human-game interactions.
Does your development team include a DBA? Inside you’ll find a gem that
suggests ways to integrate your object system with a relational database.
Recognizing the need for good solutions for managing ever-increasing
team sizes and facilitating efficient internal and external communications,
there is a networking gem that applies tools to multiplayer development
that are common to many network administrators, but may not yet have
widespread use in our industry. Dig into this new volume of useful,
practical ideas and techniques and get ready to make games that are more
inventive, entertaining, and satisfying!
Personal Review: Game Programming Gems 7 (Game
Programming Gems Series) by Scott Jacobs
The previous reviewer is right about the CD, which is full of errors, with a
publisher that seems intent on dropping support, and an author who is
obviously too busy to care about today's standards of updates and
communications. That said, this is a MUST HAVE if you're a serious game
programmer and have enjoyed the previous titles in the series. Our rating
here is to balance out the CD defects and to let you know that the
contributors in each section are at the top of their game. For the price, you
could go to a conference and pay $2 grand to hear the same contributors
present. The field of game programming is moving toward new
applications using tensor calculus and databasing with the advent of
NVIDIA supercomputer workstations, even though DBMS itself is in need
of more than cosmetic surgery in the innovation department. Each article is
a great starting point for delving into the cutting edge evolution of that
topic, whether you're DX, GL or C++ oriented. If you get this to sharpen
your code, you'll be disappointed; if you get it to "get to know" the
contributors (5 of whom --so far-- answer their emails personally, and have
their own deeper books on each topic), you're in for a treat. In other words,
don't let the CD turn you off, manage your own expectations, and you
won't be disappointed by this one.
For More 5 Star Customer Reviews and Lowest Price:
Game Programming Gems 7 (Game Programming Gems Series) by Scott Jacobs 5 Star
Customer Reviews and Lowest Price!
The previous reviewer is right about the CD, which more
The previous reviewer is right about the CD, which is full of errors, with a publisher that seems intent on dropping support, and an author who is obviously too busy to care about today's standards of updates and communications. That said, this is a MUST HAVE if you're a serious game programmer and have enjoyed the previous titles in the series. Our rating here is to balance out the CD defects and to let you know that the contributors in each section are at the top of their game. For the price, you could go to a conference and pay $2 grand to hear the same contributors present. The field of game programming is moving toward new applications using tensor calculus and databasing with the advent of NVIDIA supercomputer workstations, even though DBMS itself is in need of more than cosmetic surgery in the innovation department. Each article is a great starting point for delving into the cutting edge evolution of that topic, whether you're DX, GL or C++ oriented. If you get this to sharpen your code, you'll be disappointed; if you get it to "get to know" the contributors (5 of whom --so far-- answer their emails personally, and have their own deeper books on each topic), you're in for a treat. In other words, don't let the CD turn you off, manage your own expectations, and you won't be disappointed by this one. less
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