Audio Anecdotes II: Tools, Tips, and Techniques for Digital Audio (v. 2)

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    Audio Anecdotes II: Tools, Tips, and Techniques for Digital Audio (v. 2) - Presentation Transcript

    1. Audio Anecdotes II: Tools, Tips, and Techniques for Digital Audio (v. 2) A Superb Reference, Resource, And Research Tool This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume II, with contributions from experts in their fields, includes articles on: Field recording Synthesis Signal processing - Spatialization - Computer techniques & tools - Music theory - Sound design Sound in nature An enclosed CD-ROM provides demos, source code, and examples. Audio Anecdotes is an invaluable tool for anyone who uses digital sound in the creation of computer-generated works: Musicians
    2. Game developers Sound producers, and others Personal Review: Audio Anecdotes II: Tools, Tips, and Techniques for Digital Audio (v. 2) Like Greenbaum's previous work in this series, this book is packed full of articles on all phases of audio processing and synthesis. It is to the audio processing world what the "Graphics Gems" series is/was to the graphics programming world. Continuing the tradition from the first volume, this volume presents additional processing techniques, explores new areas, and teaches some basic concepts. The book begins with a section of tips on how to make good recordings in various environments. The next section goes into the technicalities of sound synthesis, more precisely oscillator control and subtractive synthesis. Section 3 is a continuation from Volume 1, in that it continues with a discussion of basic signal processing operators like filters and transforms. A particularly interesting paper in this section is the concluding chapter, on integer arithmetic-based fast Fourier transforms.Section 4 is about spatialization. It doesn't exactly reveal what happens inside your Sennheiser Toltec processor, but it covers the basic ideas. Low-level must- know techniques, such as circular FIFOs and framing, are covered in some detail in section 5. Section 6 presents some popular tools, such as the SoX library,which is the swiss army knife of sound processing programs, and the wonderful synthesis toolkit by Perry Cook which is featured in his own book, "Real Sound Synthesis for Interactive Applications". It was a surprise to see a page on the QED package. QEDesign is an easy-to-use, multi- platform advanced digital filter design package. It is completely menu- driven and user intuitive, affording almost a non-existent start-up and learning curve. it is neither unique nor the best, but it's just a page out of the entire book. Music theory is the topic of section 7. This may be a foreign language for many engineers, as well as a foreign approach. For example, the authors explain what consonance and dissonance are, and how they fit in the sound scale, but there is no discussion of what physically happens, or, to be more precise, what psycho-physically happens. Auditory displays and auditory feedback are central to section 8, on sound design. The final section, section 9, reads almost like a Scientific American article on sounds in nature. It is very instructive. A very useful glossary of audio terminology concludes the book. I highly recommend this book as a supplemental reference to anyone involved in the fascinating world of audio processing. However,this is really not for recording engineers, as there is much mathematics, signal processing, programming, and even some music theory involved. I notice that Amazon does not show the table of contents, so I do that here: Preface ix Introduction xiii 1. Field Recording 1
    3. A Quick Field Recording Primer for the Adventurous Sound Effects Recordist Mike Caviezel 3 Holding on for Dear Life: Recording the Automobile Mike Caviezel 13 A Brief Introduction to Binaural Recording Gordon Hempton Ken Greenebaum 23 2. Synthesis 27 Ambient Synthesis with Random Sound Fields Hesham Fouad 29 Band Limited Oscillators Using Wave Table Synthesis Phil Burk 37 Subtractive Synthesis without Filters John Lazzaro John Wawrzynek 55 3. Signal Processing 65 Finite Impulse Response Filters Stuart Allman 67 Infinite Impulse Response Filters Stuart Allman 79 Replacing Analog Filters with DSP by Using the Bilinear Transform Stuart Allman 93 Floating Point Fast Fourier Transform Hal Chamberlin 101 Fast Fourier Transform Using Integer Math Hal Chamberlin 127 4. Spatialization 141 Spatialization with Stereo Loudspeakers Hesham Fouad 143 Spatialization with Multiple Loudspeakers Ville Pulkki 159 5. Computer Techniques 173 No Need to Shout: Volume Controls and the Digital Sound Convergence Ken Greenebaum 175 Count in Frames! (Not Samples or Bytes) Ken Greenebaum 183 Introduction to the Ring Buffer FIFO Queue Ken Greenebaum 193 Wrapped I/O Ken Greenebaum 209 6. Computer Tools 225 SoX Sound Exchange Library Chris Bagwell 227 The Synthesis ToolKit (STK) in C++ Perry R. Cook Gary Scavone 237 The QEDesign Filter Design Package Chris Bore 255 7. Music Theory 257 Basic Music Theory: Notation, Scales, and Chords Benjamin Tomassetti 259 Basic Music Theory: Rhythm and Meter Benjamin Tomassetti 289 8. Sound Design 303 Designing the Auditory Narrative: A Methodology for Sound Design Maribeth J. Back 305 Sound as Information: An Introduction to Auditory Display Rob Tannen 329 Auditory Feedback for Computer Devices Linda A. Roberts Cynthia A. Sikora 341 9. Nature 361 Brainwave Entrainment through Binaural Sound Jeffrey Thompson 363 Introduction to Bioacoustics Jeffrey Greenebaum 375 Glossary of Audio Terms 395 Contributor Biographies 429 Index For More 5 Star Customer Reviews and Lowest Price:
    4. Audio Anecdotes II: Tools, Tips, and Techniques for Digital Audio (v. 2) 5 Star Customer Reviews and Lowest Price!

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