I bought all three War Games Acts (along with War Drums, Prelude to War Games), and as with a lot of stories (at least the ones I've read), the climax is a worthy sendoff to the series.
***If you have not read any of the comics preceding WG:A3 [the Cataclysm story arc (Prelude - Part 16), the No Man's Land story arc (Vol. #1 - Vol. #5)...see List of Batman comics at Wikipedia under the section Reprint Collections for more (they are listed according to the chronology of the different story arcs as they flow from one to the other)], then I would hold off reading WG:A3 (and my review) until having read the aforementioned "lead-up" material (unless you read a summarization of those comics, which is just as effective, but less interesting).***
WG:A3 is a fantastic comic that ties up the loose ends of Batman's failed contingency plan, sent into motion in WG:A1 by Stephanie Brown (aka, the Spoiler/Robin #4).
*Recap from WG:A1 and 2:
Batman, Nightwing, Robin #3 (Tim Drake), Catwoman, Tarantula, Onyx, and Oracle have been running themselves ragged trying to restore order to Gotham following such a horrific debacle. A long thought dead nemesis of Batman's, Roman Sionis (aka, Black Mask) has returned to Gotham to take control of all crime in Gotham; becoming the city's singular, all-powerful crime lord. He has since killed Batman's agent, Orpheus (who was suppose to be the one to take over Gotham's criminals, with Batman pulling the strings), assumed his identity and brutally tortured Stephanie Brown for any additional information. Now working as part of Batman's plan, Black Mask is about to unleash a new wave of chaos upon Gotham.*
All of Gotham's criminals have gathered together under the assumption that "Orpheus" is about to unite them; but all is lost when when "Orpheus" instead riles them into a frenzy and turns them lose on the city. Batman discovers that it is really Black Mask who is behind this, but is forced out of fighting him as he and his team split up to try to prevent Gotham's criminals from razing the city to the ground. Black Mask escapes and after an encounter with the villain Hush, is given vague information that he takes to the press to reveal what he erroneously believes to be the Batcave; but is in fact the clocktower HQ for Oracle. In the meantime, Stephanie Brown has escaped her captivity and made her way to Dr. Leslie Thompkins' clinic in "Crime Alley" were her prognosis is anything but hopeful. After Batman and his team have dealt with the majority of the more dangerous criminals, they head for the clocktower to stop Black Mask and save Oracle.
Loved and loathed by fans and critics alike (for whatever reasons), I defer to a positive review of this comic; even though the story ends in a way that leaves the reader with a sense that there was no real resolution (that comes in the next installment to this series Batman: War Crimes); but that aside, this is a phenomenal comic that should not be missed by anyone. Given the nature of some of its content, I wouldn't recommend this to anyone under the age of 13 (for the violent aspects of the story) and under the age of 16 (for some of the story's complexity).
***I would still recommend that you read the prelude/follow-up comics listed above if you wish to truly enjoy this story as part of the greater saga.***
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