Foundation Actionscript 3.0 Animation: Making Things Move! by Keith Peters - Presentation Transcript
Foundation Actionscript 3.0
Animation: Making Things Move! by
Keith Peters
Great!
In this book, youll learn All the ActionScript 3.0 (including math and
trigonometry functions) and Flash rendering techniques youll need to start
animating with code Basic motion principles such as velocity,
acceleration, friction, easing, and bouncing How to handle user
interaction via the keyboard and mouse Advanced motion techniques
such as springs, coordinate rotation, conservation of momentum, and
forward and inverse kinematics All the basic 3D concepts you need to do
3D in Flash, from simple perspective to full 3D solids complete with
backface culling and dynamic lighting Flash has long been one of
the most approachable, user-friendly tools for creating web-based
animations, games, and applications. This has contributed to making it one
of the most widely used programs for creating interactive web content.
With each new version of Flash, ActionScript, its built-in scripting
language, has become more powerful and a little more complex, too.
ActionScript, now at version 3.0, has significantly matured as a
programming language, bringing power and speed only previously
dreamed about to Flash-based animation, going far beyond traditionally
used keyframes and tweens. The material inside this book covers
everything you need to know to harness the power of ActionScript 3.0.
First, all the basics of script-based animation and setting up an
ActionScript 3.0 project are covered. An introduction to object-oriented
programming follows, with the new syntax, events, and rendering
techniques of ActionScript 3.0 explained, giving you the confidence to use
the language, whether starting from scratch or moving up from ActionScript
2.0. The book goes on to provide information on all the relevant
trigonometry you will need, before moving on to physics concepts such as
acceleration, velocity, easing, springs, collision detection, conservation of
momentum, 3D, and forward and inverse kinematics. In no time at all youll
both understand the concepts of scripted animation and have the ability to
create all manner of exciting animations and games. Summary of
Contents PART ONE - ACTIONSCRIPTED ANIMATION BASICS
Chapter 1 Basic Animation Concepts Chapter 2 Basics of ActionScript
3.0 for Animation Chapter 3 Trigonometry for Animation Chapter 4
Rendering Techniques PART TWO - BASIC MOTION Chapter
5 Velocity and Acceleration Chapter 6 Boundaries and Friction Chapter
7 User Interaction: Moving Objects Around PART THREE -
ADVANCED MOTION Chapter 8 Easing and Springing Chapter 9
Collision Detection Chapter 10 Coordinate Rotation and Bouncing Off
Angles Chapter 11 Billiard Ball Physics Chapter 12 Particle Attraction
and Gravity Chapter 13 Forward Kinematics: Making Things Walk
Chapter 14 Inverse Kinematics: Dragging and Reaching PART
FOUR - 3D ANIMATION Chapter 15 3D Basics Chapter 16 3D Lines
and Fills Chapter 17 Backface Culling and 3D Lighting PART
FIVE - ADDITIONAL TECHNIQUES Chapter 18 Matrix Math
Chapter 19 Tips and Tricks
Personal Review: Foundation Actionscript 3.0 Animation:
Making Things Move! by Keith Peters
I got so much excited while reading it I couldn't but finished it in 3 days
without any rest.
Its the one of the master piece in my collection. I started working on Flex
two years ago but never thought of doing any animation before reading this
book.
You will find very well coordination of sample code, diagrams & theory
throughout the book. Its a book for beginners as well as for advanced
users. The author has explained all important theories of basic & advance
2D and 3D animation with effective code sample and diagrams.
The book has mainly focused on 2D animation but it does explain 3D
animation (Lighting,Culling, etc) as well. After reading this book I am able
to easily use & understand the 3D & New Graphics library available in
Flash 10. You can easily start developing your own animation library after
reading this book.
You wont regrade after buying this book if you want to learn flash
animation.
For More 5 Star Customer Reviews and Lowest Price:
Foundation Actionscript 3.0 Animation: Making Things Move! by Keith Peters 5 Star
Customer Reviews and Lowest Price!
I got so much excited while reading it I couldn't b more
I got so much excited while reading it I couldn't but finished it in 3 days without any rest.
Its the one of the master piece in my collection. I started working on Flex two years ago but never thought of doing any animation before reading this book.
You will find very well coordination of sample code, diagrams & theory throughout the book. Its a book for beginners as well as for advanced users. The author has explained all important theories of basic & advance 2D and 3D animation with effective code sample and diagrams.
The book has mainly focused on 2D animation but it does explain 3D animation (Lighting,Culling, etc) as well. After reading this book I am able to easily use & understand the 3D & New Graphics library available in Flash 10. You can easily start developing your own animation library after reading this book.
You wont regrade after buying this book if you want to learn flash animation. less
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