AI Game Programming Wisdom 3 (Game Development Series) by Steve Rabin - Presentation Transcript
AI Game Programming Wisdom 3
(Game Development Series) by Steve
Rabin
The State Of The Art As It Exists Today
AI Game Programming Wisdom 3 grants you an insiders look at cutting-
edge AI techniques used by industry professionals in such games as
Fable, Halo 2, and the Battlefield series. Successful commercial games
like these require years of research and development in order to deliver
exciting, new gameplay experiences. The wealth of knowledge gained
through this hard work is invaluable and by sharing it, the 50+ authors in
this book have generously given you the tools and techniques you need to
build top tier games. In AI Game Programming Wisdom 3, youll find an
entirely new collection of exclusive tips, tricks, techniques, algorithms, and
architectures that cant be found anywhere else. And as with previous
volumes, the goal of this book is to offer useful, insightful, and clever ideas
to help expand your own personal AI toolbox. New to this volume is the
inclusion of longer and more detailed articles that allow for a more in-depth
exploration of each topic. With this book, youll be standing on the
shoulders of game industry giants and taking advantage of their hard
earned wisdom and insights. So take these techniques, build upon them,
and lead the industry toward innovative gameplay and the next generation
of games.
Personal Review: AI Game Programming Wisdom 3 (Game
Development Series) by Steve Rabin
Computer gaming continues to grow at a very rapid rate. In fact much of
the development of the new higher speed chips and of course the high
performance video cards are being driven by the needs of the gaming
people.
Computer gaming software also continues to grow, perhaps even faster
than gaming itself. Because of the rapid state of software development, no
one author could possibly keep up with all of the changes that are taking
place.
So in this book Steve Rabin, of Nintendo of America has gotten almost
sixty of the most advanced gaming software developers to write articles
explaining the state of the art as they are helping to develop it. The writers
come from a mix of software companies, universities, independent
consultants, and game hardware developers. This is the state of the art in
the development of artificial intelligence for games.
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Computer gaming continues to grow at a very rapid r more
Computer gaming continues to grow at a very rapid rate. In fact much of the development of the new higher speed chips and of course the high performance video cards are being driven by the needs of the gaming people.
Computer gaming software also continues to grow, perhaps even faster than gaming itself. Because of the rapid state of software development, no one author could possibly keep up with all of the changes that are taking place.
So in this book Steve Rabin, of Nintendo of America has gotten almost sixty of the most advanced gaming software developers to write articles explaining the state of the art as they are helping to develop it. The writers come from a mix of software companies, universities, independent consultants, and game hardware developers. This is the state of the art in the development of artificial intelligence for games. less
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