Game Development With LUA (Game Development Series) by Mark Manyen - Presentation Transcript
Game Development With LUA (Game
Development Series) by Mark Manyen
A Blend Of Activities And Instructions On Key Game Development Features
Lua has gained momentum in the game development world due to its
power and easy control of complex GUIs and artificial intelligence. If you’re
a developer just starting to use Lua, or you’re considering using it, Game
Development with Lua will teach you everything you need to know. And if
you’re new to scripting languages altogether, this book will also teach you
how they can be used in game development effectively. Written by
practicing Lua game developers, the book teaches how to use Lua for
commercial game development. It begins with a brief history of Lua and
explains how to incorporate Lua into a C++ project. It details the key
features and advantages of Lua and then takes you through the
development of a rapid prototype game called Take Away. This game
provides the context with which to explore the foundational C++
approaches and the Lua scripting approaches to saving and loading game
data, building a modular and flexible GUI system, managing a game’s real-
time events through Lua scripts, and using Lua to define and control game
AI. There are also several smaller games along with a full technology
base, so even non-programmers can look under the hood to see what
makes a game tick. If you’re looking for an efficient, affordable, and
easy-to-learn language for your games, Lua is the right choice and this
book will teach you how to use it effectively. KEY FEATURES: *
Teaches the ins-and-outs of game development with Lua * Explains how
to link the Lua API into your C++ application so you can create your own
LuaGlue functions that allow Lua to extend your C++ functionality. *
Provides the fi rst book dedicated to teaching game programming with Lua
* Enables new developers to rapidly prototype ideas, interfaces, and ideas
without deep programming knowledge * Includes a CD-ROM with all the
source code from the book and all the tools needed to create your own Lua
games On the CD! * The Lua console, the Lua manual, and the source
code for Lua 5.0 * Lua scripts and executable programs used within each
chapter * Microsoft® DirectX® SDK DX9.0c plus the latest runtime
distributable package * Figures from the book organized by chapter *
Documents for the Take Away design and a Lua scripting style guide *
License documents for both Lua and Ogg Vorbis * The OggVorbis music
system source code * Complete version of Take Away, the game
developed throughout the book * Shareware version of the Zeus program
editor used for editing Lua scripts SYSTEM REQUIREMENTS P450 or
better processor, Windows 2000/XP, 32MB of RAM. For the demos:
DirectX 9 (included on CDROM), DX-compatible 3D video accelerator.
DirectX SDK requires: Microsoft Windows® 98, Windows Millennium
Edition (Windows Me), or Windows 2000, Windows Server 2003, Windows
XP, ~65 megabytes (MB) of available space for installation. Lua runs on
most any system that can compile standard C code. Ogg Vorbis requires:
Microsoft Windows 95, 98, Me, NT, 2000 or XP, a soundcard. Processor:
Pentium 200 mhz or more, 32 MB of RAM. Zeus requires: Microsoft
Windows 95, 98, Me, NT, 2000 or XP, 4 MB RAM, and 4.5 MB available
disk space.
Personal Review: Game Development With LUA (Game
Development Series) by Mark Manyen
Paul Schuytema and Mark Manyen's Game Development With Lua
discusses a program which uses complex artificial intelligence to enhance
the game environment. While Game Development With Lua may seem like
a guide for only the most advanced programmers, developers will be
pleased to note it may be written by practicing Lua game developers for
commercial development, but assumes little prior knowledge, providing
both a history of Lua and how to blend it into a C++ development project.
The focus is a blend of activities and instructions on key game
development features which uses the game programmer's C++ basics to
explain Lua links and applications.
For More 5 Star Customer Reviews and Lowest Price:
Game Development With LUA (Game Development Series) by Mark Manyen 5 Star
Customer Reviews and Lowest Price!
Paul Schuytema and Mark Manyen's Game Development W more
Paul Schuytema and Mark Manyen's Game Development With Lua discusses a program which uses complex artificial intelligence to enhance the game environment. While Game Development With Lua may seem like a guide for only the most advanced programmers, developers will be pleased to note it may be written by practicing Lua game developers for commercial development, but assumes little prior knowledge, providing both a history of Lua and how to blend it into a C++ development project. The focus is a blend of activities and instructions on key game development features which uses the game programmer's C++ basics to explain Lua links and applications.
less
0 comments
Post a comment